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[CS:GO] Multi-1v1 (v1.1.10, 2021-10-30)


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FreeJoin4
Junior Member
Join Date: Dec 2015
Old 05-04-2016 , 10:16   Re: [CS:GO] Multi-1v1 (v1.1.3, 2016-2-17)
Reply With Quote #1091

Me need delete all maps de_ with my server?

Code:
maplist:
am_must2 
am_banana 
am_overpass
Code:
mapcycle:
workshop/279708083/am_must2
workshop/257199120/am_banana
workshop/658601857/am_overpass

Last edited by FreeJoin4; 05-04-2016 at 10:30.
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sneaK
SourceMod Moderator
Join Date: Feb 2015
Location: USA
Old 05-04-2016 , 10:56   Re: [CS:GO] Multi-1v1 (v1.1.3, 2016-2-17)
Reply With Quote #1092

Had an interesting crash last night, any thoughts?

https://crash.limetech.org/fk2qsoucefcd
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7kt.swe
Member
Join Date: Mar 2015
Location: Sweden
Old 05-09-2016 , 16:11   Re: [CS:GO] Multi-1v1 (v1.1.3, 2016-2-17)
Reply With Quote #1093

Quote:
Originally Posted by FreeJoin4 View Post
Me need delete all maps de_ with my server?

Code:
maplist:
am_must2 
am_banana 
am_overpass
Code:
mapcycle:
workshop/279708083/am_must2
workshop/257199120/am_banana
workshop/658601857/am_overpass
After update of servers your default mapcycle.txt in csgo folder sometimes get replaced by default.
add: +mapcyclefile newnameofmapcyclefile.txt in startupline
and make one with same name in csgo-folder.

( serverdirectory/csgo/newnameofmapcyclefile.txt )

OR the best way edit the file:
addons\sourcemod\configs\maplists.cfg
to load default mapcycle file from other location.
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Last edited by 7kt.swe; 05-09-2016 at 16:12.
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splewis
Veteran Member
Join Date: Feb 2014
Location: United States
Old 05-11-2016 , 01:26   Re: [CS:GO] Multi-1v1 (v1.1.3, 2016-2-17)
Reply With Quote #1094

I'm working on compiling a new version of am_multimap (http://steamcommunity.com/sharedfile.../?id=570546011), which originally combined 4-5 of my early maps.

I'm trying to get as much variety in the arenas as possible, so I'm taking more of the maps I've made/helped make.

I don't want to use arenas without anyone's permission, so if you have a map/know a map creator whose map you want used, you should message me about so I can get the arena included in this map. I'm planning on at least 16 unique arenas, hopefully more.
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sneaK
SourceMod Moderator
Join Date: Feb 2015
Location: USA
Old 05-11-2016 , 01:50   Re: [CS:GO] Multi-1v1 (v1.1.3, 2016-2-17)
Reply With Quote #1095

Quote:
Originally Posted by splewis View Post
I'm working on compiling a new version of am_multimap (http://steamcommunity.com/sharedfile.../?id=570546011)
That's cool as hell, awesome idea

Small edit: Is there a way to not display inactive players on the web stats for top players?

Last edited by sneaK; 05-12-2016 at 12:47.
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weeeishy
Senior Member
Join Date: Jul 2015
Location: Kuwait
Old 05-18-2016 , 04:49   Re: [CS:GO] Multi-1v1 (v1.1.3, 2016-2-17)
Reply With Quote #1096

Quote:
Originally Posted by blackhawk74 View Post
That's cool as hell, awesome idea

Small edit: Is there a way to not display inactive players on the web stats for top players?
^ This pls.

Couldn't find any cvar related to that question.
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sneaK
SourceMod Moderator
Join Date: Feb 2015
Location: USA
Old 05-18-2016 , 10:38   Re: [CS:GO] Multi-1v1 (v1.1.3, 2016-2-17)
Reply With Quote #1097

Quote:
Originally Posted by weeeishy View Post
^ This pls.

Couldn't find any cvar related to that question.
My mistake, I found the answer.

https://github.com/splewis/csgo-mult...ree/master/web

Look under "Setting up Anti-Squatter"
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szogun
Senior Member
Join Date: Apr 2016
Old 05-22-2016 , 08:01   Re: [CS:GO] Multi-1v1 (v1.1.3, 2016-2-17)
Reply With Quote #1098

Hello You need to recompile additional plugins , now I jump out errors


Code:
//SourceMod Batch Compiler
// by the SourceMod Dev Team


//// customrounds.sp
//
// customrounds.sp(8) : error 017: undefined symbol "ROUND_TYPE_NAME_LENGTH"
// customrounds.sp(8) : error 009: invalid array size (negative, zero or out of
bounds)
// customrounds.sp(8) : error 036: empty statement
// customrounds.sp(8) : fatal error 189: too many error messages on one line
//
// Compilation aborted.
// 4 Errors.
//
// Compilation Time: 0,59 sec
// ----------------------------------------

//// menus.sp
//
// menus.sp(5) : error 017: undefined symbol "g_GivenGunsMenu"
// menus.sp(5) : warning 215: expression has no effect
// menus.sp(5) : error 001: expected token: ";", but found "]"
// menus.sp(5) : error 029: invalid expression, assumed zero
// menus.sp(5) : fatal error 189: too many error messages on one line
//
// Compilation aborted.
// 4 Errors.
//
// Compilation Time: 0,72 sec
// ----------------------------------------

//// mute.sp
//
// mute.sp(2) : error 017: undefined symbol "IsValidClient"
// mute.sp(10) : error 017: undefined symbol "Multi1v1_GetArenaNumber"
// mute.sp(19) : error 017: undefined symbol "g_MuteOtherArenasCvar"
// mute.sp(23) : error 017: undefined symbol "TE_ReadNum"
// mute.sp(33) : error 017: undefined symbol "IsPlayer"
// mute.sp(58) : error 017: undefined symbol "TE_Start"
// mute.sp(59) : error 017: undefined symbol "TE_ReadVector"
// mute.sp(60) : error 017: undefined symbol "TE_WriteVector"
// mute.sp(61) : error 017: undefined symbol "TE_WriteFloat"
// mute.sp(62) : error 017: undefined symbol "TE_WriteFloat"
// mute.sp(63) : error 017: undefined symbol "TE_WriteNum"
// mute.sp(64) : error 017: undefined symbol "TE_WriteNum"
// mute.sp(65) : error 017: undefined symbol "TE_WriteNum"
// mute.sp(66) : error 017: undefined symbol "TE_WriteNum"
// mute.sp(67) : error 017: undefined symbol "TE_WriteFloat"
// mute.sp(68) : error 017: undefined symbol "TE_WriteFloat"
// mute.sp(69) : error 017: undefined symbol "TE_Send"
//
// 17 Errors.
//
// Compilation Time: 0,44 sec
// ----------------------------------------

//// natives.sp
//
// natives.sp(63) : error 017: undefined symbol "IsConnected"
// natives.sp(64) : error 017: undefined symbol "g_Ranking"
// natives.sp(64) : warning 215: expression has no effect
// natives.sp(64) : error 001: expected token: ";", but found "]"
// natives.sp(64) : error 029: invalid expression, assumed zero
// natives.sp(64) : fatal error 189: too many error messages on one line
//
// Compilation aborted.
// 5 Errors.
//
// Compilation Time: 0,45 sec
// ----------------------------------------

//// radiocommands.sp
//
// radiocommands.sp(18) : error 017: undefined symbol "g_Enabled"
// radiocommands.sp(22) : error 017: undefined symbol "g_BlockRadioCvar"
//
// 2 Errors.
//
// Compilation Time: 0,41 sec
// ----------------------------------------

//// roundtypes.sp
//
// roundtypes.sp(6) : error 017: undefined symbol "Multi1v1_ClearRoundTypes"
// roundtypes.sp(7) : error 017: undefined symbol "Multi1v1_AddStandardRounds"
// roundtypes.sp(8) : error 017: undefined symbol "AddCustomRounds"
// roundtypes.sp(9) : error 017: undefined symbol "g_hOnRoundTypesAdded"
// roundtypes.sp(19) : error 017: undefined symbol "g_numRoundTypes"
// roundtypes.sp(24) : error 017: undefined symbol "IsPlayer"
// roundtypes.sp(29) : error 017: undefined symbol "g_numRoundTypes"
// roundtypes.sp(30) : error 017: undefined symbol "g_RoundTypeEnabled"
// roundtypes.sp(30) : warning 215: expression has no effect
// roundtypes.sp(30) : error 001: expected token: ";", but found "]"
// roundtypes.sp(30) : error 029: invalid expression, assumed zero
// roundtypes.sp(30) : fatal error 189: too many error messages on one line
//
// Compilation aborted.
// 11 Errors.
//
// Compilation Time: 0,61 sec
// ----------------------------------------

//// spawns.sp
//
// spawns.sp(11) : error 017: undefined symbol "g_TSpawnsList"
// spawns.sp(11) : error 001: expected token: ";", but found "new"
// spawns.sp(11) : warning 219: local variable "ArrayList" shadows a variable at
 a preceding level
// spawns.sp(11) : error 001: expected token: ";", but found "("
// spawns.sp(11) : fatal error 189: too many error messages on one line
//
// Compilation aborted.
// 4 Errors.
//
// Compilation Time: 0,61 sec
// ----------------------------------------

//// stats.sp
//
// stats.sp(20) : error 017: undefined symbol "db"
// stats.sp(20) : error 017: undefined symbol "DATABASE_CONFIG_NAME"
// stats.sp(20) : warning 213: tag mismatch
// stats.sp(21) : error 017: undefined symbol "db"
// stats.sp(24) : error 017: undefined symbol "db"
// stats.sp(26) : error 017: undefined symbol "g_AutoCreateTablesCvar"
// stats.sp(27) : error 017: undefined symbol "db"
// stats.sp(30) : error 017: undefined symbol "SQL_CreateTable"
// stats.sp(30) : error 092: number of arguments does not match definition
// stats.sp(33) : error 017: undefined symbol "SQL_AddColumn"
// stats.sp(34) : error 017: undefined symbol "SQL_AddColumn"
// stats.sp(35) : error 017: undefined symbol "g_numRoundTypes"
// stats.sp(38) : error 017: undefined symbol "g_RoundTypeFieldNames"
// stats.sp(38) : warning 215: expression has no effect
// stats.sp(38) : error 001: expected token: ";", but found "]"
// stats.sp(38) : error 029: invalid expression, assumed zero
// stats.sp(38) : fatal error 189: too many error messages on one line
//
// Compilation aborted.
// 15 Errors.
//
// Compilation Time: 0,58 sec
// ----------------------------------------

//// weaponlogic.sp
//
// weaponlogic.sp(6) : error 017: undefined symbol "g_numPistols"
// weaponlogic.sp(6) : warning 215: expression has no effect
// weaponlogic.sp(7) : error 017: undefined symbol "g_numRifles"
// weaponlogic.sp(7) : warning 215: expression has no effect
// weaponlogic.sp(32) : error 017: undefined symbol "g_Rifles"
// weaponlogic.sp(32) : error 017: undefined symbol "g_numRifles"
// weaponlogic.sp(32) : error 029: invalid expression, assumed zero
// weaponlogic.sp(32) : fatal error 189: too many error messages on one line
//
// Compilation aborted.
// 6 Errors.
//
// Compilation Time: 0,61 sec
// ----------------------------------------

Press enter to exit ...
szogun is offline
szogun
Senior Member
Join Date: Apr 2016
Old 05-23-2016 , 06:54   Re: [CS:GO] Multi-1v1 (v1.1.3, 2016-2-17)
Reply With Quote #1099

What should I do to compile a plugin for which they are these errors
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daleGEND
AlliedModders Donor
Join Date: Feb 2005
Location: USA
Old 05-26-2016 , 07:06   Re: [CS:GO] Multi-1v1 (v1.1.3, 2016-2-17)
Reply With Quote #1100

Is there a way to change the !stats and !rank commands to something different? I have gameme on the server because I use the API to pull into my forums as the server list. It still uses those commands too. I was curious if that could be changed at all.
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