Description
This plugin allows the projectiles and throwables below to explode when hit, also outputs to the chat who has exploded it: - Molotov
- Pipe Bomb
- Vomit Jar
- Grenade Launcher (only projectile)
Features- Allow selecting which projectiles/throwables should explode when hit by chance.
- Allow selecting which projectiles should output to the chat.
- Allow selecting which teams should see the message.
- Output the name of who exploded the projectile to the chat.
- Allow adding a delay for the molotov ground fire when a molotov projectile is destroyed.
- Allow controlling the duration of the vomit jar particle/infected chase when a vomit jar is destroyed.
- Allow controlling the plugin for bots.
- Allow controlling the plugin for teams.
- Allow controlling which SI can trigger explosions on unequipped throwables.
- Allow exploding projectiles on touch by chance.
Chat message examples- Mart has exploded a molotov!
- Mart has exploded a pipe bomb!
- Mart has exploded a vomit jar!
- Mart has exploded a grenade!
Cvars
A configuration file named " l4d_projectile_hittable.cfg" will automatically be created for you upon the first run in the " \cfg\sourcemod\" folder.
PHP Code:
// Should the message be transmitted to those who hit it.
// 0 = OFF, 1 = ON.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d_projectile_hittable_announce_self "1"
// Which teams should the message be transmitted to.
// 0 = NONE, 1 = SURVIVOR, 2 = INFECTED, 4 = SPECTATOR, 8 = HOLDOUT.
// Add numbers greater than 0 for multiple options.
// Example: "3", enables for SURVIVOR and INFECTED.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "15.000000"
l4d_projectile_hittable_announce_team "1"
// Plugin behaviour enabled for bots.
// 0 = NONE, 1 = SURVIVOR, 2 = INFECTED, 4 = SPECTATOR, 8 = HOLDOUT.
// Add numbers greater than 0 for multiple options.
// Example: "3", enables for SURVIVOR and INFECTED bots.
// -
// Default: "9"
// Minimum: "0.000000"
// Maximum: "15.000000"
l4d_projectile_hittable_bots "9"
// Enable/Disable the plugin.
// 0 = Disable, 1 = Enable.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d_projectile_hittable_enable "1"
// Allow grenades to explode when hit.
// L4D2 only.
// 0 = OFF, 1 = ON.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d_projectile_hittable_grenade "1"
// Output to the chat every time someone hits a grenade.
// L4D2 only.
// 0 = OFF, 1 = ON.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d_projectile_hittable_grenade_announce "1"
// Chance to grenades explode when hit.
// 0 = OFF.
// -
// Default: "100"
// Minimum: "0.000000"
// Maximum: "100.000000"
l4d_projectile_hittable_grenade_chance "100"
// Allow melee damage to break projectiles.
// 0 = OFF, 1 = ON.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d_projectile_hittable_melee "1"
// Allow molotovs to explode when hit.
// 0 = OFF, 1 = Only thrown molotovs (projectile), 2 = Only ground molotovs (weapon).
// Example: "3", enables explosion for thrown and ground molotovs.
// -
// Default: "3"
// Minimum: "0.000000"
// Maximum: "3.000000"
l4d_projectile_hittable_molotov "3"
// Output to the chat every time someone hits a molotov.
// 0 = OFF, 1 = ON.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d_projectile_hittable_molotov_announce "1"
// Chance to molotovs explode when hit.
// 0 = OFF.
// -
// Default: "100"
// Minimum: "0.000000"
// Maximum: "100.000000"
l4d_projectile_hittable_molotov_chance "100"
// Delay in seconds to molotov create fire spots when hit.
// -
// Default: "1.0"
// Minimum: "0.000000"
l4d_projectile_hittable_molotov_delay "1.0"
// Chance to molotov projectiles to explode on touch.
// 0 = OFF.
// -
// Default: "100"
// Minimum: "0.000000"
// Maximum: "100.000000"
l4d_projectile_hittable_molotov_touch_chance "100"
// Allow pipe bombs to explode when hit.
// 0 = OFF, 1 = Only thrown pipe bombs (projectile), 2 = Only ground pipe bombs (weapon).
// Example: "3", enables explosion for thrown and ground pipe bombs.
// -
// Default: "3"
// Minimum: "0.000000"
// Maximum: "3.000000"
l4d_projectile_hittable_pipebomb "3"
// Output to the chat every time someone hits a pipe bomb.
// 0 = OFF, 1 = ON.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d_projectile_hittable_pipebomb_announce "1"
// Chance to pipe bombs explode when hit.
// 0 = OFF.
// -
// Default: "100"
// Minimum: "0.000000"
// Maximum: "100.000000"
l4d_projectile_hittable_pipebomb_chance "100"
// Chance to pipe bomb projectiles to explode on touch.
// 0 = OFF.
// -
// Default: "100"
// Minimum: "0.000000"
// Maximum: "100.000000"
l4d_projectile_hittable_pipebomb_touch_chance "100"
// Allow shove damage to break projectiles.
// 0 = OFF, 1 = ON.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d_projectile_hittable_shove "1"
// Which special infected can trigger unequipped throwables explosions.
// 1 = SMOKER, 2 = BOOMER, 4 = HUNTER, 8 = SPITTER, 16 = JOCKEY, 32 = CHARGER, 64 = TANK.
// Add numbers greater than 0 for multiple options.
// Example: "127", enables explosion for all SI.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "127.000000"
l4d_projectile_hittable_si "0"
// Plugin behaviour enabled for these teams.
// 0 = NONE, 1 = SURVIVOR, 2 = INFECTED, 4 = SPECTATOR, 8 = HOLDOUT.
// Add numbers greater than 0 for multiple options.
// Example: "3", enables for SURVIVOR and INFECTED.
// -
// Default: "11"
// Minimum: "0.000000"
// Maximum: "15.000000"
l4d_projectile_hittable_team "11"
// Allow vomit jars to explode when hit.
// 0 = OFF, 1 = Only thrown vomitjars (projectile), 2 = Only ground vomitjars (weapon).
// Example: "3", enables explosion for thrown and ground vomit jars.
// -
// Default: "3"
// Minimum: "0.000000"
// Maximum: "3.000000"
l4d_projectile_hittable_vomitjar "3"
// Output to the chat every time someone hits a vomit jar.
// L4D2 only.
// 0 = OFF, 1 = ON.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d_projectile_hittable_vomitjar_announce "1"
// Chance to vomit jars explode when hit.
// 0 = OFF.
// -
// Default: "100"
// Minimum: "0.000000"
// Maximum: "100.000000"
l4d_projectile_hittable_vomitjar_chance "100"
// How long (in seconds) the vomit particle and the infected chase should last.
// -
// Default: "20.0"
// Minimum: "0.000000"
l4d_projectile_hittable_vomitjar_duration "20.0"
// Chance to vomit jar projectiles to explode on touch.
// 0 = OFF.
// -
// Default: "100"
// Minimum: "0.000000"
// Maximum: "100.000000"
l4d_projectile_hittable_vomitjar_touch_chance "100"
Admin Commands
- sm_print_cvars_l4d_projectile_hittable => Print the plugin related cvars and their respective values to the console. (z flag required)
Change Log
Current Translations
- en - English
- es - Spanish
- hu - Hungarian
- pt - Brazilian Portuguese
- pt_p - Portuguese
Notes
- This plugin precache some models.
- Vomit jars exploded by the plugin don't spawn extra zombies.
- When vomit jars or molotovs are exploded in the air, by default it doesn't show particles, so this plugin simulates it.
- The pipe bomb is the only projectile that doesn't trigger as soon as it touches the ground, so is possible to explode it while in the ground.
- The vomit jar only applies to the L4D2 game, since L4D1 don't have vomit jars.
- The grenade only applies to the L4D2 game, since L4D1 don't have grenade launchers.
- In L4D2 I use the "weapon_drop" event to detect when a weapon is dropped, but in L4D1, since this event doesn't exist, I set the "m_takedamage" netprop to "2" on every ThinkPost (when unequipped/owner = -1).
To Do
- Add vomit effect (IT) to nearby zombies when a vomit jar is destroyed.
Thank you!
Related Plugins
Post Reply
- Any feedback, bug reports, fixes, improvements, translations or suggestions for the plugin are welcome.
Installation
- Put the "l4d_projectile_hittable.phrases.txt" file in your "\addons\sourcemod\translations\" folder.
- Put the "l4d_projectile_hittable.smx" file (click Get Plugin) in your "\addons\sourcemod\plugins\" folder.
__________________
Last edited by Marttt; 01-15-2023 at 12:18.
|