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[L4D1 & L4D2] Tank Rock Destroyer Announce [v1.1.0 | 28-January-2021]


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Author
Marttt
Veteran Member
Join Date: Jan 2019
Location: Brazil
Plugin ID:
6540
Plugin Version:
1.1.0
Plugin Category:
Gameplay
Plugin Game:
Left 4 Dead
Plugin Dependencies:
    Servers with this Plugin:
    6 
    Plugin Description:
    Announces which player destroyed the rock thrown by the Tank
    Old 04-26-2019 , 05:45   [L4D1 & L4D2] Tank Rock Destroyer Announce [v1.1.0 | 28-January-2021]
    Reply With Quote #1

    Description

    This plugin will announce which player destroyed the tank rock (final hit).

    Features
    • Allow setting whose should see the message.

    Cvars

    A configuration file named "l4d_tank_rock_destroyer_announce.cfg" will automatically be created for you upon the first run in the "\cfg\sourcemod\" folder.

    PHP Code:
    // Enable/Disable the plugin.
    // 0 = Disable, 1 = Enable.
    // -
    // Default: "1"
    // Minimum: "0.000000"
    // Maximum: "1.000000"
    l4d_tank_rock_destroyer_announce_enable "1"

    // Should the message be transmitted to those who destroyed it.
    // 0 = OFF, 1 = ON.
    // -
    // Default: "1"
    // Minimum: "0.000000"
    // Maximum: "1.000000"
    l4d_tank_rock_destroyer_announce_self "1"

    // Which teams should the message be transmitted to.
    // 0 = NONE, 1 = SURVIVOR, 2 = INFECTED, 4 = SPECTATOR, 8 = HOLDOUT.
    // Add numbers greater than 0 for multiple options.
    // Example: "3", enables for SURVIVOR and INFECTED.
    // -
    // Default: "3"
    // Minimum: "0.000000"
    // Maximum: "15.000000"
    l4d_tank_rock_destroyer_announce_team "3" 
    Admin Commands
    • sm_print_cvars_l4d_tank_rock_destroyer_announ ce => Print the plugin related cvars and their respective values to the console. (z flag required)

    Change Log

    Spoiler


    Current Translations
    • en - English
    • es - Spanish
    • hu - Hungarian
    • pt - Brazilian Portuguese
    • pt_p - Portuguese
    • ru - Russian

    Thank you!

    Conflicting Plugins

    Related Plugins

    Post Reply
    • Any feedback, bug reports, fixes, improvements, translations or suggestions for the plugin are welcome.

    Installation
    • Put the "l4d_tank_rock_destroyer_announce_phrases.txt" file in your "\addons\sourcemod\translations\" folder.
    • Put the "l4d_tank_rock_destroyer_announce.smx" file (click Get Plugin) in your "\addons\sourcemod\plugins\" folder.
    Attached Files
    File Type: txt l4d_tank_rock_destroyer_announce.phrases.txt (2.5 KB, 107 views)
    File Type: sp Get Plugin or Get Source (l4d_tank_rock_destroyer_announce.sp - 109 views - 15.3 KB)
    __________________

    Last edited by Marttt; 06-04-2021 at 13:26.
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    Lux
    Veteran Member
    Join Date: Jan 2015
    Location: Brexit
    Old 04-26-2019 , 06:50   Re: [L4D & L4D2] Tank Rock Destroyer Announce [v1.0.0 | 26-April-2019]
    Reply With Quote #2

    Should use Post hook incase another plugin messes with the damage.
    PHP Code:
    public void OnEntityCreated(int entity, const char[] classname)
    {
        if (
    StrEqual(classname"tank_rock"false))
        {
            
    SDKHook(entitySDKHook_OnTakeDamagePostOnTakeDamage);
        }

    Else good plugin nice config options
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    Dragokas
    Veteran Member
    Join Date: Nov 2017
    Location: Ukraine
    Old 04-29-2019 , 12:35   Re: [L4D & L4D2] Tank Rock Destroyer Announce [v1.0.0 | 26-April-2019]
    Reply With Quote #3

    You probably could hook both Pre and Post.
    In "pre", save attacker and inflictor to a global array. In "post" extract from previously saved global.
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    Lux
    Veteran Member
    Join Date: Jan 2015
    Location: Brexit
    Old 04-29-2019 , 21:46   Re: [L4D & L4D2] Tank Rock Destroyer Announce [v1.0.0 | 26-April-2019]
    Reply With Quote #4

    Quote:
    Originally Posted by Marttt View Post
    Lux, thanks for the feedback.

    I tried to change the hook to SDKHook_OnTakeDamagePost, but it does not work well.

    Spoiler


    The "attacker" and "inflictor" parameters return an invalid value.

    If anyone has the problem mentioned above, let me know.
    An invalid attacker is normal can happen if the attackers change from prehook to post hook probs some plugin doing stuff maybe, but OnTakeDamagePost is usually reliable in all the use cases i'v done.
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    edwinvega86
    Senior Member
    Join Date: Feb 2016
    Old 06-20-2020 , 22:29   Re: [L4D & L4D2] Tank Rock Destroyer Announce [v1.0.3 | 02-January-2020]
    Reply With Quote #5

    when i play tank rush it sometimes notifies me to destroy the rock. but I never destroyed a rock?
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    KasperH
    Senior Member
    Join Date: Apr 2016
    Location: Hungary
    Old 09-30-2020 , 05:49   Re: [L4D & L4D2] Tank Rock Destroyer Announce [v1.0.3 | 02-January-2020]
    Reply With Quote #6

    Added Hungarian.
    Attached Files
    File Type: txt l4d_tank_rock_destroyer_announce.phrases.txt (4.9 KB, 59 views)
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    Psyk0tik
    Veteran Member
    Previously known as:
    Crasher_3637
    Join Date: May 2012
    Old 11-09-2020 , 08:56   Re: [L4D & L4D2] Tank Rock Destroyer Announce [v1.0.3 | 02-January-2020]
    Reply With Quote #7

    I'm not sure if it was intentional, but when someone destroys a rock, it tells every other player that they destroyed the rock themselves.

    Example: "Player A" destroys a rock.
    Chat:

    (To Player A) You destroyed the rock!
    (To Player B) Player B destroyed the rock!
    (To Player C) Player C destroyed the rock!

    I checked the code and saw that you're passing "client" as the attacker's index inside your for-loop whenever attacker != client. That means the attacker sees the right message but everyone else just sees their own name being used in the message.

    I believe someone else already reported this issue above.

    Quote:
    Originally Posted by edwinvega86 View Post
    when i play tank rush it sometimes notifies me to destroy the rock. but I never destroyed a rock?
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    Zheldorg
    Junior Member
    Join Date: Aug 2020
    Old 01-17-2021 , 14:16   Re: [L4D & L4D2] Tank Rock Destroyer Announce [v1.0.3 | 02-January-2020]
    Reply With Quote #8

    Added Russian language
    Attached Files
    File Type: txt l4d_tank_rock_destroyer_announce.phrases.txt (5.0 KB, 42 views)
    Zheldorg is offline
    ZBzibing
    Member
    Join Date: Dec 2012
    Old 01-23-2021 , 23:14   Re: [L4D & L4D2] Tank Rock Destroyer Announce [v1.0.3 | 02-January-2020]
    Reply With Quote #9

    Quote:
    Originally Posted by Crasher_3637 View Post
    I'm not sure if it was intentional, but when someone destroys a rock, it tells every other player that they destroyed the rock themselves.

    Example: "Player A" destroys a rock.
    Chat:

    (To Player A) You destroyed the rock!
    (To Player B) Player B destroyed the rock!
    (To Player C) Player C destroyed the rock!

    I checked the code and saw that you're passing "client" as the attacker's index inside your for-loop whenever attacker != client. That means the attacker sees the right message but everyone else just sees their own name being used in the message.

    I believe someone else already reported this issue above.
    Yes, I also encountered the same problem in L4D1 COOP mode, can anyone fix it?
    ZBzibing is offline
    Tank Rush
    Senior Member
    Join Date: May 2019
    Location: Argentina
    Old 01-28-2021 , 09:16   Re: [L4D & L4D2] Tank Rock Destroyer Announce [v1.0.3 | 02-January-2020]
    Reply With Quote #10

    Quote:
    Originally Posted by edwinvega86 View Post
    when i play tank rush it sometimes notifies me to destroy the rock. but I never destroyed a rock?
    i have the same problem in versus mode
    Any solution?
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