I'm not sure if it was intentional, but when someone destroys a rock, it tells every other player that they destroyed the rock themselves.
Example: "Player A" destroys a rock.
(To Player A) You destroyed the rock!
(To Player B) Player B destroyed the rock!
(To Player C) Player C destroyed the rock!
I checked the code and saw that you're passing "client" as the attacker's index inside your for-loop whenever attacker != client. That means the attacker sees the right message but everyone else just sees their own name being used in the message.
I believe someone else already reported this issue above.
Originally Posted by edwinvega86
when i play tank rush it sometimes notifies me to destroy the rock. but I never destroyed a rock?