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[CS:GO] Pug Setup (v2.0.7, 2021-11-03)


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splewis
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Old 01-17-2015 , 23:16   Re: [CS:GO] Pug Setup (v1.2.1, 2014-8-1)
Reply With Quote #121

Quote:
Originally Posted by Exolent[jNr] View Post
I read about it disabling when live. Does that also include before it is live when captains are picking players?
That plugin would block teamjoins both during the actual live and during team selection

However, I realized there's a limitation in that current plugin. It only blocks joining to a full team right now, which means it would let people join during team selection. I'll have to see if I can fix that.
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Exolent[jNr]
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Old 01-18-2015 , 01:58   Re: [CS:GO] Pug Setup (v1.2.1, 2014-8-1)
Reply With Quote #122

When do you expect the next release?
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Originally Posted by xPaw View Post
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splewis
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Old 01-18-2015 , 04:04   Re: [CS:GO] Pug Setup (v1.2.1, 2014-8-1)
Reply With Quote #123

Quote:
Originally Posted by Exolent[jNr] View Post
When do you expect the next release?
Roughly when sourcemod 1.7 is released. I think I've got all the features I wanted, but I want to have it tested some more.
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Billboard
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Old 01-18-2015 , 14:45   Re: [CS:GO] Pug Setup (v1.2.1, 2014-8-1)
Reply With Quote #124

You may have answered this question before but will you add the ability to choose to have a knife round? I love this plugin A LOT and that is one thing I would like as I want to use this plugin a bit more universally. Not only do I want to do PUGs with it but scrims and having a knife round would be nice.
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splewis
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Old 01-18-2015 , 15:09   Re: [CS:GO] Pug Setup (v1.2.1, 2014-8-1)
Reply With Quote #125

Quote:
Originally Posted by Billboard View Post
You may have answered this question before but will you add the ability to choose to have a knife round? I love this plugin A LOT and that is one thing I would like as I want to use this plugin a bit more universally. Not only do I want to do PUGs with it but scrims and having a knife round would be nice.
Already added for the next version. If you have a recent-ish sourcemod 1.7 snapshot on your server you could use it right now.

The updated installation info would be at https://github.com/splewis/csgo-pug-setup#installation

And you'd want to download the last build from http://ci.splewis.net/job/csgo-pug-s...ccessfulBuild/ (pugsetup-30.zip right now)
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Exolent[jNr]
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Old 01-18-2015 , 17:56   Re: [CS:GO] Pug Setup (v1.2.1, 2014-8-1)
Reply With Quote #126

Quote:
Originally Posted by splewis View Post
Roughly when sourcemod 1.7 is released. I think I've got all the features I wanted, but I want to have it tested some more.
Quote:
Originally Posted by splewis View Post
Already added for the next version. If you have a recent-ish sourcemod 1.7 snapshot on your server you could use it right now.

The updated installation info would be at https://github.com/splewis/csgo-pug-setup#installation

And you'd want to download the last build from http://ci.splewis.net/job/csgo-pug-s...ccessfulBuild/ (pugsetup-30.zip right now)
I'll do some testing with it in the next couple of days and report back any issues I find.
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NIKOLYA
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Old 01-19-2015 , 17:38   Re: [CS:GO] Pug Setup (v1.2.1, 2014-8-1)
Reply With Quote #127

L 01/20/2015 - 015:40: SourceMod error session started
L 01/20/2015 - 015:40: Info (map "de_dust2") (file "errors_20150120.log")
L 01/20/2015 - 015:40: [SM] Unable to load plugin "pugsetup_autosetup.smx": Native "FindGameType" was not found
L 01/20/2015 - 015:40: [SM] Native "ArrayList.FindString" reported: Invalid Handle 0 (error: 4)
L 01/20/2015 - 015:40: [SM] Displaying call stack trace for plugin "pugsetup.smx":
L 01/20/2015 - 015:40: [SM] [0] Line 301, pugsetup/natives.sp::Native_AddChatAlias()
L 01/20/2015 - 015:40: [SM] Native "AddChatAlias" reported: Error encountered while processing a dynamic native
L 01/20/2015 - 015:40: [SM] Displaying call stack trace for plugin "pugsetup_practicemode.smx":
L 01/20/2015 - 015:40: [SM] [0] Line 34, D:\Game Server\addons\sourcemod\scripting\pugsetup_pr acticemode.sp::OnPluginStart()
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splewis
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Old 01-19-2015 , 17:43   Re: [CS:GO] Pug Setup (v1.2.1, 2014-8-1)
Reply With Quote #128

Quote:
Originally Posted by NIKOLYA View Post
L 01/20/2015 - 015:40: SourceMod error session started
L 01/20/2015 - 015:40: Info (map "de_dust2") (file "errors_20150120.log")
L 01/20/2015 - 015:40: [SM] Unable to load plugin "pugsetup_autosetup.smx": Native "FindGameType" was not found
L 01/20/2015 - 015:40: [SM] Native "ArrayList.FindString" reported: Invalid Handle 0 (error: 4)
L 01/20/2015 - 015:40: [SM] Displaying call stack trace for plugin "pugsetup.smx":
L 01/20/2015 - 015:40: [SM] [0] Line 301, pugsetup/natives.sp::Native_AddChatAlias()
L 01/20/2015 - 015:40: [SM] Native "AddChatAlias" reported: Error encountered while processing a dynamic native
L 01/20/2015 - 015:40: [SM] Displaying call stack trace for plugin "pugsetup_practicemode.smx":
L 01/20/2015 - 015:40: [SM] [0] Line 34, D:\Game Server\addons\sourcemod\scripting\pugsetup_pr acticemode.sp::OnPluginStart()
The pugsetup_autosetup plugin is no longer needed since sm_pugsetup_autosetup is a cvar in the core pugsetup plugin.

I think I just fixed the 2nd issue, I'll have to test it. (I pushed the fix already though)
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Last edited by splewis; 01-19-2015 at 18:49.
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encg
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Join Date: Jan 2008
Old 01-19-2015 , 19:23   Re: [CS:GO] Pug Setup (v1.2.1, 2014-8-1)
Reply With Quote #129

Hey splewis,

Great work and thanks for taking your time to work on this mod. I just started using it for a few 10mans last night, but ran into some issues/bugs. I'd like to help fix these bugs and have a few questions:

Where can I find the error logs?
How are captains decided?

Last edited by encg; 01-19-2015 at 19:29.
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splewis
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Old 01-19-2015 , 19:32   Re: [CS:GO] Pug Setup (v1.2.1, 2014-8-1)
Reply With Quote #130

Quote:
Originally Posted by encg View Post
Where can I find the error logs?
Under the csgo/addons/sourcemod/logs directory.


Quote:
Originally Posted by encg View Post
How are captains decided?
Whoever typed .setup types .capt and gets a menu to pick them. (or you can type .rand to set random captains)
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Last edited by splewis; 01-19-2015 at 19:50.
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