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[Req] LM change of the plant button


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joshknifer
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Old 01-27-2012 , 13:14   Re: [Req] LM change of the plant button
Reply With Quote #11

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Originally Posted by yOou Know Me View Post
joshknifer - So if the guy who wrote the plugin made it with "p" he's plugin would have been slowhacking and you wern't gonna aprove it ?
I am not an approver, but i would imagine that if it contained slowhacking code, they would make you remove it before it got approved.
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Old 01-27-2012 , 13:17   Re: [Req] LM change of the plant button
Reply With Quote #12

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Originally Posted by joshknifer View Post
I am not an approver, but i would imagine that if it contained slowhacking code, they would make you remove it before it got approved.
So what you are saying is that if i decide to write a Lazer Mine plugin i must make it with "e" if i write the plugin and if the people are planting with "p" my plugin is automaticaly slowhacking, so when i create the plugin by law the Lazer Mine should be set with "e" othwerise is slowhacking ? - Do you realise what nonsense is this ?

Nice just tell me, where by the rules is sayd "When you write plugin like LazerMine, the people must plant the lazermine with "e" if you make the plugin with plant button "P" your plugin is slowhacking, okey clearly you have no idear what you are talking about so don't write in my topic no more okey ?

Last edited by yOou Know Me; 01-27-2012 at 13:26.
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joshknifer
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Old 01-27-2012 , 13:24   Re: [Req] LM change of the plant button
Reply With Quote #13

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Originally Posted by yOou Know Me View Post
So what you are saying is that if i decide to write a Lazer Mine plugin i must make it with "e" if i write the plugin and if the people are planting with "p" my plugin is automaticaly slowhacking, so when i create the plugin by law the Lazer Mine should be set with "e" othwerise is slowhacking ? - Do you realise what nonsense is this ?
Any change to a client bind without their permission is slowhacking. Setting something to the +use command is not, because it is then up to the client what button they want to set for their use. For example, I use the enter key. I don't know how much clearer to make this.
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Exolent[jNr]
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Old 01-27-2012 , 13:26   Re: [Req] LM change of the plant button
Reply With Quote #14

What you don't understand is that changing the key will not fix the conflicts with planting, lasermines, parachutes, or any other plugin that uses +use action for something.
In order to fix these conflicts, those plugins would need to have their own command besides hooking +use so that they can all be bound to separate keys.
Otherwise, binding "p" to +use will be the same problem as your "e" key.
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Old 01-27-2012 , 13:31   Re: [Req] LM change of the plant button
Reply With Quote #15

Okey so if i decide to make plugin "Hook" for jump server for instance and i make the Hook to be put in motion by the button "p" this will be slowhacking, i must make the plugin to be with "e" button, no other button is alowed ?

Last edited by yOou Know Me; 01-27-2012 at 13:33.
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Exolent[jNr]
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Old 01-27-2012 , 13:39   Re: [Req] LM change of the plant button
Reply With Quote #16

No. You do not get to choose what button is pressed.

The plugins detect "+use" which is default bound to "e", so they can just say "press e to deploy parachute" for example.
A hook plugin normally has a "+hook" command that players can bind to a key.

Having a plugin that forces a bind on a key without the player's permission is slowhacking and not allowed.
You would need to notify the player about the command so they can bind it.
Or you could have a menu asking the player if their keys can be bound with those new commands.
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Old 01-27-2012 , 13:52   Re: [Req] LM change of the plant button
Reply With Quote #17

I don't understand, so every single plugin must be with "e" button. If i write parachute plugin, the parachut must be deployed with "e" button, if i write Hook plugin, the Hook must work only with "e" button, and lazermine, the lazer should work only with "e" button .. well that i think is very stupid, i'm not changing his reload button "r" with "p" this is new thing that hasn't existed before... but ok if you say so.. so there isn't anything i can do or you can do.. 10x anyway bye bye....
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Devil259
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Old 01-27-2012 , 13:53   Re: [Req] LM change of the plant button
Reply With Quote #18

Just register the command as another bind.
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Old 01-27-2012 , 13:56   Re: [Req] LM change of the plant button
Reply With Quote #19

He sayd this is slowhacking every single plugin must be with "e" button otherwise it's slowhacking..
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Devil259
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Old 01-27-2012 , 14:01   Re: [Req] LM change of the plant button
Reply With Quote #20

Forget what I said.

Code:
register_clcmd("+setlaser","CreateLaserMine_Progress_b"); public CreateLaserMine_Progress_b(id) {     if(get_pcvar_num(g_LCMDMODE) != 0)         CreateLaserMine_Progress(id);     return PLUGIN_HANDLED; }

bind < key > "+setlaser"
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