Quote:
Originally Posted by yOou Know Me
He sayd this is slowhacking every single plugin must be with "e" button otherwise it's slowhacking..
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I never said that. I said that those plugins detect +use which is default to "e" key.
The players can change the "+use" to be bound to whatever key they want and the plugin won't care what key the player uses.
Quote:
Originally Posted by Silent9681
What a conflict
What about my idea?:
You create a menu, which asks the player: "Do you want bind?"
Case 1 will be yes, and the plugin binds the command.
Case 2 will be no, and the plugin won't make anything..
Is it slowhacking too? :/
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I recommended that in my last post, and even said what Devil said about making a new command.
Quote:
Originally Posted by Exolent[jNr]
Or you could have a menu asking the player if their keys can be bound with those new commands.
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Quote:
Originally Posted by Exolent[jNr]
In order to fix these conflicts, those plugins would need to have their own command
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