Raised This Month: $51 Target: $400
 12% 

FF2 HP Formula


Post New Thread Reply   
 
Thread Tools Display Modes
JuegosPablo
Veteran Member
Join Date: Feb 2016
Location: Gravity is a Harness
Old 04-18-2019 , 20:33   Re: HP Formula
Reply With Quote #11

Quote:
Originally Posted by NevoH72 View Post
oh btw, instead of making a new thread (lol) :

Do you know how I can add to my hale's model equipment on his back? Like how MLG Sniper's model has a sniper on his back.


Like This?
__________________
My Youtube Channel
Steam Profile
My Discord: JuegosPablo#0568

Last edited by JuegosPablo; 04-18-2019 at 20:38.
JuegosPablo is offline
Nameless The Nue Producer
Member
Join Date: Aug 2018
Location: vsh_apg_v2
Old 04-18-2019 , 22:56   Re: HP Formula
Reply With Quote #12

Quote:
Originally Posted by NevoH72 View Post
oh btw, instead of making a new thread (lol) :

Do you know how I can add to my hale's model equipment on his back? Like how MLG Sniper's model has a sniper on his back.
You'll have to attach the weapon model to their body by using Blender, It's not that hard if you know a bit about weight-painting.
__________________
Just a Korean TF2 Youtuber passing by, who enjoys FF2 stuff.
Right now I'm no longer working on any servers anymore.

My Steam Profile

My Youtube Channel
Nameless The Nue Producer is offline
Maximilian_
Veteran Member
Join Date: Oct 2014
Old 04-19-2019 , 07:01   Re: HP Formula
Reply With Quote #13

Quote:
Originally Posted by Batfoxkid View Post
The complex formula helps with scaling player amount because for example,
3 players working together is more powerful while 3 players working independently isn't so much.

And the default formula is alot more complex: (((760.8+n)*(n-1))^1.0341)+2046
As i understood, it's depends from used classes, right? Why not then make function of several variables? y(n1,n2,n3...n9)=A*n1+B*n2+...+I*n9

n1 - for scouts
n2 - for soldiers
...
n9 - for spies
y - quanity of HP

Or/and take into consideration quanity of combos (for example, medic+spy [or heavy], another one, quanity of engis), make a coefficient
Maximilian_ is offline
Batfoxkid
Senior Member
Join Date: Nov 2018
Location: ''On the map''
Old 04-19-2019 , 09:53   Re: HP Formula
Reply With Quote #14

Quote:
Originally Posted by Maximilian_ View Post
As i understood, it's depends from used classes, right? Why not then make function of several variables? y(n1,n2,n3...n9)=A*n1+B*n2+...+I*n9

n1 - for scouts
n2 - for soldiers
...
n9 - for spies
y - quanity of HP

Or/and take into consideration quanity of combos (for example, medic+spy [or heavy], another one, quanity of engis), make a coefficient
Someone else did ask me about class specific formulas for my fork.
I feel it's only useful for a boss who has a disadvantage against them.
Not to mention the formula might be ridiculously long.
__________________
Batfoxkid is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 16:59.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode