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FF2 HP Formula

JuegosPablo
Senior Member
Join Date: Feb 2016
Location: vsh_crevice_b5
04-18-2019 , 20:33   Re: HP Formula
#11

Quote:
 Originally Posted by NevoH72 oh btw, instead of making a new thread (lol) : Do you know how I can add to my hale's model equipment on his back? Like how MLG Sniper's model has a sniper on his back.

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Last edited by JuegosPablo; 04-18-2019 at 20:38.
Nameless The Nue Producer
Junior Member
Join Date: Aug 2018
Location: vsh_apg_v2
04-18-2019 , 22:56   Re: HP Formula
#12

Quote:
 Originally Posted by NevoH72 oh btw, instead of making a new thread (lol) : Do you know how I can add to my hale's model equipment on his back? Like how MLG Sniper's model has a sniper on his back.
You'll have to attach the weapon model to their body by using Blender, It's not that hard if you know a bit about weight-painting.
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Maximilian_
Veteran Member
Join Date: Oct 2014
Yesterday , 07:01   Re: HP Formula
#13

Quote:
 Originally Posted by Batfoxkid The complex formula helps with scaling player amount because for example, 3 players working together is more powerful while 3 players working independently isn't so much. And the default formula is alot more complex: (((760.8+n)*(n-1))^1.0341)+2046
As i understood, it's depends from used classes, right? Why not then make function of several variables? y(n1,n2,n3...n9)=A*n1+B*n2+...+I*n9

n1 - for scouts
n2 - for soldiers
...
n9 - for spies
y - quanity of HP

Or/and take into consideration quanity of combos (for example, medic+spy [or heavy], another one, quanity of engis), make a coefficient
Batfoxkid
Member
Join Date: Nov 2018
Location: ''It's cute''
Yesterday , 09:53   Re: HP Formula
#14

Quote:
 Originally Posted by Maximilian_ As i understood, it's depends from used classes, right? Why not then make function of several variables? y(n1,n2,n3...n9)=A*n1+B*n2+...+I*n9 n1 - for scouts n2 - for soldiers ... n9 - for spies y - quanity of HP Or/and take into consideration quanity of combos (for example, medic+spy [or heavy], another one, quanity of engis), make a coefficient
Someone else did ask me about class specific formulas for my fork.
I feel it's only useful for a boss who has a disadvantage against them.
Not to mention the formula might be ridiculously long.
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