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[Req] Overtime only plugin?


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ai52487963
Junior Member
Join Date: Apr 2016
Old 05-03-2016 , 15:55   [Req] Overtime only plugin?
Reply With Quote #1

Not sure if this exists already, but I like the MR5 aspect of csgo overtime. If you're getting whomped on, it's not too long till the next map. But if the teams are perfectly balanced, it can go on indefinitely.

I don't know what setup the server in this youtube video is using. Is it a specific .cfg setup that doesn't require a SM plugin? Is there a way I can set up a server to start on overtime immediately?
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sneaK
SourceMod Moderator
Join Date: Feb 2015
Location: USA
Old 05-03-2016 , 16:21   Re: [Req] Overtime only plugin?
Reply With Quote #2

MR3 OT setup:

Code:
mp_overtime_enable 1 // set to 0 to disable overtime
mp_overtime_maxrounds 6  
mp_overtime_startmoney 10000
MR5 OT Setup:
Code:
mp_overtime_enable 1 // set to 0 to disable overtime
mp_overtime_maxrounds 10  
mp_overtime_startmoney 16000
No plugin required!
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splewis
Veteran Member
Join Date: Feb 2014
Location: United States
Old 05-03-2016 , 19:36   Re: [Req] Overtime only plugin?
Reply With Quote #3

Those won't actually start overtime immediately, but you could mimic doing that just by using the same settings for regulation and OT:

mp_maxrounds 10
mp_startmoney 16000
mp_overtime_enable 1
mp_overtime_maxrounds 10
mp_overtime_startmoney 16000
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Last edited by splewis; 05-03-2016 at 19:36.
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sneaK
SourceMod Moderator
Join Date: Feb 2015
Location: USA
Old 05-03-2016 , 20:39   Re: [Req] Overtime only plugin?
Reply With Quote #4

Quote:
Originally Posted by splewis View Post
Those won't actually start overtime immediately, but you could mimic doing that just by using the same settings for regulation and OT:

mp_maxrounds 10
mp_startmoney 16000
mp_overtime_enable 1
mp_overtime_maxrounds 10
mp_overtime_startmoney 16000
Huh? Those start overtime on my 5v5 server after reaching 15-15...

Unless mp_overtime_halftime_pausetimer is set to 1 then it should automatically start, it acts like a halftime before starting.

Last edited by sneaK; 05-03-2016 at 20:39.
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ai52487963
Junior Member
Join Date: Apr 2016
Old 05-03-2016 , 21:00   Re: [Req] Overtime only plugin?
Reply With Quote #5

Quote:
Originally Posted by blackhawk74 View Post
after reaching 15-15...
I'm looking to start it as soon as the map is loaded.
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sneaK
SourceMod Moderator
Join Date: Feb 2015
Location: USA
Old 05-04-2016 , 09:46   Re: [Req] Overtime only plugin?
Reply With Quote #6

Quote:
Originally Posted by ai52487963 View Post
I'm looking to start it as soon as the map is loaded.
My mistake, didn't realize you'd want to start it immediately. The cvars splewis presented will do exactly what you want
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ai52487963
Junior Member
Join Date: Apr 2016
Old 05-04-2016 , 20:15   Re: [Req] Overtime only plugin?
Reply With Quote #7

Quote:
Originally Posted by blackhawk74 View Post
My mistake, didn't realize you'd want to start it immediately. The cvars splewis presented will do exactly what you want
Ah I see, thanks! Is there a cvar to have there be a team switch if the overtime match ends in a tie at all?
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sneaK
SourceMod Moderator
Join Date: Feb 2015
Location: USA
Old 05-12-2016 , 12:32   Re: [Req] Overtime only plugin?
Reply With Quote #8

Quote:
Originally Posted by ai52487963 View Post
Ah I see, thanks! Is there a cvar to have there be a team switch if the overtime match ends in a tie at all?
If you're doing it the way splewis recommended, setting mp_overtime_enable to 1 would continue in overtime.
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