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VSH Versus Saxton Hale 1.55 - New Saxton Hale + Vagineer Models!


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rswallen
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Join Date: Jun 2013
Location: 127.0.0.1
Old 09-16-2014 , 15:15   Re: Versus Saxton Hale 1.49 - Important Bug Fixes (Last updated 8/24/2014 | 12:39AM C
Reply With Quote #171

Some servers don't have the easter bunny, and thus have none of the associated code

It might be worth just removing the gamedata dependency altogether (FlaminSarge thought it was possible)
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nergal
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Join Date: Apr 2012
Old 09-16-2014 , 15:30   Re: Versus Saxton Hale 1.49 - Important Bug Fixes (Last updated 8/24/2014 | 12:39AM C
Reply With Quote #172

Quote:
Originally Posted by rswallen View Post
Some servers don't have the easter bunny, and thus have none of the associated code

It might be worth just removing the gamedata dependency altogether (FlaminSarge thought it was possible)
I'll be removing easter bunny from my VSH rewrite and replacing it with Captain Kinky
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Windle
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Join Date: Feb 2014
Location: Lancashire
Old 09-16-2014 , 15:39   Re: Versus Saxton Hale 1.49 - Important Bug Fixes (Last updated 8/24/2014 | 12:39AM C
Reply With Quote #173

Could someone edit the .sp (EDIT: of the 1.42 version, whoops) and compile it, with the following line removed: '#define EASTER_BUNNY_ON'? Tried doing it myself via the SM compiler, but got an error.

Thanks.

Last edited by Windle; 09-16-2014 at 15:40.
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WildCard65
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Join Date: Aug 2013
Location: Canada
Old 09-16-2014 , 15:41   Re: Versus Saxton Hale 1.49 - Important Bug Fixes (Last updated 8/24/2014 | 12:39AM C
Reply With Quote #174

Quote:
Originally Posted by Windle View Post
Could someone edit the .sp (EDIT: of the 1.42 version, whoops) and compile it, with the following line removed: '#define EASTER_BUNNY_ON'? Tried doing it myself via the SM compiler, but got an error.

Thanks.
https://github.com/WildCard65/Versus...ster/README.md
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Chdata
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Join Date: Aug 2012
Location: Computer Chair, Illinois
Old 09-17-2014 , 00:22   Re: Versus Saxton Hale 1.49 - Important Bug Fixes (Last updated 8/24/2014 | 12:39AM C
Reply With Quote #175

For the record I have no idea how to find gamedata offsets to fix the easter bunny.

On another note I don't seem to be having issues with the easter bunny.
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Last edited by Chdata; 09-17-2014 at 00:33.
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darkboy245
Senior Member
Join Date: Feb 2014
Old 09-19-2014 , 05:53   Re: Versus Saxton Hale 1.49 - Important Bug Fixes (Last updated 8/24/2014 | 12:39AM C
Reply With Quote #176

Got these errors, cant start my server.
Quote:
L 09/19/2014 - 12:52:06: [saxtonhale.smx] ===Versus Saxton Hale Initializing - v1.49===
L 09/19/2014 - 12:52:06: [SM] Plugin encountered error 21: Native is not bound
L 09/19/2014 - 12:52:06: [SM] Native "TF2Attrib_RemoveByName" reported:
L 09/19/2014 - 12:52:06: [SM] Displaying call stack trace for plugin "saxtonhale.smx":
L 09/19/2014 - 12:52:06: [SM] [0] Line 682, C:\sourcemod\addons\sourcemod\scripting\saxto nhale.sp::OnPluginStart()
[
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WildCard65
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Join Date: Aug 2013
Location: Canada
Old 09-19-2014 , 08:24   Re: Versus Saxton Hale 1.49 - Important Bug Fixes (Last updated 8/24/2014 | 12:39AM C
Reply With Quote #177

Quote:
Originally Posted by darkboy245 View Post
Got these errors, cant start my server.
Got tf2 attributes?
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FlaminSarge
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Join Date: Jul 2010
Old 09-20-2014 , 05:31   Re: Versus Saxton Hale 1.49 - Important Bug Fixes (Last updated 8/24/2014 | 12:39AM C
Reply With Quote #178

https://github.com/WildCard65/Versus-Saxton-Hale/pull/2
*cough*
I have no idea what I'm doing.
Check over this and make sure it works, and then I'll merge it in.

Removes Gamedata dependency, since apparently we still had that.

Also locked old thread.
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Last edited by FlaminSarge; 09-20-2014 at 06:25.
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HelpMe
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Join Date: Jun 2013
Location: Home
Old 09-20-2014 , 10:52   Re: Versus Saxton Hale 1.49 - Important Bug Fixes (Last updated 8/24/2014 | 12:39AM C
Reply With Quote #179

I just can't apply the attribute 58 to mantreads for some reason..
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Chdata
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Join Date: Aug 2012
Location: Computer Chair, Illinois
Old 09-20-2014 , 14:30   Re: Versus Saxton Hale 1.49 - Important Bug Fixes (Last updated 8/24/2014 | 12:39AM C
Reply With Quote #180

Quote:
Originally Posted by HelpMe View Post
I just can't apply the attribute 58 to mantreads for some reason..
Valve did something to the attribute and it now only works on rocket launchers or the player itself.

I made a fix via TF2_Attributes that I can push to the official version.
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