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VSH VSH, old thread (v1.42) - Information/etc.


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WildCard65
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Join Date: Aug 2013
Location: Canada
Old 03-29-2014 , 07:55   Re: VS Saxton Hale Mode, main thread (current v1.42)
#4231

Why not also add goomba support and rtd support into vsh from ff2?
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nergal
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Join Date: Apr 2012
Old 03-29-2014 , 09:54   Re: VS Saxton Hale Mode, main thread (current v1.42)
#4232

Quote:
Originally Posted by WildCard65 View Post
Why not also add goomba support and rtd support into vsh from ff2?
VSH already has rtd and goomba support...
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Powerlord
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Join Date: Jun 2008
Location: Seduce Me!
Old 03-31-2014 , 15:00   Re: VS Saxton Hale Mode, main thread (current v1.42)
#4233

I just had a horribly bad idea for tomorrow... what if every 20th round or so, the game "glitched" and made everyone except one person bosses, followed immediately by a normal round where they were the boss? Only catch is that you'd have to make all the bosses share things like jump meter, etc... without doing major rewriting.

Don't have the time to implement something like this, especially since I haven't looked at the source for VSH for a while.
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Last edited by Powerlord; 03-31-2014 at 15:01.
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FlaminSarge
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Join Date: Jul 2010
Old 03-31-2014 , 16:32   Re: VS Saxton Hale Mode, main thread (current v1.42)
#4234

I was just planning on trains. Lots of trains.
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Chdata
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Join Date: Aug 2012
Location: Computer Chair, Illinois
Old 04-02-2014 , 14:32   Re: VS Saxton Hale Mode, main thread (current v1.42)
#4235

Need 2 make Yukari
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nergal
Veteran Member
Join Date: Apr 2012
Old 04-02-2014 , 15:56   Re: VS Saxton Hale Mode, main thread (current v1.42)
#4236

Quote:
Originally Posted by Chdata View Post
Need 2 make Yukari
yukari? is that some kind of Indian dish?
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Chdata
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Join Date: Aug 2012
Location: Computer Chair, Illinois
Old 04-02-2014 , 17:13   Re: VS Saxton Hale Mode, main thread (current v1.42)
#4237

https://www.youtube.com/watch?v=Kg0mO0rZSto

Touhou Hale has her as a boss too.


... Can you actually spawn the trains you see in some maps? lool
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Last edited by Chdata; 04-02-2014 at 17:14.
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Advokat
Member
Join Date: Mar 2014
Location: Australia
Old 04-07-2014 , 00:57   Re: VS Saxton Hale Mode, main thread (current v1.42)
#4238

Just curious, the message spam and visual stutter when there are too few players on each side. I can remove the command to print the message but I'm not able to remove the stutter. I'm not at all an experienced coder but from what I can tell it's running loads of checks in a loop until there are enough players and that's what's causing the physical stutter. Is there a straight-forward workaround and/or is this potentially just an issue with our server specifically?

Quote:
Originally Posted by Chdata View Post
... Can you actually spawn the trains you see in some maps? lool
That'd be kind of glorious.

Last edited by Advokat; 04-07-2014 at 00:58.
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hamza47sohail
Senior Member
Join Date: Jan 2014
Old 04-08-2014 , 09:22   Re: VS Saxton Hale Mode, main thread (current v1.42)
#4239

So is anyone planning on working on VSH or is it left abandoned.
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MasterOfTheXP
Veteran Member
Join Date: Aug 2011
Location: Cloudbank
Old 04-08-2014 , 09:29   Re: VS Saxton Hale Mode, main thread (current v1.42)
#4240

So, lack of new features/updates, even though the plugin is working (mostly) fine = abandoned?

The code is still...not good. That's about the only real issue I can think of, and rewriting it would take quite some time. Even so, the plugin still works.
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