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VSH Versus Saxton Hale 1.55 - New Saxton Hale + Vagineer Models!


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misterG
Senior Member
Join Date: May 2015
Location: Romania
Old 01-19-2016 , 11:45   Re: Versus Saxton Hale 1.55 - New Saxton Hale + Vagineer Models!
Reply With Quote #601

Quote:
Originally Posted by nergal View Post
if I can make a suggestion: can the VSH be converted to use multiple bosses?

I'd do it myself but college and I'm getting hammered with 5 classes this semester
As far as i know for that, you have FF2
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nergal
Veteran Member
Join Date: Apr 2012
Old 01-19-2016 , 14:38   Re: Versus Saxton Hale 1.55 - New Saxton Hale + Vagineer Models!
Reply With Quote #602

Quote:
Originally Posted by misterG View Post
As far as i know for that, you have FF2
no excuses
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Grandbaker
New Member
Join Date: Jan 2016
Old 01-20-2016 , 09:50   Re: Versus Saxton Hale 1.55 - New Saxton Hale + Vagineer Models!
Reply With Quote #603

Hey guys sorry to be a bother I am having some issues with getting rid of a annoying part of the announcer.
It appears that the announcement of the bosses health spams for each player on the server at any time and not person to person.
I will include a link to a screenshot: https://s3.amazonaws.com/cdn.freshde...jpg?1453290116
If anyone could help me out that would be fantastic, I couldn't find anything in Cvars or in the .sp.
Thank you!
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Akuba
Senior Member
Join Date: Oct 2013
Old 01-20-2016 , 16:06   Re: Versus Saxton Hale 1.55 - New Saxton Hale + Vagineer Models!
Reply With Quote #604

Quote:
Originally Posted by nergal View Post
if I can make a suggestion: can the VSH be converted to use multiple bosses?
Simple question: Why?
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nergal
Veteran Member
Join Date: Apr 2012
Old 01-20-2016 , 17:25   Re: Versus Saxton Hale 1.55 - New Saxton Hale + Vagineer Models!
Reply With Quote #605

Quote:
Originally Posted by Akuba View Post
Simple question: Why?
well for one thing, the mod is old and still unorganized.

it's due for a cleaning and, with that cleaning, why not give it some upgrades and improvements along the way?
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starblaster64
Member
Join Date: Jul 2015
Old 01-21-2016 , 06:15   Re: Versus Saxton Hale 1.55 - New Saxton Hale + Vagineer Models!
Reply With Quote #606

Quote:
Originally Posted by nergal View Post
well for one thing, the mod is old and still unorganized.

it's due for a cleaning and, with that cleaning, why not give it some upgrades and improvements along the way?
Was that not the intention of VSHA? I don't see what could be changed here in VSH that wouldn't already be done by VSHA or FF2 in terms of handling multiple bosses.
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Akuba
Senior Member
Join Date: Oct 2013
Old 01-21-2016 , 09:44   Re: Versus Saxton Hale 1.55 - New Saxton Hale + Vagineer Models!
Reply With Quote #607

I agree with starblaster. Anyways it is not that hard (out of my sight) to add new bosses to VSH. I enjoy working on a custom VSH build since I can change even more things that aren't possible in FF2 out of the box.

Last edited by Akuba; 01-21-2016 at 09:45.
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nergal
Veteran Member
Join Date: Apr 2012
Old 01-21-2016 , 10:45   Re: Versus Saxton Hale 1.55 - New Saxton Hale + Vagineer Models!
Reply With Quote #608

Quote:
Originally Posted by starblaster64 View Post
Was that not the intention of VSHA? I don't see what could be changed here in VSH that wouldn't already be done by VSHA or FF2 in terms of handling multiple bosses.
The issue with VSHA is that it's not very well designed. I'm not a software engineer

I could probably redesign it when I learn UML and SourcePawn is more object-oriented considering most UML information today assumes you're using object-oriented languages.
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mojo.jojo
Junior Member
Join Date: Jan 2016
Old 02-12-2016 , 06:01   Re: Versus Saxton Hale 1.55 - New Saxton Hale + Vagineer Models!
Reply With Quote #609

Tell me how to do that overhealing heavy was 600 XP (you need to write the code)?

Last edited by mojo.jojo; 02-12-2016 at 06:01.
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Unreal1
AlliedModders Donor
Join Date: Dec 2010
Old 02-27-2016 , 15:40   Re: Versus Saxton Hale 1.55 - New Saxton Hale + Vagineer Models!
Reply With Quote #610

What's the advantage of using this over FF2?
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