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[CSGO] Doing stuff with TheNavAreas and navarea_count


  
 
 
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8guawong
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Join Date: Dec 2013
Location: BlackMarke7
Old 07-23-2018 , 22:25   Re: [CSGO] Doing stuff with TheNavAreas and navarea_count
Reply With Quote #11

Quote:
Originally Posted by Pelipoika View Post
Does that happen instantly when you load the plugin?
Does that happen after a map change?
Does the map have a navmesh?
1. yes happens instantly when i do sm plugins reload test.smx
2.
Code:
L 07/23/2018 - 19:35:02: [umc-core.smx] ---------------------MAP CHANGE: de_dust2---------------------
Found "navarea_count" @ 0x0
L 07/23/2018 - 19:35:02: [SM] Exception reported: Invalid address 0x4 is pointing to reserved memory.
L 07/23/2018 - 19:35:02: [SM] Blaming: test.smx
L 07/23/2018 - 19:35:02: [SM] Call stack trace:
L 07/23/2018 - 19:35:02: [SM]   [0] LoadFromAddress
L 07/23/2018 - 19:35:02: [SM]   [1] Line 13, C:\Users\test\Dropbox\sm 1.8\test.sp::OnMapStart
3. tested on offical csgo maps... de_dust2
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Last edited by 8guawong; 07-23-2018 at 22:38.
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