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[CSGO] Doing stuff with TheNavAreas and navarea_count


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Pelipoika
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Join Date: May 2012
Location: Inside
Old 07-23-2018 , 21:50   Re: [CSGO] Doing stuff with TheNavAreas and navarea_count
Reply With Quote #1

Quote:
Originally Posted by 8guawong View Post
still can't get it to work
Sooo... linux?

I've never tested Linux but try "read 17" instead of "read 18"
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Last edited by Pelipoika; 07-23-2018 at 22:01.
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8guawong
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Join Date: Dec 2013
Location: BlackMarke7
Old 07-23-2018 , 22:10   Re: [CSGO] Doing stuff with TheNavAreas and navarea_count
Reply With Quote #2

Quote:
Originally Posted by Pelipoika View Post
Sooo... linux?

I've never tested Linux but try "read 17" instead of "read 18"
well i'm pretty sure the server is running windows....

162.251.167.84:27019 is the server in question

hostname: [BM] Zombie Riot RPG
version : 1.36.4.2 secure
os : Windows
type : community dedicated
gotv[0]: port 27219, delay 30.0s, rate 32.0
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Last edited by 8guawong; 07-23-2018 at 22:14.
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Pelipoika
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Old 07-23-2018 , 22:18   Re: [CSGO] Doing stuff with TheNavAreas and navarea_count
Reply With Quote #3

Quote:
Originally Posted by 8guawong View Post
well i'm pretty sure the server is running windows....

162.251.167.84:27019 is the server in question

hostname: [BM] Zombie Riot RPG
version : 1.36.4.2 secure
os : Windows
type : community dedicated
gotv[0]: port 27219, delay 30.0s, rate 32.0
Does that happen instantly when you load the plugin?
Does that happen after a map change?
Does the map have a navmesh?
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8guawong
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Join Date: Dec 2013
Location: BlackMarke7
Old 07-23-2018 , 22:25   Re: [CSGO] Doing stuff with TheNavAreas and navarea_count
Reply With Quote #4

Quote:
Originally Posted by Pelipoika View Post
Does that happen instantly when you load the plugin?
Does that happen after a map change?
Does the map have a navmesh?
1. yes happens instantly when i do sm plugins reload test.smx
2.
Code:
L 07/23/2018 - 19:35:02: [umc-core.smx] ---------------------MAP CHANGE: de_dust2---------------------
Found "navarea_count" @ 0x0
L 07/23/2018 - 19:35:02: [SM] Exception reported: Invalid address 0x4 is pointing to reserved memory.
L 07/23/2018 - 19:35:02: [SM] Blaming: test.smx
L 07/23/2018 - 19:35:02: [SM] Call stack trace:
L 07/23/2018 - 19:35:02: [SM]   [0] LoadFromAddress
L 07/23/2018 - 19:35:02: [SM]   [1] Line 13, C:\Users\test\Dropbox\sm 1.8\test.sp::OnMapStart
3. tested on offical csgo maps... de_dust2
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Last edited by 8guawong; 07-23-2018 at 22:38.
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Pelipoika
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Join Date: May 2012
Location: Inside
Old 07-23-2018 , 23:08   Re: [CSGO] Doing stuff with TheNavAreas and navarea_count
Reply With Quote #5

Quote:
Originally Posted by 8guawong View Post
1. yes happens instantly when i do sm plugins reload test.smx
2.
Code:
L 07/23/2018 - 19:35:02: [umc-core.smx] ---------------------MAP CHANGE: de_dust2---------------------
Found "navarea_count" @ 0x0
L 07/23/2018 - 19:35:02: [SM] Exception reported: Invalid address 0x4 is pointing to reserved memory.
L 07/23/2018 - 19:35:02: [SM] Blaming: test.smx
L 07/23/2018 - 19:35:02: [SM] Call stack trace:
L 07/23/2018 - 19:35:02: [SM]   [0] LoadFromAddress
L 07/23/2018 - 19:35:02: [SM]   [1] Line 13, C:\Users\test\Dropbox\sm 1.8\test.sp::OnMapStart
3. tested on offical csgo maps... de_dust2
Sorry, can't replicate

] sm plugins reload csgo_navmesh
Found "navarea_count" @ 0x2C391524
- "navarea_count" = 1120
Found "TheNavAreas" @ 0x6AE9D910
[SM] Plugin csgo_navmesh.smx reloaded successfully.

Works with panorama and no panorama

SourceMod Version Information:
SourceMod Version: 1.9.0.6241
SourcePawn Engine: 1.9.0.6241, jit-x86 (build 1.9.0.6241)
SourcePawn API: v1 = 4, v2 = 12
Compiled on: Jul 7 2018 08:09:01
Built from: https://github.com/alliedmodders/sou...ommit/07f8043b
Build ID: 6241:07f8043b
http://www.sourcemod.net/

Metamod:Source Version Information
Metamod:Source version 1.11.0-dev+1097
Plugin interface version: 16:14
SourceHook version: 5:5
Loaded As: Valve Server Plugin
Compiled on: Jul 23 2017 06:04:40
Built from: https://github.com/alliedmodders/met...commit/6f2938b
Build ID: 1097:6f2938b
http://www.metamodsource.net/
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Last edited by Pelipoika; 07-23-2018 at 23:09.
Pelipoika is offline
8guawong
AlliedModders Donor
Join Date: Dec 2013
Location: BlackMarke7
Old 07-24-2018 , 00:00   Re: [CSGO] Doing stuff with TheNavAreas and navarea_count
Reply With Quote #6

Quote:
Originally Posted by Pelipoika View Post
Sorry, can't replicate

] sm plugins reload csgo_navmesh
Found "navarea_count" @ 0x2C391524
- "navarea_count" = 1120
Found "TheNavAreas" @ 0x6AE9D910
[SM] Plugin csgo_navmesh.smx reloaded successfully.

Works with panorama and no panorama

SourceMod Version Information:
SourceMod Version: 1.9.0.6241
SourcePawn Engine: 1.9.0.6241, jit-x86 (build 1.9.0.6241)
SourcePawn API: v1 = 4, v2 = 12
Compiled on: Jul 7 2018 08:09:01
Built from: https://github.com/alliedmodders/sou...ommit/07f8043b
Build ID: 6241:07f8043b
http://www.sourcemod.net/

Metamod:Source Version Information
Metamod:Source version 1.11.0-dev+1097
Plugin interface version: 16:14
SourceHook version: 5:5
Loaded As: Valve Server Plugin
Compiled on: Jul 23 2017 06:04:40
Built from: https://github.com/alliedmodders/met...commit/6f2938b
Build ID: 1097:6f2938b
http://www.metamodsource.net/
ok i just tried it on another server which is hosted on a different host and it works
weird
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