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[TF2] Getting a weapon's bullet spread?


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nergal
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Join Date: Apr 2012
Old 02-24-2015 , 20:10   [TF2] Getting a weapon's bullet spread?
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is there a netprop or datamap for getting a weapon's bullet spread?
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nergal
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Old 02-28-2015 , 15:10   Re: [TF2] Getting a weapon's bullet spread?
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is there a way to at least get an explosive weapon's explosive radius?
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Chdata
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Location: Computer Chair, Illinois
Old 02-28-2015 , 15:59   Re: [TF2] Getting a weapon's bullet spread?
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m_DmgRadius netprop on stickies, m_iRadiusOverride datamap on env_explosion, Valve having revealed rocket's radius is 146 and so are grenades now. I forget if stickies are the same.
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nergal
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Old 02-28-2015 , 16:22   Re: [TF2] Getting a weapon's bullet spread?
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Quote:
Originally Posted by Chdata View Post
m_DmgRadius netprop on stickies, m_iRadiusOverride datamap on env_explosion, Valve having revealed rocket's radius is 146 and so are grenades now. I forget if stickies are the same.
what about rocket radius netprop/datamap?

Is there other ways to get explosive radius or a weapon's bullet spread other than netprops or datamaps?

There's no netprop/datamap for bullet spread...
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