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[CS:GO] Multi-1v1 (v1.1.10, 2021-10-30)


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Ejziponken
AlliedModders Donor
Join Date: Apr 2008
Old 07-16-2014 , 16:32   Re: [CS:GO] Multi-1v1 (v0.5.1, 2014-7-13)
Reply With Quote #161

Quote:
Originally Posted by dv9unknown View Post
By the way, I'd like to request that all admins update the web interface. There were a few crucial updates that were made.
I dont like the 200 match requriement. :O
50 would be better i think.


Edit: I found how to change to 50.

Last edited by Ejziponken; 07-17-2014 at 09:58.
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splewis
Veteran Member
Join Date: Feb 2014
Location: United States
Old 07-16-2014 , 20:54   Re: [CS:GO] Multi-1v1 (v0.5.1, 2014-7-13)
Reply With Quote #162

Quote:
Originally Posted by Ejziponken View Post
Hm okey, but how does that work? If you have more than 2 spawns in each arena, how does you prevent more than 2 players spawn in the arena?

Here's the commit that did it: https://github.com/splewis/csgo-mult...56d937969f00d6


The maps with the 2 at the end have multiple spawns: http://steamcommunity.com/workshop/f.../?id=279177557


As long as the arenas are sufficiently far apart, the maps work the same way.

Basically, the spawns are clustered, and then each cluster becomes an arena. (more exactly, all the T spawns get clustered into groups of T spawns, and the same for CT spawns, then they use nearest-neighbor matching to pair them up)

The clustering is just done by spawns being within a constant distance of each other.

I'll try to upload a vmf of one of my maps later and maybe make a video explaining how it works.

Edit:the vmf = https://dl.dropboxusercontent.com/u/.../am_grass2.vmf
or a easier to download version.... https://dl.dropboxusercontent.com/u/.../am_grass2.zip


Edit: When checking out this map: http://steamcommunity.com/sharedfile.../?id=288049374

I've got some strange spawn clustering results, so I think there's a plugin bug with them. Working on a fix now.
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Last edited by splewis; 07-18-2014 at 22:40.
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splewis
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Join Date: Feb 2014
Location: United States
Old 07-18-2014 , 23:35   Re: [CS:GO] Multi-1v1 (v0.5.1, 2014-7-13)
Reply With Quote #163

I just released 0.5.2, which fixes a fairly problematic issue with grouping spawns together. The issue from my last post is fixed.
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Spyrek
Senior Member
Join Date: Jun 2009
Old 07-21-2014 , 06:48   Re: [CS:GO] Multi-1v1 (v0.5.2, 2014-7-19)
Reply With Quote #164

What about randomizing spawns at maps? I think it will be better to spawns players at random spots than always in the same place.
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Ejziponken
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Join Date: Apr 2008
Old 07-21-2014 , 15:43   Re: [CS:GO] Multi-1v1 (v0.5.2, 2014-7-19)
Reply With Quote #165

I have a suggestion. Remove people from the rank if they have an active ban in sourcebans.
Or an option to manually delete people.
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splewis
Veteran Member
Join Date: Feb 2014
Location: United States
Old 07-21-2014 , 20:29   Re: [CS:GO] Multi-1v1 (v0.5.2, 2014-7-19)
Reply With Quote #166

Quote:
Originally Posted by Spyrek View Post
What about randomizing spawns at maps? I think it will be better to spawns players at random spots than always in the same place.
Already done as of 0.5.0.

https://github.com/splewis/csgo-mult...r/CHANGELOG.md

Quote:
Originally Posted by Ejziponken View Post
I have a suggestion. Remove people from the rank if they have an active ban in sourcebans.
Or an option to manually delete people.
I do something similar on my not-so-good website. A easy implementation anyone could do would be to create a super-simple php script that does a select across the sourcebans table, checks for a perma ban (time=0) and deletes them from the multi1v1_stats table.

And for the record, the reason I don't put my own website open-source is because 1) it sucks and 2) I can't support people with setting it up, since it's more involved than a php site. Hence why I fully support dv9's implementation. (Hopefully one day I'll fix the remaining bugs and we can have a nice 1.0.0 release with the website attached!)
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ouchie
Member
Join Date: Feb 2014
Old 07-22-2014 , 19:11   Re: [CS:GO] Multi-1v1 (v0.5.2, 2014-7-19)
Reply With Quote #167

Having a problem with a bad function call,
L 07/22/2014 - 16:03:06: [SM] Native "CS_TerminateRound" reported: Failed to loc
ate function
L 07/22/2014 - 16:03:06: [SM] Displaying call stack trace for plugin "multi1v1.s
mx":
L 07/22/2014 - 16:03:06: [SM] [0] Line 750, csgo/addons/sourcemod/scripting/m
ulti1v1.sp::Timer_CheckRoundComplete()
L 07/22/2014 - 16:03:06: [SM] Native "CS_TerminateRound" reported: Failed to loc
ate function
L 07/22/2014 - 16:03:06: [SM] Displaying call stack trace for plugin "multi1v1.s
mx":
L 07/22/2014 - 16:03:06: [SM] [0] Line 750, csgo/addons/sourcemod/scripting/m
ulti1v1.sp::Timer_CheckRoundComplete()
L 07/22/2014 - 16:03:07: [SM] Native "CS_TerminateRound" reported: Failed to loc
ate function
L 07/22/2014 - 16:03:07: [SM] Displaying call stack trace for plugin "multi1v1.s
mx":
L 07/22/2014 - 16:03:07: [SM] [0] Line 750, csgo/addons/sourcemod/scripting/m
ulti1v1.sp::Timer_CheckRoundComplete()

basically it spams this over and over, and wont start the game unless i type mp_restartgame 1
the call CS_TerminateRound is either unresolved or has an issue.. maybe this is just for me? I downloaded from GIT repo...
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versatile_bfg
Veteran Member
Join Date: Feb 2012
Old 07-22-2014 , 19:25   Re: [CS:GO] Multi-1v1 (v0.5.2, 2014-7-19)
Reply With Quote #168

Quote:
Originally Posted by ouchie View Post
/snip
CS_TerminateRound is in the cstrike.inc - What version of the plugin are you running? SM, MM ect.
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Last edited by versatile_bfg; 07-22-2014 at 19:25.
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ouchie
Member
Join Date: Feb 2014
Old 07-22-2014 , 20:52   Re: [CS:GO] Multi-1v1 (v0.5.2, 2014-7-19)
Reply With Quote #169

I actually havent updated those in a bit... ty for advice, imma check that out and get back at ya
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ouchie
Member
Join Date: Feb 2014
Old 07-22-2014 , 21:00   Re: [CS:GO] Multi-1v1 (v0.5.2, 2014-7-19)
Reply With Quote #170

That did it.. Man I feel dumb, haha thanks! Much appreciated!
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