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VSH VSH, old thread (v1.42) - Information/etc.


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goodman854
Member
Join Date: Aug 2010
Old 11-16-2012 , 19:22   Re: VS Saxton Hale Mode, main thread (current v1.40)
#3561

Quote:
Originally Posted by MasterOfTheXP View Post
SC?
lol, sorry If I sounded mad btw.

But only the yes option works or the dialog pops back up for most users (sometimes apparently the reverse)

if (newchoice) rightchoice[client] = GetRandomInt(0, 3);

to

if (newchoice) rightchoice[client] = GetRandomInt(0, 1);

?
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lionheart1066
Senior Member
Join Date: Aug 2009
Old 11-17-2012 , 18:07   Re: VS Saxton Hale Mode, main thread (current v1.40)
#3562

I've added my new map Nale_b1c to the list, you can also find it on Gamebanana. Note that if you saw the link before I posted this, I recommend that you download it once again as I made one minor change to the readme while I was uploading it to gamebanana, might have corrupted your download as I changed it on my website as well.
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nergal
Veteran Member
Join Date: Apr 2012
Old 11-17-2012 , 21:28   Re: VS Saxton Hale Mode, main thread (current v1.40)
#3563

deleted

updated my copy of 1.40

edit: added the new voice lines uploaded by Flamin' Sarge, so now it's fully incompatible if u just compile and drop it.
Attached Files
File Type: sp Get Plugin or Get Source (saxtonhale.sp - 112 views - 219.8 KB)
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Last edited by nergal; 11-18-2012 at 12:02.
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XaxaXoxo
Senior Member
Join Date: Feb 2011
Old 11-18-2012 , 17:49   Re: VS Saxton Hale Mode, main thread (current v1.40)
#3564

to nergal

Where can I get additional models and sounds for your version plugin?
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nergal
Veteran Member
Join Date: Apr 2012
Old 11-18-2012 , 18:31   Re: VS Saxton Hale Mode, main thread (current v1.40)
#3565

Quote:
Originally Posted by XaxaXoxo View Post
to nergal

Where can I get additional models and sounds for your version plugin?
why would you want to do that? lol, my version is just customized......

I don't actually recommend using it.
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Last edited by nergal; 11-18-2012 at 18:32.
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Fearts
ferts of daeth
Join Date: Oct 2008
Old 11-20-2012 , 01:56   Re: VS Saxton Hale Mode, main thread (current v1.40)
#3566

Is there any way to easily edit the health of Saxton? Also is there any way to increase jump telly time for HHH.
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lionheart1066
Senior Member
Join Date: Aug 2009
Old 11-20-2012 , 16:00   Re: VS Saxton Hale Mode, main thread (current v1.40)
#3567

I updated my second post to include a fix to Nale. Turns out the nav mesh would turn ugly and crash servers.
This version doesn't include a nav mesh until I can pinpoint what part of the mesh caused it to go haywire.

Nale_b1d
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Mike_BoG
SourceMod Donor
Join Date: Jul 2011
Old 11-20-2012 , 17:17   Re: VS Saxton Hale Mode, main thread (current v1.40)
#3568

I may be stupid, but can I use this with sv_pure 2 or would that require additional changes in some files?
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 11-20-2012 , 17:50   Re: VS Saxton Hale Mode, main thread (current v1.40)
#3569

sv_pure 2 won't work with this.

The new voice lines aren't yet to be used with this plugin, as they're 1) Rough tests and 2) Not at all final
The voice actor was going to revise/redo them at some point after he recovered his voice.
nergal, I've got to ask you not to try using those.

I shall use fancy text for this: I have already been over the fact that there are three "No" options several times. More often than not, players refuse to read the 'reset points' menu and hit 1 to make it disappear, then suicide as Hale the next round because they didn't want to be Hale. There are four options so that they cannot do this as easily, and so that they have to actually see which option says 'yes' of the four. If they hit 'no', then they've said that they have not read the dialog (as that's what the dialog states) and it is redisplayed to them. It appears you yourself have not read the dialog. Please tell me you can read, and please stop whining.

There are several defines at the top of the plugin code related to jump charge time and tele charge time. Health is somewhere else in the plugin, though I swear there was a cvar for Hale's health somewhere at some point.
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All plugins: Randomizer/GiveWeapon, ModelManager, etc.
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Last edited by FlaminSarge; 11-20-2012 at 17:51.
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Mike_BoG
SourceMod Donor
Join Date: Jul 2011
Old 11-21-2012 , 03:35   Re: VS Saxton Hale Mode, main thread (current v1.40)
#3570

So, would sv_pure 1 work with it?
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