This mod is designed for Medieval Mode,
but it can used in ANY gamemode, in ANY map.
Gameplay is separated into 3 classes. all players move at different, modifiable units...
Soldier = Melee with choice of 9 melee weapons with different attributes.
Medic = Magic with a choice of 3 power spells.
Sniper = Ranged with a choice of 4 projectile weapons: Huntsman, Cleavers, Crossbow, and Loose Cannon.
CHANGELOG-------------------------------------------------------------------------------------------------------------
PHP Code:
2/10/2016 - revival update utilizing methodmaps and better code organization to allow for more updates.
12/30/2014 - converted plugin to new syntax, many improvements
8-3-2014 - https://forums.alliedmods.net/showpost.php?p=2178569&postcount=67
1-2-2014 - version 1.10 beta - Renamed mod to RPG Fortress, added cvars for adjusting class-wise speed, changed Prayer to activate from +attack3, changed up the HUD to include the Prayer charge along with Armor,
12-16-2013 - version 1.9 beta - fixed up prayer coding more, some medic changes, class wise changes, and more.
12-12-2013 - version 1.8 beta - enabled engineer to add/repair armor on teammates, added cosmetic levels and experience, did some fixing on prayer coding, merged all menus into one single menu.
12-6-2013 - version 1.7c beta - added more cvars for customizability for server operators
12-2-2013 - version 1.7 beta - added 3 Prayer buffs, added 3 seconds of ubercharge on spawn.
11-26-2013 - version 1.6 beta - FINALLY fixes handle bugs and glitches
11-23-2013 - version 1.5.2 beta - 2nd attempt bug fixes
11-23-2013 - version 1.5.1 beta - attempted bugfixes - FAILED
11-23-2013 - version 1.5 beta - By Request: added separate cvar timers for individual spells for medic. fixed -1 entity spam in error logs, cleavers are back to 100 ammo instead of 200, reversed soldier speed back to original, removed Katana's +10% damage bonus, decreased Maul's fire rate from 50% to 60% slower,
11-22-2013 - version 1.4 beta - few glitch fixes, changed equalizer attribute, soldier now moves 25 units faster than other classes, fixed medic health regen, increased spell regeneration timer, and buffed cannon explosion radius
11-22-2013 - version 1.3 beta - removed 4th spell due to balance issues, added better messaging system, and increased speed. see http://forums.alliedmods.net/showpost.php?p=2064185&postcount=11
11-22-2013 - version 1.2 beta - fixed medic magic bugs, nerfed crossbow, added Steam game description, added sv_tags.
11-21-2013 - version 1.1 beta - added 4th spell to mage medic.
11-21-2013 - version 1.0 beta
CVARS------------------------------------------------------------------------------------------------------------
PHP Code:
"rpg_enabled", "1", "Enables RPG Fortress mod"
"rpg_fireball_recharge", "4.0", "Every x seconds, 1 fireball spell will be added"
"rpg_hellfire_recharge", "3.0", "Every x seconds, 1 hellfire spell will be added"
"rpg_electric_recharge", "8.0", "Every x seconds, 1 electrical bolt spell will be added"
"rpg_advert_timer", "90.0", "amount of time the plugin advert will pop up"
"rpg_level_max", "99", "Maximum level players can reach"
"rpg_exp_default", "83", "Default max experience for players when they join"
"rpg_exp_onkill", "50", "Experience to gain on kill"
"rpg_exp_damage_mult", "1.25", "Experience multiplier for damage"
"rpg_playerspeed_medic", "350.0", "speed of Medics in Hammer units"
"rpg_playerspeed_sniper", "350.0", "speed of Snipers in Hammer units"
"rpg_playerspeed_soldier", "400.0", "speed of Soldiers in Hammer units"
NOW WITH A MAP PROMOTION
http://tf2.gamebanana.com/maps/171297
YOU NEED TF2ITEMS and MORECOLORS TO COMPILE THIS PLUGIN
S O U R C E / R E P O S I T O R Y