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VSH VSH, old thread (v1.42) - Information/etc.


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Arcanus
SourceMod Donor
Join Date: Sep 2009
Location: Near Philadelphia, PA
Old 12-11-2012 , 15:40   Re: VS Saxton Hale Mode, main thread (current v1.40)
#3611

Quote:
Originally Posted by FlaminSarge View Post
Make sure your SDKHooks is up to date.
Updated. Now works. Thank you.
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 12-12-2012 , 05:34   Re: VS Saxton Hale Mode, main thread (current v1.40)
#3612

Quote:
Originally Posted by MasterOfTheXP View Post
http://dl.dropbox.com/u/9948007/lmtfy.png
I refuse.

nergal: You're able to delete your own posts, you know that? No need to report the post you want deleted...

Arcanus: good, good.

I had an update in the works a while ago but I've forgotten what was updated about it, so once I figure that out, I'll try putting it up.
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All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
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Last edited by FlaminSarge; 12-12-2012 at 05:36.
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lionheart1066
Senior Member
Join Date: Aug 2009
Old 12-15-2012 , 07:01   Re: VS Saxton Hale Mode, main thread (current v1.40)
#3613

I've released my remake version of Warebloom, you can download it from Gamebanana



Edit: I've just had to do a quick update to the map from r1 to r1a, after a 2 hour test run we finally hit a bug in the map which has been fixed.

Last edited by lionheart1066; 12-15-2012 at 10:17.
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Brutick
Junior Member
Join Date: Dec 2012
Location: Canada
Old 12-16-2012 , 22:35   Re: VS Saxton Hale Mode, main thread (current v1.40)
#3614

Hi there,

First off, great work on the plugin. It works well and it plays well.

I have run into an odd issue though, directly involving VSH maps only believe it or not.

Not EVERY time, but most times when the server switches from a VSH map to another map -- Arena, VSH, etc -- MOST but not ALL clients crash (i.e. hl2.exe has stopped working).

Has anyone else seen this kind of phenomenon? I've tried all manner of things to try to fix it but I haven't managed to find the solution yet.
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Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 12-17-2012 , 01:32   Re: VS Saxton Hale Mode, main thread (current v1.40)
#3615

Quote:
Originally Posted by Brutick View Post
Hi there,

First off, great work on the plugin. It works well and it plays well.

I have run into an odd issue though, directly involving VSH maps only believe it or not.

Not EVERY time, but most times when the server switches from a VSH map to another map -- Arena, VSH, etc -- MOST but not ALL clients crash (i.e. hl2.exe has stopped working).

Has anyone else seen this kind of phenomenon? I've tried all manner of things to try to fix it but I haven't managed to find the solution yet.
It happens with custom maps of all kinds... pl_cashworks_final1 for example... If I knew how to fix it, I'd apply it to my stock server, too.
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snelvuur
Veteran Member
Join Date: Jun 2008
Location: Netherlands
Old 12-17-2012 , 03:25   Re: VS Saxton Hale Mode, main thread (current v1.40)
#3616

Also, our "regulars" found a nice annoying bit. If they win as saxton, they wait for the very last moment and rage. The new round is started and everybody is still raged in spawn. So your not able to start jumping away or healing people.
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nergal
Veteran Member
Join Date: Apr 2012
Old 12-17-2012 , 09:53   Re: VS Saxton Hale Mode, main thread (current v1.40)
#3617

Quote:
Originally Posted by snelvuur View Post
Also, our "regulars" found a nice annoying bit. If they win as saxton, they wait for the very last moment and rage. The new round is started and everybody is still raged in spawn. So your not able to start jumping away or healing people.
i've known that glitch since hale 1.36
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snelvuur
Veteran Member
Join Date: Jun 2008
Location: Netherlands
Old 12-17-2012 , 10:21   Re: VS Saxton Hale Mode, main thread (current v1.40)
#3618

Ah, so you reported it back then already..?
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Brutick
Junior Member
Join Date: Dec 2012
Location: Canada
Old 12-17-2012 , 17:31   Re: VS Saxton Hale Mode, main thread (current v1.40)
#3619

Quote:
Originally Posted by Powerlord View Post
It happens with custom maps of all kinds... pl_cashworks_final1 for example... If I knew how to fix it, I'd apply it to my stock server, too.
Is this a new issue with TF2? I don't remember seeing this issue with servers I managed a year (or so) ago.

But is it not odd that (for me anyway) the issue is limited only to VSH maps? I have other custom maps (albeit VSH game mode isn't running on these maps) where this issue doesn't actually happen.

Anyways, I'm just curious, it's not a massive issue.
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Powerlord
AlliedModders Donor
Join Date: Jun 2008
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Old 12-17-2012 , 19:07   Re: VS Saxton Hale Mode, main thread (current v1.40)
#3620

Quote:
Originally Posted by Brutick View Post
Is this a new issue with TF2? I don't remember seeing this issue with servers I managed a year (or so) ago.

But is it not odd that (for me anyway) the issue is limited only to VSH maps? I have other custom maps (albeit VSH game mode isn't running on these maps) where this issue doesn't actually happen.

Anyways, I'm just curious, it's not a massive issue.
It started during the Meet the Pyro update and got worse in the Mann vs. Machine update.

I have a feeling it happens on any custom map that uses custom particle effects, but I can't be sure about that.
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Last edited by Powerlord; 12-17-2012 at 19:08.
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