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TF2NADES - 1.0.0.7 (28 Aug 2008)


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naris
AlliedModders Donor
Join Date: Dec 2006
Old 04-07-2013 , 23:10   Re: TF2NADES - 1.0.0.7 (28 Aug 2008)
Reply With Quote #291

Quote:
Originally Posted by SmackDaddy View Post
Thank you naris, but for some reason with this version, even though I have the setting set to 0 to show the "help" URL at each respawn (to have your MOTD screen come up after every death is annoying as crap), it's still showing it and I don't know why.......

I deleted the previous cfg file and it's still doing it.....I don't know why and could use some help as we'd LOVE to use the latest/updated version. Thanks in advance.
set:
sm_tf2nades_showhelp 0
sm_tf2nades_announce 0
sm_tf2nades_helplink ""

The help URL was setup by the original author (L. Duke), apparently the domain he used was taken over by a URL squatter
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SmackDaddy
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Join Date: Oct 2009
Old 04-11-2013 , 19:07   Re: TF2NADES - 1.0.0.7 (28 Aug 2008)
Reply With Quote #292

Quote:
Originally Posted by naris View Post
I changes the nades plugin to specift Prop_Send instad of Prop_Data for the m_usSolidFlags property as indicated in this thread https://forums.alliedmods.net/showth...m_usSolidFlags.

Hopefully, that should fix the problem SmackDaddy is having.
I have the include files in their proper area in the scripting/include folder....and when I try and compile this (since i modify the cvar amounts/damage), I get the following error:

Code:
//// ztf2nades.sp
// C:\Users\SmackDaddy\Desktop\server_stuff\Windows_SM\addons\sourcemod\scriptin
g\include\damage.inc(14) : fatal error 120: cannot read from file: "dmgbits"
//
// Compilation aborted.
// 1 Error.
//
// Compilation Time: 0.08 sec
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nergal
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Join Date: Apr 2012
Old 04-13-2013 , 13:56   Re: TF2NADES - 1.0.0.7 (28 Aug 2008)
Reply With Quote #293

question, how do I disable blue team from having grenades?
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nergal
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Join Date: Apr 2012
Old 04-18-2013 , 17:15   Re: TF2NADES - 1.0.0.7 (28 Aug 2008)
Reply With Quote #294

update: This version is specifically designed for vsh/ff2

this plugin give you the choice of disabling grenades for either red or blue team

and allows small and large ammopacks to give full amount of grenades.

it wont compile here, u gotta download the .zip that contains the models of the grenades and the include files at https://forums.alliedmods.net/showpo...&postcount=287
Attached Files
File Type: sp Get Plugin or Get Source (ztf2nades.sp - 279 views - 154.9 KB)
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Last edited by nergal; 04-18-2013 at 17:15.
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nergal
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Join Date: Apr 2012
Old 05-17-2013 , 22:47   Re: TF2NADES - 1.0.0.7 (28 Aug 2008)
Reply With Quote #295

question, how to make it so there is no "one nade at a time"?

I want my players to be able to spam nades.
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SmackDaddy
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Join Date: Oct 2009
Old 05-19-2013 , 15:53   Re: TF2NADES - 1.0.0.7 (28 Aug 2008)
Reply With Quote #296

Quote:
Originally Posted by naris View Post
I changes the nades plugin to specift Prop_Send instad of Prop_Data for the m_usSolidFlags property as indicated in this thread https://forums.alliedmods.net/showth...m_usSolidFlags.

Hopefully, that should fix the problem SmackDaddy is having.
Still getting an error on compilation...

Code:
//// ztf2nades.sp
// C:\Users\SmackDaddy\Desktop\server_stuff\Windows_SM\addons\sourcemod\scriptin
g\include\damage.inc(14) : fatal error 120: cannot read from file: "dmgbits"
//
// Compilation aborted.
// 1 Error.
//
// Compilation Time: 0.08 sec
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SmackDaddy
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Join Date: Oct 2009
Old 11-10-2013 , 14:23   Re: TF2NADES - 1.0.0.7 (28 Aug 2008)
Reply With Quote #297

Quote:
Originally Posted by SmackDaddy View Post
Still getting an error on compilation...

Code:
//// ztf2nades.sp
// C:\Users\SmackDaddy\Desktop\server_stuff\Windows_SM\addons\sourcemod\scriptin
g\include\damage.inc(14) : fatal error 120: cannot read from file: "dmgbits"
//
// Compilation aborted.
// 1 Error.
//
// Compilation Time: 0.08 sec
Naris....any way to get this so we can compile? Thanks in advance.
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Calystos
Member
Join Date: Jan 2011
Location: Terra
Old 12-08-2013 , 02:54   Re: TF2NADES - 1.0.0.7 (28 Aug 2008)
Reply With Quote #298

Quote:
Originally Posted by SmackDaddy View Post
Naris....any way to get this so we can compile? Thanks in advance.
Simple way, either remove or rename/move include/damage.inc from the include area then you can compile safely and it will work. This is what I did and it worked fine.

Last edited by Calystos; 12-08-2013 at 02:56. Reason: Some random stuff is getting added to my post, not sure how or why.
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nergal
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Join Date: Apr 2012
Old 04-19-2014 , 11:55   Re: TF2NADES - 1.0.0.7 (28 Aug 2008)
Reply With Quote #299

I'd like to announce that I'm making a completely new version of TF2Nades

it'll progress the same way as my Advanced Armor plugin so beta plugin will only have Frag grenades but I will progress it further once I get the gist of the code.
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SmackDaddy
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Join Date: Oct 2009
Old 04-24-2014 , 08:52   Re: TF2NADES - 1.0.0.7 (28 Aug 2008)
Reply With Quote #300

Either of you redo-ing the plugin -- the big question is will you be sharing it here so others will be ale to use it?
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