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[CS:GO] Multi-1v1 (v1.1.10, 2021-10-30)


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Protako
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Join Date: Jan 2013
Location: Espaņa Almeria
Old 11-30-2014 , 13:10   Re: [CS:GO] Multi-1v1 (v0.5.2, 2014-7-19)
Reply With Quote #491

L 11/30/2014 - 01:09:19: [SM] [0] Line 467, csgo/addons/sourcemod/scripting/multi1v1.sp::Event_OnPlayerDeath()
L 11/30/2014 - 01:09:40: [multi1v1.smx] player artberg had arena -1 on his spawn
L 11/30/2014 - 01:10:01: [multi1v1.smx] player artberg had arena -1 on his spawn
L 11/30/2014 - 01:10:26: [multi1v1.smx] player artberg had arena -1 on his spawn
What is wrong with this line.
That solution has?
467 if (GetConVarInt(g_hGunsMenuOnFirstConnect) != 0 && !g_GunsSelected[client] && AreClientCookiesCached(client)) {
468 g_GunsSelected[client] = true;
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splewis
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Old 11-30-2014 , 17:29   Re: [CS:GO] Multi-1v1 (v0.5.2, 2014-7-19)
Reply With Quote #492

That line is completely irrelevant to an arena=-1 error.

I haven't heard of anyone getting those errors frequently at all with 0.5.2, so I don't think it's the fault of the multi1v1 plugin.
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Smokey019
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Join Date: Oct 2014
Old 12-02-2014 , 21:43   Re: [CS:GO] Multi-1v1 (v0.5.2, 2014-7-19)
Reply With Quote #493

I looked at the logs, and I'm also getting the "06:52:27: [multi1v1.smx] player Smokey had arena -1 on his spawn" error.
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ghostofmybrain
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Old 12-20-2014 , 12:52   Re: [CS:GO] Multi-1v1 (v0.5.2, 2014-7-19)
Reply With Quote #494

I'm sorry if this is a really basic question, but I'm not very schooled in mysql. Can I use one database for multiple servers to allow the stats to be across all my 1v1 servers instead of different in each server?

Also, when it says "How the table is created (DONE AUTOMATICALLY ON STARTUP):", startup of what? The game server or mysql?

Actually, if there is anybody who would be willing to help me out through steam that would be awesome. I'm pretty sure I did everything right but it's still not working, so I have no idea where I went wrong.
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Last edited by ghostofmybrain; 12-20-2014 at 15:37.
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splewis
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Old 12-20-2014 , 16:28   Re: [CS:GO] Multi-1v1 (v0.5.2, 2014-7-19)
Reply With Quote #495

Quote:
Originally Posted by ghostofmybrain View Post
I'm sorry if this is a really basic question, but I'm not very schooled in mysql. Can I use one database for multiple servers to allow the stats to be across all my 1v1 servers instead of different in each server?
Yes.

Quote:
Originally Posted by ghostofmybrain View Post
Also, when it says "How the table is created (DONE AUTOMATICALLY ON STARTUP):", startup of what? The game server or mysql?
When the plugin starts and has the database/stats cvar set to 1.
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ghostofmybrain
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Old 12-20-2014 , 17:23   Re: [CS:GO] Multi-1v1 (v0.5.2, 2014-7-19)
Reply With Quote #496

Quote:
Originally Posted by splewis View Post
When the plugin starts and has the database/stats cvar set to 1.
Oh god I just spent so long trying to fix my stats and I forgot I changed that cvar set to 0 months ago. /facepalm
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ghostofmybrain
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Old 12-20-2014 , 17:36   Re: [CS:GO] Multi-1v1 (v0.5.2, 2014-7-19)
Reply With Quote #497

For the stats website, do I have to do anything except create a web page at a particular domain? (I created the subdomain http://stats.absurdminds.net, so all I do is place that URL into the multi1v1 config?)
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splewis
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Old 12-20-2014 , 20:44   Re: [CS:GO] Multi-1v1 (v0.5.2, 2014-7-19)
Reply With Quote #498

Quote:
Originally Posted by ghostofmybrain View Post
For the stats website, do I have to do anything except create a web page at a particular domain? (I created the subdomain http://stats.absurdminds.net, so all I do is place that URL into the multi1v1 config?)
Depends on what version you're using and what you want.

If you're using the 0.5.2 release, you can see exactly what !stats would do: https://github.com/splewis/csgo-mult.../stats.sp#L219

That logic has been made more customizable and separated into a different plugin for the next version, however. (see https://github.com/splewis/csgo-mult...tats_viewer.sp)
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ghostofmybrain
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Old 12-21-2014 , 12:37   Re: [CS:GO] Multi-1v1 (v0.5.2, 2014-7-19)
Reply With Quote #499

Yes, I'm just using the 0.5.2 release. I've been having an incredibly difficult time getting anything to compile. I've tried starting over from installing sourcemod 4 or 5 times and every time I get different errors, so I've just resigned myself to waiting for your next official release. For example, the multi1v1_online_stats_viewer compiles fine but fails to load, and multi1v1 won't compile at all with the error "cannot read file updater" even though I have installed that plugin as well as two of the extensions required for it to run (just to be safe). Updater and socket both show as running under sm plugins/exts list within the server. I can't recompile updater to see if that is the issue because that in turn throws out different errors. I'm basically at my wits end.
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Last edited by ghostofmybrain; 12-21-2014 at 13:01.
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splewis
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Old 12-21-2014 , 13:49   Re: [CS:GO] Multi-1v1 (v0.5.2, 2014-7-19)
Reply With Quote #500

Quote:
Originally Posted by ghostofmybrain View Post
Yes, I'm just using the 0.5.2 release. I've been having an incredibly difficult time getting anything to compile. I've tried starting over from installing sourcemod 4 or 5 times and every time I get different errors, so I've just resigned myself to waiting for your next official release. For example, the multi1v1_online_stats_viewer compiles fine but fails to load, and multi1v1 won't compile at all with the error "cannot read file updater" even though I have installed that plugin as well as two of the extensions required for it to run (just to be safe). Updater and socket both show as running under sm plugins/exts list within the server. I can't recompile updater to see if that is the issue because that in turn throws out different errors. I'm basically at my wits end.
It's probably wise to wait; but your issues were:
- the online stats viewer requires the updated mult1v1.smx to be loaded
- the compilation requires the updater include in your scripting/include directory - whether it's on the server or not doesn't matter when you're compiling

I think I could make it possible to compile without the updater include with some #tryinclude thing, but I haven't looked into that.
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