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VSH VS. Saxton Hale Version 2 - v2.12.1 Dev


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QuantumToast
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Join Date: May 2017
Location: US
Old 06-30-2017 , 13:23   Re: VS. Saxton Hale Version 2 - v2.0.1 Stable
Reply With Quote #81

I know this plugin is designed with SourcePawn coders and programmers in mind, but if you ever have the time to create either a tutorial for simple boss creation or even just an explanation of the boss code(s), that would really help aspiring boss creators get a head start! ^_^
(I feel like I have at least a basic grasp in SP, but looking at even plague.sp has my head spinning.)
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nergal
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Join Date: Apr 2012
Old 06-30-2017 , 15:04   Re: VS. Saxton Hale Version 2 - v2.0.1 Stable
Reply With Quote #82

Quote:
Originally Posted by QuantumToast View Post
I know this plugin is designed with SourcePawn coders and programmers in mind, but if you ever have the time to create either a tutorial for simple boss creation or even just an explanation of the boss code(s), that would really help aspiring boss creators get a head start! ^_^
(I feel like I have at least a basic grasp in SP, but looking at even plague.sp has my head spinning.)
Wayyyy ahead of ya, I pre-made a wiki on the github page ^^

https://github.com/VSH2-Devs/Vs-Saxton-Hale-2/wiki

there's only two articles though:

Adding/Creating bosses and the VSH2 API reference.
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ltfields
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Join Date: Jul 2014
Old 07-09-2017 , 00:07   Re: VS. Saxton Hale Version 2 - v2.0.1 Stable
Reply With Quote #83

Having some small tests with the new version and love this guys. Quick question though, if we wanted to limit the list (say just Hale and the Vagineer), is a Characters.cfg still required like in FF2? Or was there another way to disable bosses that you wanted to turn off?
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nergal
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Join Date: Apr 2012
Old 07-09-2017 , 01:23   Re: VS. Saxton Hale Version 2 - v2.0.1 Stable
Reply With Quote #84

Quote:
Originally Posted by ltfields View Post
Having some small tests with the new version and love this guys. Quick question though, if we wanted to limit the list (say just Hale and the Vagineer), is a Characters.cfg still required like in FF2? Or was there another way to disable bosses that you wanted to turn off?
character config is not required like in FF2.

To disable bosses, u need to edit handler.sp to set what bosses are allowed or not.
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ltfields
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Join Date: Jul 2014
Old 07-09-2017 , 23:20   Re: VS. Saxton Hale Version 2 - v2.0.1 Stable
Reply With Quote #85

Thanks, I'll give that a try!
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GIANT_CRAB
Senior Member
Join Date: Nov 2011
Location: Cloudsdale
Old 07-23-2017 , 08:06   Re: VS. Saxton Hale Version 2 - v2.0.1 Stable
Reply With Quote #86

Mediafire's resources is broken, mind if you could fix it please?

Thanks!

EDIT:

Reload page a few times, seem to work again. Mediafire's copyright detection said something about Christmas morning song. Perhaps move it to Google Drive or GitHub instead?
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Last edited by GIANT_CRAB; 07-23-2017 at 08:24.
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Chdata
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Join Date: Aug 2012
Location: Computer Chair, Illinois
Old 07-23-2017 , 14:55   Re: VS. Saxton Hale Version 2 - v2.0.1 Stable
Reply With Quote #87

tbh should use dropbox instead of mediafire

I started phasing out of mediafire because it went crazy with ads.
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kickman7
Junior Member
Join Date: Jul 2017
Old 11-16-2017 , 14:11   Re: VS. Saxton Hale Version 2 - v2.0.1 Stable
Reply With Quote #88

Hello! I'm having a problem only with the sounds. Saxton Hale and the Vagineer never say anything when they start, kill a person, do a super jump, die, or win. How can I get these sounds to work? Thanks!
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Transit Of Venus
Senior Member
Join Date: May 2014
Location: Australia
Old 11-16-2017 , 23:06   Re: VS. Saxton Hale Version 2 - v2.0.1 Stable
Reply With Quote #89

You did install it correctly from the main post right?
I don't run this plugin anyway
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kickman7
Junior Member
Join Date: Jul 2017
Old 11-17-2017 , 16:21   Re: VS. Saxton Hale Version 2 - v2.0.1 Stable
Reply With Quote #90

Quote:
Originally Posted by Transit Of Venus View Post
You did install it correctly from the main post right?
I don't run this plugin anyway
Well I didn't install VSH. I installed the resources for those two. But other than that I think I put everything where they are.
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