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sy7hf7tgtgrf
Junior Member
Join Date: Aug 2012
Old 08-30-2012 , 16:41   Re: [TF2] VS Saxton Hale Mode
#3351

Quote:
Originally Posted by FlaminSarge View Post
Not if that error is appearing in your logs, you're not.

darkarrowop: addons/sourcemod/logs/errors_*.log, other logs would be helpful.
Well I installed it. But remember whenever I clicked download plugin from your latest vsh release, the site said Failed to compile plugin,please contact author.
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snelvuur
Veteran Member
Join Date: Jun 2008
Location: Netherlands
Old 08-30-2012 , 17:40   Re: [TF2] VS Saxton Hale Mode
#3352

You know, MVM has the windows for the selection of class. Each class has some text where it says what upgrades your class can get.

Would it not be really nice if it said there what extra's a certain class has? Does anybody know if you can set this info somewhere?
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snelvuur
Veteran Member
Join Date: Jun 2008
Location: Netherlands
Old 08-31-2012 , 17:25   Re: [TF2] VS Saxton Hale Mode
#3353

@flamin: that stockmodels.sp , does that still work? I had it running before but i threw away my players folders and it doesn't download it. I still got people complaining and i assume because the stock model wont download.
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bottleboy
Member
Join Date: Apr 2012
Old 08-31-2012 , 19:14   Re: [TF2] VS Saxton Hale Mode
#3354

Hmm...that proposed change to invis watches for Spy sounds really neat, considering that if you get raged and go invis at the same time or before, Hale can still see the ring of ghosts above your head...but yeah, with dead ringer up the damage a little bit because sometimes I survive 2 hits when cloaked :O
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Peterpants
Junior Member
Join Date: Jan 2009
Old 09-02-2012 , 00:54   Re: [TF2] VS Saxton Hale Mode
#3355

I'm trying to get our saxton server up after the MvM update, and running into problems.

I'm trying to upgrade to 1.39c, but getting this error:

Code:
L 09/01/2012 - 23:40:25: [SM] Plugin encountered error 21: Native is not bound
L 09/01/2012 - 23:40:25: [SM] Native "Steam_SetGameDescription" reported: 
L 09/01/2012 - 23:40:25: [SM] Displaying call stack trace for plugin "saxtonhale.smx":
L 09/01/2012 - 23:40:25: [SM]   [0]  Line 548, C:\sourcemod\saxtonhale.sp::OnConfigsExecuted()
Could we get a summary of what is needed, now, officially, for a brand new Saxton Hale server? I feel like the top post is out of date, now, since we should be using 1.39c, which needs some additional downlaods of cbsv3, stockmodels.smx etc, right?

Also, what exact builds of Sourcemod, TF2Items, SDKHooks are needed? Does anybody have all those collected in one place? I've tried to read through dozens of pages on this thread, but I feel like I must be missing something.

Thanks!
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Enforcer Mitsuki
Member
Join Date: Aug 2012
Old 09-03-2012 , 17:36   Re: [TF2] VS Saxton Hale Mode
#3356

Hey, i'm using 1.38, because i have alot of bugs with 1.39 beta, like no /halenext, a permanent hale, the new weapon updates dont work, but in 1.38 my CBS is invisible, there are so many people saying different things, so what is the good solution?
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BBG_Theory
Veteran Member
Join Date: Oct 2010
Location: NC USA
Old 09-03-2012 , 20:28   Re: [TF2] VS Saxton Hale Mode
#3357

Quote:
Originally Posted by Enforcer Mitsuki View Post
Hey, i'm using 1.38, because i have alot of bugs with 1.39 beta, like no /halenext, a permanent hale, the new weapon updates dont work, but in 1.38 my CBS is invisible, there are so many people saying different things, so what is the good solution?
1.38 with V5
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nergal
Veteran Member
Join Date: Apr 2012
Old 09-04-2012 , 08:16   Re: [TF2] VS Saxton Hale Mode
#3358

wow so many lazy people who won't go back in time in the thread just to read Sarges carefully laid out instructions on how to do EVERY single thing to make Hale 1.39c work
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lionheart1066
Senior Member
Join Date: Aug 2009
Old 09-04-2012 , 14:54   Re: [TF2] VS Saxton Hale Mode
#3359

Its been awhile since I posted here including the fact that its been awhile since i've had any involvement in the vsh mapping scene, even though I was the one that kicked it off. But i'm making a short return to it to release a remake of the original dunger. It was originally planned as an exclusive to the gamemode Boss Fight Fortress that I am working on, but I thought why not, just this once i'll remake one of my far older works ;)

(These aren't image tagged because they are pretty large on my screen and this site doesn't provide any way of making them smaller or even thumb nailing.)
http://cloud.steampowered.com/ugc/93...402DB7130E2D8/
http://cloud-2.steampowered.com/ugc/...992DC6E8A59E3/
http://cloud-2.steampowered.com/ugc/...E7FE198C7C23D/
http://cloud-2.steampowered.com/ugc/...82CE6BDB70D2A/

EDIT: Heres a download link ( Dunger b1 - Mirror link )

Last edited by lionheart1066; 09-04-2012 at 16:33.
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Mev
Senior Member
Join Date: Apr 2011
Old 09-07-2012 , 02:39   Re: [TF2] VS Saxton Hale Mode
#3360

Anybody else having issues today after update?

Hale can just jump over and over, taunt isn't working, some weps aren't working, etc.

Haven't seen a post anywhere of people having similar issues, so I am curious!

Thanks in advance.
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