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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 06-22-2012 , 03:22   Re: [TF2] VS Saxton Hale Mode
#3051

steamtools.inc, search for it.

Also saxtonhalebeta.sp is not this plugin's file.


snelvuur, here's a few of them:
models/player/saxton_hale/...
sound/saxton_hale/...
materials/models/player/saxton_hale/...

You can just look at the paths at the top of the plugin source and search for Precache or AddFileToDownloads table for some other ones.
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Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.

Last edited by FlaminSarge; 06-22-2012 at 03:25.
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snelvuur
Veteran Member
Join Date: Jun 2008
Location: Netherlands
Old 06-22-2012 , 03:56   Re: [TF2] VS Saxton Hale Mode
#3052

@Diviara27: that would defeat the purpose, then he will just stand still and wait for stabs.
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Diviara27
Senior Member
Join Date: Feb 2010
Old 06-22-2012 , 06:22   Re: [TF2] VS Saxton Hale Mode
#3053

Quote:
Originally Posted by snelvuur View Post
@Diviara27: that would defeat the purpose, then he will just stand still and wait for stabs.
Good point...
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Just some random links to random plugins,mods,etc.

Freak Fortress 2

VS Saxton Hale

Adding more soon.

Gentlemen?

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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 06-22-2012 , 19:52   Re: [TF2] VS Saxton Hale Mode
#3054

I'm working on making it so 'kill'/'explode' on Hale just triggers the next round instantly.
__________________
Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.
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loranger
Senior Member
Join Date: Jun 2011
Old 06-24-2012 , 22:55   Re: [TF2] VS Saxton Hale Mode
#3055

Quote:
Originally Posted by FlaminSarge View Post
steamtools.inc, search for it.

Also saxtonhalebeta.sp is not this plugin's file.
Thanks, working great and that charge jump timer is awesome.


I would really like to play vsh in payload or CP but the server crash after 10 mins.

Do you know a work around for different mod?

I was thinking, as a temp solution, to force hale in Red team for Payload.

Last edited by loranger; 06-25-2012 at 03:23.
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hqtornado
New Member
Join Date: Jun 2012
Old 06-27-2012 , 14:08   Re: [TF2] VS Saxton Hale Mode
#3056

I need some serious help. I host a server called =HQG= Head Quarters Gaming Freak Fortress 2. None of my players are able to spawn at the beginning of the game so Freak Fortress 2 doesn't work. Please help me.
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MasterOfTheXP
Veteran Member
Join Date: Aug 2011
Location: Cloudbank
Old 06-27-2012 , 14:33   Re: [TF2] VS Saxton Hale Mode
#3057

Quote:
Originally Posted by hqtornado View Post
so Freak Fortress 2 doesn't work.
So...why are you here?

Either way, we'll have no clue what's causing that unless you post your plugin list. It's probably some plugin doing that. Do sm plugins through rcon, and post the output.
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Plugins / My Steam / TF2 Sandbox (plugin beta testing!)

Last edited by MasterOfTheXP; 06-27-2012 at 14:33.
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Rd1981
Senior Member
Join Date: Apr 2011
Old 06-28-2012 , 04:51   Re: [TF2] VS Saxton Hale Mode
#3058

This plugin and Freak Fortress are both broken after todays update the servers crash like almost right away.
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Mev
Senior Member
Join Date: Apr 2011
Old 06-28-2012 , 06:26   Re: [TF2] VS Saxton Hale Mode
#3059

Been a while since I have had to come here : P

Any idea when a fix will be available? Are we waiting on TF2items update?
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nineteeneleven
Veteran Member
Join Date: Nov 2010
Old 06-28-2012 , 07:09   Re: [TF2] VS Saxton Hale Mode
#3060

i updated to the latest snap shot, and gamedata and it crashes randomly now.
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