Raised This Month: $51 Target: $400
 12% 

[HL] Spore Launcher


  
 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Plugin Info:     Modification:   Half-Life        Category:   Gameplay        Approver:   ConnorMcLeod (74)
KORD_12.7
Senior Member
Join Date: Aug 2009
Location: Russia, Vladivostok
Old 11-14-2012 , 03:26   [HL] Spore Launcher
Reply With Quote #1

Spore Launcher [AGHL.ru link]
version 1.0
by KORD_12.7



Needed modules:

Description:
The Spore Launcher is an improvised biological weapon seen in Opposing Force. Used by Adrian Shephard during the Black Mesa Incident, it consists of a large amphibious alien specimen which is fed with clusters of Spore Fruit and then manipulated into forcefully expelling the spore clusters.

Settings:
Code:
// Weapon settings
#define WEAPON_NAME 			"weapon_sporelauncher"
#define WEAPON_SLOT			2
#define WEAPON_POSITION			4
#define WEAPON_PRIMARY_AMMO		"spores"
#define WEAPON_PRIMARY_AMMO_MAX		20
#define WEAPON_SECONDARY_AMMO		"" // NULL
#define WEAPON_SECONDARY_AMMO_MAX	-1
#define WEAPON_MAX_CLIP			5
#define WEAPON_DEFAULT_AMMO		5
#define WEAPON_FLAGS			0
#define WEAPON_WEIGHT			20

// Spore settings
#define SPORE_DAMAGE			65.0
#define SPORE_PLANT_SPREAD		0.3
#define SPORE_PLANT_VELOCITY		800.0
#define SPORE_BOUNCE_TIME		2.0
#define SPORE_BOUNCE_VELOCITY		800
#define SPORE_FLY_VELOCITY		1200

// Hud
#define WEAPON_HUD_TXT			"sprites/weapon_sporelauncher.txt"
#define WEAPON_HUD_SPR			"sprites/weapon_sporelauncher.spr"

// Ammobox
#define AMMOBOX_CLASSNAME		"ammo_spore"
#define AMMOBOX_GIVE_AMMO		1

// Models
#define MODEL_VIEW			"models/v_spore_launcher_hev.mdl"
#define MODEL_WORLD			"models/w_spore_launcher.mdl"
#define MODEL_PLAYER			"models/p_spore_launcher.mdl"
#define MODEL_SPORE			"models/spore.mdl"
#define MODEL_PLANT			"models/spore_ammo.mdl"

// Sprites
#define SPRITE_GLOW			"sprites/glow01.spr"
#define SPRITE_EXP_1			"sprites/spore_exp_01.spr"
#define SPRITE_EXP_2			"sprites/spore_exp_c_01.spr"
#define SPRITE_TINYSPIT			"sprites/tinyspit_spore.spr"

// Sounds
#define SOUND_PET			"weapons/splauncher_pet.wav"
#define SOUND_AMMO			"weapons/spore_ammo.wav"
#define SOUND_FIRE			"weapons/splauncher_fire.wav"
#define SOUND_BOUNCE			"weapons/splauncher_bounce.wav"
#define SOUND_RELOAD			"weapons/splauncher_reload.wav"
#define SOUND_IMPACT			"weapons/splauncher_impact.wav"

// Animation
#define ANIM_EXTENSION			"rpg"

Credits:
  • Gearbox - for great mod Opposing Force.
  • Koshak - for model edit.

Video:

Changelog:
1.0
  • First release.
Note:
Do not use webcompiler aka "Get Plugin" button. Get Source and compile it manually.
Attached Thumbnails
Click image for larger version

Name:	op4_outpost0000.jpg
Views:	1267
Size:	49.3 KB
ID:	112149   Click image for larger version

Name:	op4_crossfire0000.jpg
Views:	1731
Size:	80.4 KB
ID:	112150  
Attached Files
File Type: zip resources.zip (397.2 KB, 1026 views)
File Type: sma Get Plugin or Get Source (wpn_sporelauncher.sma - 2290 views - 21.5 KB)
__________________

Vi Veri Veniversum Vivus Vici
Russian Half-Life and Adrenaline Gamer community
KORD_12.7 is offline
Send a message via ICQ to KORD_12.7
 



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 02:52.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode