Raised This Month: $100 Target: $400
 25% 

[HL] Spore Launcher


Post New Thread Reply   
 
Thread Tools Display Modes
Plugin Info:     Modification:   Half-Life        Category:   Gameplay        Approver:   ConnorMcLeod (74)
KORD_12.7
Senior Member
Join Date: Aug 2009
Location: Russia, Vladivostok
Old 11-14-2012 , 04:26   [HL] Spore Launcher
Reply With Quote #1

Spore Launcher [AGHL.ru link]
version 1.0
by KORD_12.7



Needed modules:

Description:
The Spore Launcher is an improvised biological weapon seen in Opposing Force. Used by Adrian Shephard during the Black Mesa Incident, it consists of a large amphibious alien specimen which is fed with clusters of Spore Fruit and then manipulated into forcefully expelling the spore clusters.

Settings:
Code:
// Weapon settings
#define WEAPON_NAME 			"weapon_sporelauncher"
#define WEAPON_SLOT			2
#define WEAPON_POSITION			4
#define WEAPON_PRIMARY_AMMO		"spores"
#define WEAPON_PRIMARY_AMMO_MAX		20
#define WEAPON_SECONDARY_AMMO		"" // NULL
#define WEAPON_SECONDARY_AMMO_MAX	-1
#define WEAPON_MAX_CLIP			5
#define WEAPON_DEFAULT_AMMO		5
#define WEAPON_FLAGS			0
#define WEAPON_WEIGHT			20

// Spore settings
#define SPORE_DAMAGE			65.0
#define SPORE_PLANT_SPREAD		0.3
#define SPORE_PLANT_VELOCITY		800.0
#define SPORE_BOUNCE_TIME		2.0
#define SPORE_BOUNCE_VELOCITY		800
#define SPORE_FLY_VELOCITY		1200

// Hud
#define WEAPON_HUD_TXT			"sprites/weapon_sporelauncher.txt"
#define WEAPON_HUD_SPR			"sprites/weapon_sporelauncher.spr"

// Ammobox
#define AMMOBOX_CLASSNAME		"ammo_spore"
#define AMMOBOX_GIVE_AMMO		1

// Models
#define MODEL_VIEW			"models/v_spore_launcher_hev.mdl"
#define MODEL_WORLD			"models/w_spore_launcher.mdl"
#define MODEL_PLAYER			"models/p_spore_launcher.mdl"
#define MODEL_SPORE			"models/spore.mdl"
#define MODEL_PLANT			"models/spore_ammo.mdl"

// Sprites
#define SPRITE_GLOW			"sprites/glow01.spr"
#define SPRITE_EXP_1			"sprites/spore_exp_01.spr"
#define SPRITE_EXP_2			"sprites/spore_exp_c_01.spr"
#define SPRITE_TINYSPIT			"sprites/tinyspit_spore.spr"

// Sounds
#define SOUND_PET			"weapons/splauncher_pet.wav"
#define SOUND_AMMO			"weapons/spore_ammo.wav"
#define SOUND_FIRE			"weapons/splauncher_fire.wav"
#define SOUND_BOUNCE			"weapons/splauncher_bounce.wav"
#define SOUND_RELOAD			"weapons/splauncher_reload.wav"
#define SOUND_IMPACT			"weapons/splauncher_impact.wav"

// Animation
#define ANIM_EXTENSION			"rpg"

Credits:
  • Gearbox - for great mod Opposing Force.
  • Koshak - for model edit.

Video:

Changelog:
1.0
  • First release.
Note:
Do not use webcompiler aka "Get Plugin" button. Get Source and compile it manually.
Attached Thumbnails
Click image for larger version

Name:	op4_outpost0000.jpg
Views:	724
Size:	49.3 KB
ID:	112149   Click image for larger version

Name:	op4_crossfire0000.jpg
Views:	1188
Size:	80.4 KB
ID:	112150  
Attached Files
File Type: zip resources.zip (397.2 KB, 675 views)
File Type: sma Get Plugin or Get Source (wpn_sporelauncher.sma - 1525 views - 21.5 KB)
__________________

Vi Veri Veniversum Vivus Vici
Russian Half-Life and Adrenaline Gamer community
KORD_12.7 is offline
Send a message via ICQ to KORD_12.7
Magnificent
BANNED
Join Date: Oct 2012
Old 11-15-2012 , 12:22   Re: [HL] Spore Launcher
Reply With Quote #2

Looks sick,

gj!
Magnificent is offline
alencore
Senior Member
Join Date: Oct 2011
Old 11-16-2012 , 07:32   Re: [HL] Spore Launcher
Reply With Quote #3

oh god i really hate this weapon LoL!
feels like I'm a fisherman when I use this weapon hehe.
gotta find a model replacement for it.
__________________
alencore is offline
claudiuhks
Yam Inside℠
Join Date: Jan 2010
Location: Living Randomly
Old 11-16-2012 , 12:47   Re: [HL] Spore Launcher
Reply With Quote #4

Don't know how it works with 32 players, but the idea is impressive.
Good job for taking your time doing this.
__________________
claudiuhks is offline
Send a message via MSN to claudiuhks Send a message via Yahoo to claudiuhks Send a message via Skype™ to claudiuhks
myusername
Senior Member
Join Date: Aug 2012
Old 12-14-2012 , 13:10   Re: [HL] Spore Launcher
Reply With Quote #5

Quote:
Welcome to the AMX Mod X 1.8.1-300 Compiler.
Copyright (c) 1997-2006 ITB CompuPhase, AMX Mod X Team

Error: Undefined symbol "Beam_SetFlags" on line 406
Error: Number of arguments does not match definition on line 406

2 Errors.
Could not locate output file C:\Documents and Settings\***\My Documents\wpn_grapple.amx (compile failed).
what is this? i have wpnmod, beam inc in my includes folder?
__________________
Rest in piece.
myusername is offline
NiHiLaNTh
Way Past Expiration
Join Date: May 2009
Location: Latvia
Old 12-14-2012 , 17:30   Re: [HL] Spore Launcher
Reply With Quote #6

are you asking us?
Yes, you need to put beams.inc inside include folder!
__________________

NiHiLaNTh is offline
Send a message via Skype™ to NiHiLaNTh
myusername
Senior Member
Join Date: Aug 2012
Old 12-15-2012 , 06:47   Re: [HL] Spore Launcher
Reply With Quote #7

no no i have the two includes in my includes folder, but cannot compile it. it gives me that error.
__________________
Rest in piece.
myusername is offline
Mr.Waffle
Senior Member
Join Date: Dec 2011
Old 12-15-2012 , 08:48   Re: [HL] Spore Launcher
Reply With Quote #8

work for cs 1.6 ? or only hl?
Mr.Waffle is offline
Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 12-15-2012 , 10:13   Re: [HL] Spore Launcher
Reply With Quote #9

What do you see in the title ?
__________________
Arkshine is offline
GordonFreeman (RU)
Veteran Member
Join Date: Jan 2010
Location: Uzbekistan
Old 12-16-2012 , 00:18   Re: [HL] Spore Launcher
Reply With Quote #10

grapple uses new version of beams.inc
you can found it here: http://aghl.ru/forum/download/file.php?id=1536
__________________
The functional way is the right way
GordonFreeman (RU) is offline
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 05:16.


Powered by vBulletin®
Copyright ©2000 - 2020, vBulletin Solutions, Inc.
Theme made by Freecode