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[HL] Spore Launcher


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Plugin Info:     Modification:   Half-Life        Category:   Gameplay        Approver:   ConnorMcLeod (74)
KORD_12.7
Senior Member
Join Date: Aug 2009
Location: Russia, Vladivostok
Old 11-14-2012 , 03:26   [HL] Spore Launcher
Reply With Quote #1

Spore Launcher [AGHL.ru link]
version 1.0
by KORD_12.7



Needed modules:

Description:
The Spore Launcher is an improvised biological weapon seen in Opposing Force. Used by Adrian Shephard during the Black Mesa Incident, it consists of a large amphibious alien specimen which is fed with clusters of Spore Fruit and then manipulated into forcefully expelling the spore clusters.

Settings:
Code:
// Weapon settings
#define WEAPON_NAME 			"weapon_sporelauncher"
#define WEAPON_SLOT			2
#define WEAPON_POSITION			4
#define WEAPON_PRIMARY_AMMO		"spores"
#define WEAPON_PRIMARY_AMMO_MAX		20
#define WEAPON_SECONDARY_AMMO		"" // NULL
#define WEAPON_SECONDARY_AMMO_MAX	-1
#define WEAPON_MAX_CLIP			5
#define WEAPON_DEFAULT_AMMO		5
#define WEAPON_FLAGS			0
#define WEAPON_WEIGHT			20

// Spore settings
#define SPORE_DAMAGE			65.0
#define SPORE_PLANT_SPREAD		0.3
#define SPORE_PLANT_VELOCITY		800.0
#define SPORE_BOUNCE_TIME		2.0
#define SPORE_BOUNCE_VELOCITY		800
#define SPORE_FLY_VELOCITY		1200

// Hud
#define WEAPON_HUD_TXT			"sprites/weapon_sporelauncher.txt"
#define WEAPON_HUD_SPR			"sprites/weapon_sporelauncher.spr"

// Ammobox
#define AMMOBOX_CLASSNAME		"ammo_spore"
#define AMMOBOX_GIVE_AMMO		1

// Models
#define MODEL_VIEW			"models/v_spore_launcher_hev.mdl"
#define MODEL_WORLD			"models/w_spore_launcher.mdl"
#define MODEL_PLAYER			"models/p_spore_launcher.mdl"
#define MODEL_SPORE			"models/spore.mdl"
#define MODEL_PLANT			"models/spore_ammo.mdl"

// Sprites
#define SPRITE_GLOW			"sprites/glow01.spr"
#define SPRITE_EXP_1			"sprites/spore_exp_01.spr"
#define SPRITE_EXP_2			"sprites/spore_exp_c_01.spr"
#define SPRITE_TINYSPIT			"sprites/tinyspit_spore.spr"

// Sounds
#define SOUND_PET			"weapons/splauncher_pet.wav"
#define SOUND_AMMO			"weapons/spore_ammo.wav"
#define SOUND_FIRE			"weapons/splauncher_fire.wav"
#define SOUND_BOUNCE			"weapons/splauncher_bounce.wav"
#define SOUND_RELOAD			"weapons/splauncher_reload.wav"
#define SOUND_IMPACT			"weapons/splauncher_impact.wav"

// Animation
#define ANIM_EXTENSION			"rpg"

Credits:
  • Gearbox - for great mod Opposing Force.
  • Koshak - for model edit.

Video:

Changelog:
1.0
  • First release.
Note:
Do not use webcompiler aka "Get Plugin" button. Get Source and compile it manually.
Attached Thumbnails
Click image for larger version

Name:	op4_outpost0000.jpg
Views:	1242
Size:	49.3 KB
ID:	112149   Click image for larger version

Name:	op4_crossfire0000.jpg
Views:	1703
Size:	80.4 KB
ID:	112150  
Attached Files
File Type: zip resources.zip (397.2 KB, 1017 views)
File Type: sma Get Plugin or Get Source (wpn_sporelauncher.sma - 2279 views - 21.5 KB)
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Magnificent
BANNED
Join Date: Oct 2012
Old 11-15-2012 , 11:22   Re: [HL] Spore Launcher
Reply With Quote #2

Looks sick,

gj!
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alencore
Senior Member
Join Date: Oct 2011
Old 11-16-2012 , 06:32   Re: [HL] Spore Launcher
Reply With Quote #3

oh god i really hate this weapon LoL!
feels like I'm a fisherman when I use this weapon hehe.
gotta find a model replacement for it.
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claudiuhks
Yam Inside®™℠
Join Date: Jan 2010
Location: Living Randomly
Old 11-16-2012 , 11:47   Re: [HL] Spore Launcher
Reply With Quote #4

Don't know how it works with 32 players, but the idea is impressive.
Good job for taking your time doing this.
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myusername
Senior Member
Join Date: Aug 2012
Old 12-14-2012 , 12:10   Re: [HL] Spore Launcher
Reply With Quote #5

Quote:
Welcome to the AMX Mod X 1.8.1-300 Compiler.
Copyright (c) 1997-2006 ITB CompuPhase, AMX Mod X Team

Error: Undefined symbol "Beam_SetFlags" on line 406
Error: Number of arguments does not match definition on line 406

2 Errors.
Could not locate output file C:\Documents and Settings\***\My Documents\wpn_grapple.amx (compile failed).
what is this? i have wpnmod, beam inc in my includes folder?
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NiHiLaNTh
Way Past Expiration
Join Date: May 2009
Location: Latvia
Old 12-14-2012 , 16:30   Re: [HL] Spore Launcher
Reply With Quote #6

are you asking us?
Yes, you need to put beams.inc inside include folder!
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myusername
Senior Member
Join Date: Aug 2012
Old 12-15-2012 , 05:47   Re: [HL] Spore Launcher
Reply With Quote #7

no no i have the two includes in my includes folder, but cannot compile it. it gives me that error.
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Mr.Waffle
Senior Member
Join Date: Dec 2011
Old 12-15-2012 , 07:48   Re: [HL] Spore Launcher
Reply With Quote #8

work for cs 1.6 ? or only hl?
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 12-15-2012 , 09:13   Re: [HL] Spore Launcher
Reply With Quote #9

What do you see in the title ?
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GordonFreeman (RU)
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Join Date: Jan 2010
Location: Uzbekistan
Old 12-15-2012 , 23:18   Re: [HL] Spore Launcher
Reply With Quote #10

grapple uses new version of beams.inc
you can found it here: http://aghl.ru/forum/download/file.php?id=1536
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