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TF2Classic


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snowyiet
Member
Join Date: Jan 2010
Old 06-24-2010 , 22:11   Re: TF2Classic
Reply With Quote #111

Quote:
Originally Posted by clad View Post
I myself would like to see this working, as it is time for a more modern version than tf2nades.
tf2nades is stable , but lacks the closeness of the tfc style.

With TF2Classic i really like the concs, and the ability to customize them so nicely.
Alot of the other features with the plugin are also nice, such as the medics needles being infectious. The list goes on.
There is a working TF2Classic server. Look for TF2 Classic as the game type, near Zombie Fortress in the server list.
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CrancK
Senior Member
Join Date: Jan 2009
Location: Netherlands
Old 06-25-2010 , 14:35   Re: TF2Classic
Reply With Quote #112

well, ehm.... since i'm pretty damn lazy + perfectionistic, this is taking way way too long, and i'm making you people wait for something that essentially works, yet is not "perfected" yet.

Thus what i'll do, is place the unfinished plugins here if anyone wants them.
I might update them (and if gamebreaking bugs appear i will do something about it (probably)) but being who i am, don't count on anything

Also, as stated, these are not finished plugins (though it's way better optimized then tf2classic (still not too great though))
but they should work, albeit with probably some error messages showing up in console

ehm, ye well... that being said...

firstly, the nades plugin, which has mostly all the functions that were in tf2classic for nades, slightly different method of doing damage and conc blasts, and a way better method of doing handheld nade jumps, the default values ive put for everything may not be what you like, so check into that
i've also uploaded a cfg file with all the cvars in it so you don't have to check the sp and ehhh.... ye... thats all i can think of for now for this
(ohw also, ehm... theres a smoke nade for scouts)

secondly a fov plugin, and thats also all it can do. change fov (this one might actually work perfectly, since its so simple )

thirdly a plugin for armor which is nearly the same as the armor stuff in tf2classic, with an addition in that dispensers give armor (its slightly bugged in that it already gives armor before the dispenser is finished though :S, but its optional, so you can turn it off )(also, tf2classic had engis being able to hit other ppl to give armor, thats not in this version)

and as for the bunnyhop and other stuff that was in tf2classic... ehm...
let's see:

infection: yet to do
rocket/pipe changes: working but definitly not finished yet (as in, not working as intended)
bunnyhop: well, i've actually have like 5-6 different versions of it, and i'm not satisfied with any of them :S
caltrops/bags/Demo Big bang thingy + any other things that would require models/sprites/whatever: not gonna happen unless someone likes to make them for me, or knows how to hack the ones i already have, and increase the size (because i actually do have the models, it's just that they're dwarf-sized :S)
Engi dispenser exploding: yet to do


ohw ye... !!VERY IMPORTANT!!
You need the SDKHooks Extension for these plugins to work
(well, not the fov one)



so ye... have fun with it
Attached Files
File Type: sp Get Plugin or Get Source (tf2renade.sp - 615 views - 99.8 KB)
File Type: smx tf2renade.smx (41.5 KB, 302 views)
File Type: smx fov.smx (3.0 KB, 269 views)
File Type: smx tf2armor.smx (12.6 KB, 268 views)
File Type: sp Get Plugin or Get Source (fov.sp - 514 views - 2.0 KB)
File Type: sp Get Plugin or Get Source (tf2armor.sp - 479 views - 17.8 KB)
File Type: cfg AllCvar.cfg (5.2 KB, 319 views)
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Chuckb218
New Member
Join Date: Jul 2011
Old 07-28-2011 , 22:25   Re: TF2Classic
Reply With Quote #113

I know this topic is pretty old, But im curious if there is anyway to get the EMP in the grenade plugin to do damage.
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Vox Dei
Junior Member
Join Date: Sep 2011
Location: Chattanooga, TN
Old 09-18-2011 , 19:07   Re: TF2Classic
Reply With Quote #114

Did anyone get the armor plugin to work recently?

When you change nade timer the whole thing goes wacky, throwin infinite amount of duds.. but other than that... great plugins..
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Vox Dei
Junior Member
Join Date: Sep 2011
Location: Chattanooga, TN
Old 09-19-2011 , 14:34   Re: TF2Classic
Reply With Quote #115

Has anyone found a way to change the armed time without the plugin spazzing out?
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clad
Senior Member
Join Date: Oct 2006
Old 09-29-2011 , 23:53   Re: TF2Classic
Reply With Quote #116

CrancK, would you mind looking into this issue plz ?
or if he will not, would someone that knows how ?

compiled with newest SH
This is the error from the logs on the nade plugin.

Code:
L 09/29/2011 - 23:42:57: SourceMod error session started
L 09/29/2011 - 23:42:57: Info (map "ctf_2fort") (file "errors_20110929.log")
L 09/29/2011 - 23:42:57: [SM] Native "ReadDirEntry" reported: Invalid file handle 0 (error 4)
L 09/29/2011 - 23:42:57: [SM] Displaying call stack trace for plugin "tf2renade.smx":
L 09/29/2011 - 23:42:57: [SM]   [0]  Line 2487, tf2renade.sp::AddFolderToDownloadTable()
L 09/29/2011 - 23:42:57: [SM]   [1]  Line 2309, tf2renade.sp::PrecacheNadeModels()
L 09/29/2011 - 23:42:57: [SM]   [2]  Line 350, tf2renade.sp::OnMapStart()
L 09/29/2011 - 23:47:02: [SM] Native "GetEntPropVector" reported: Property "m_vecOrigin" not found (entity 36/instanced_scripted_scene)
L 09/29/2011 - 23:47:02: [SM] Displaying call stack trace for plugin "tf2renade.smx":
L 09/29/2011 - 23:47:02: [SM]   [0]  Line 2386, tf2renade.sp::AttachParticle()
L 09/29/2011 - 23:47:02: [SM]   [1]  Line 1083, tf2renade.sp::ThrowNade()
L 09/29/2011 - 23:47:02: [SM]   [2]  Line 819, tf2renade.sp::Command_UnNade2()
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nergal
Veteran Member
Join Date: Apr 2012
Old 07-28-2012 , 14:06   Re: TF2Classic
Reply With Quote #117

hey crancK, the armor plugin that i use on my server makes dead ringers spies die in one hit even when they have full health and armor :/
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nergal
Veteran Member
Join Date: Apr 2012
Old 07-29-2012 , 10:52   Re: TF2Classic
Reply With Quote #118

Also, i was wondering, how did u add trails to the grenades?
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ktraintfc
Junior Member
Join Date: Nov 2020
Old 04-13-2021 , 12:10   Re: TF2Classic
Reply With Quote #119

I know it's frowned upon to necro, but here is my version of TF2Classic, removed dhacks dependency, fixed compilation errors, etc

It has NOT been updated to newdecl

Let me know if you find any problems...I have 3 months before I go back to work so I am bored...
Attached Files
File Type: sp Get Plugin or Get Source (TF2Classic.sp - 166 views - 187.2 KB)
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