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[L4D2] Disconnecting all players in change map


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Bacardi
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Join Date: Jan 2010
Location: mom's basement
Old 03-22-2010 , 15:43   Re: [L4D2] Disconnecting all players in change map
Reply With Quote #21

SilentBr what OS you have ? Windows or Linux ??

Quote:
Originally Posted by SilentBr View Post
Hi

Sorry, I got the wrong file error, i removed that plugin L4D_giftsandpoints some weeks ago. Then the correct file error I update in this post.

Thanks for your help.
SilentBr in that error_xx.log you fail run SDKTools
Code:
L 03/19/2010 - 02:31:28: [SM] Unable to load extension "sdktools.ext": Could not find interface: IGameConfigManager
meta list show what plugins installed
sm exts list show what extension plugins running
Make sure you have newest MMS 1.8.0 and stable SM 1.3.1
Check you have addons/sourcemod/extensions/sdktools.ext.2.l4d2.so

You are using snapshot SM 1.4.0 and I don't know maybe it not stady...


*edit
MasterMe about post #15 you have not installed D-fens...
one of those [x] <NOFILE> is addons/metamod/D-FENS.vdf file what you have not edit right !! Metamod fail load that !
Open it with Notepad or other text editor that D-FENS.vdf.
Should look like this ?
Code:
"Metamod Plugin"
{
    "alias"        "D-FENS"
    "file"        "addons/D-FENS/bin/D-FENS-l4d2-mm18"
}
other <NOFILE> is maybe that server_security_tools... i don't know you can chek yourself.
Look log files example: ...l4d2/logs/l0323017.txt
you can find meta commands what fail load plugin
Code:
L 03/23/2010 - 15:45:32: [META] Failed to load plugin addons/D-FENS/bin/must select correct binary: File not found: E:\srcds\counter-strike source\cstrike\addons\D-FENS\bin\must select correct binary.dll

Last edited by Bacardi; 03-23-2010 at 10:01.
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MasterMe
Member
Join Date: Mar 2010
Location: Netherlands
Old 03-23-2010 , 11:25   Re: [L4D2] Disconnecting all players in change map
Reply With Quote #22

Quote:
Originally Posted by Bacardi View Post
MasterMe about post #15 you have not installed D-fens...
one of those [x] <NOFILE> is addons/metamod/D-FENS.vdf file what you have not edit right !! Metamod fail load that !
Open it with Notepad or other text editor that D-FENS.vdf.
Should look like this ?
Code:
"Metamod Plugin"
{
    "alias"        "D-FENS"
    "file"        "addons/D-FENS/bin/D-FENS-l4d2-mm18"
}
other <NOFILE> is maybe that server_security_tools... i don't know you can chek yourself.
Look log files example: ...l4d2/logs/l0323017.txt
you can find meta commands what fail load plugin
Code:
L 03/23/2010 - 15:45:32: [META] Failed to load plugin addons/D-FENS/bin/must select correct binary: File not found: E:\srcds\counter-strike source\cstrike\addons\D-FENS\bin\must select correct binary.dll
Bah! I didn't know that you needed to edit the D-Fens VDF file, thanks for that!
Also, 'dosattacfix' / 'DAF' also was a faulty .VDF, and inside the readme which was hidden very good, I found that it is for Team Fortress 2.

I also found that the problem of changing the map was FMC (Force Mission Changer), it always does it when there is a all-bot-team and sometimes just randomly.

Does anyone has something that simply remove the rematch vote, or changes map before the vote can end, also a auto-vote-yes plugin would be nice.

In the meantime, I heard some people say that FMC is causing this with SM 1.4-DEV only, I'll get a stable (1.3) version to test it...
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Bacardi
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Join Date: Jan 2010
Location: mom's basement
Old 03-23-2010 , 12:00   Re: [L4D2] Disconnecting all players in change map
Reply With Quote #23

good to know
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troop5
Member
Join Date: Dec 2009
Old 03-23-2010 , 22:01   Re: [L4D2] Disconnecting all players in change map
Reply With Quote #24

Quote:
Originally Posted by MasterMe View Post

A link to the thread or site or whatever it is hosted on would be usefull...
Searched on:

- l4d_nextcampaign.
- Author 'Jonny' with not-exact name.
- Both at the same time.
- All the searches, but on google.

No results.
Try here - http://forums.alliedmods.net/showpos...6&postcount=15
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MasterMe
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Join Date: Mar 2010
Location: Netherlands
Old 03-24-2010 , 04:18   Re: [L4D2] Disconnecting all players in change map
Reply With Quote #25

Quote:
Originally Posted by troop5 View Post
I'm still testing SM 1.3, since they say FMC shouldn't crash with it...
And sadly, that plugin doesn't work on Versus. :O
Still thanks for your help.

-MasterMe
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MasterMe
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Old 03-24-2010 , 05:15   Re: [L4D2] Disconnecting all players in change map
Reply With Quote #26

Ok, using the stable SM 1.3 FMC still does this, but...
This time it was different, instead of going back go c1m1_hotel it went to the next map (c2m2_fairgrounds -> c2m3_coaster) yet everyone was kicked out (with no message).

So using a stable SM doesn't work...
Any ideas?

EDIT: I'm gonna try to edit the txt to not only FMC from c1m4_atrium -> c2m1_highway, c2m5_concert -> c3m1_plankcountry etc, but for each map:
c1m1_hotel -> c1m2_streets -> c1m3_mall -> c1m4_atrium etc.

-MasterMe
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Last edited by MasterMe; 03-24-2010 at 05:17. Reason: see EDIT:...
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MasterMe
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Location: Netherlands
Old 03-24-2010 , 12:03   Re: [L4D2] Disconnecting all players in change map
Reply With Quote #27

My FMC 'sm_l4dvs_mapchanger.txt' and 'sm_l4dco_mapchanger.txt' :

Code:
"ForceMissionChangerSettings"
{
"c1m4_atrium"
{
"next mission map" "c2m1_highway"
"next mission name" "Dark Carnival"
}
"c2m5_concert"
{
"next mission map" "c3m1_plankcountry"
"next mission name" "Swamp Fever"
} 
"c3m4_plantation"
{
"next mission map" "c4m1_milltown_a"
"next mission name" "Hard Rain"
}
"c4m5_milltown_escape"
{
"next mission map" "c5m1_waterfront"
"next mission name" "The Parish"
}
"c5m5_bridge"
{
"next mission map" "c1m1_hotel"
"next mission name" "Dead Center"
}
Is there anything wrong with this?

-MasterMe
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Bacardi
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Join Date: Jan 2010
Location: mom's basement
Old 03-24-2010 , 17:09   Re: [L4D2] Disconnecting all players in change map
Reply With Quote #28

yes it have...
it should always have every "" and {}
It's better use notepad++ to get this more clear
Code:
"ForceMissionChangerSettings"
{
    "c1m4_atrium"
    {
        "next mission map" "c2m1_highway"
        "next mission name" "Dark Carnival"
    }
    "c2m5_concert"
    {
        "next mission map" "c3m1_plankcountry"
        "next mission name" "Swamp Fever"
    } 
    "c3m4_plantation"
    {
        "next mission map" "c4m1_milltown_a"
        "next mission name" "Hard Rain"
    }
    "c4m5_milltown_escape"
    {
        "next mission map" "c5m1_waterfront"
        "next mission name" "The Parish"
    }
    "c5m5_bridge"
    {
        "next mission map" "c1m1_hotel"
        "next mission name" "Dead Center"
    }
}
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MasterMe
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Join Date: Mar 2010
Location: Netherlands
Old 03-25-2010 , 07:22   Re: [L4D2] Disconnecting all players in change map
Reply With Quote #29

Quote:
Originally Posted by Bacardi View Post
It's better use notepad++ to get this more clear
I don't use notepad++, I mainly use PawnStudio. ;)

Thanks for the info, updating the text files.
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Last edited by MasterMe; 03-25-2010 at 13:55. Reason: I use PawnStudio instead of EditPlus now
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MasterMe
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Location: Netherlands
Old 03-27-2010 , 15:21   Re: [L4D2] Disconnecting all players in change map
Reply With Quote #30

Cool, I found that someone edited FMC to work with L4D2, also updated my FMC data file and SM 1.3, no crashes, everything works very good now!

I don't have the source of the SMX file, but if you go to the FMC thread, 'Search this thread' -> 'L4D2' ;)
I know posting only SMX isn't allowed... but I use it myself, works great.
*download at own risk, altough it works great... xD*

-MasterMe
Attached Files
File Type: smx l4d2_fmc.smx (8.1 KB, 158 views)
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