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[L4D2] Realism Penetration Fix (v1.3 bugfix, 2014 Oct 5)


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MasterMe
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Join Date: Mar 2010
Location: Netherlands
Old 10-03-2020 , 11:27   Re: [L4D2] Realism Penetration Fix (v1.3 bugfix, 2014 Oct 5)
Reply With Quote #21

Realism Penetration Fix, extra cvar for Scout and AWP

I have modified the updated plugin posted by BloodyBlade above to add additional cvar for Scout and AWP sniper rifles. By default both Scout and AWP have full penetration bonus (1 shot kill). I feel like they are useless without this change because their fire speed is very very slow compared to the hunting rifle and military sniper rifle.

New cvars are:
  • sm_realismpenfix_buffsniper_awp (default 2: full penetration bonus)
  • sm_realismpenfix_buffsniper_scout (default 2: full penetration bonus)
  • sm_realismpenfix_sniperlimit_awp (default 0: feature disabled, no limit)
  • sm_realismpenfix_sniperlimit_scout (default 0: feature disabled, no limit)

Consider deleting your current cfg/sourcemod/l4d2_realismpenfix.cfg to generate a new one with the additional cvars.
Attached Files
File Type: sp Get Plugin or Get Source (l4d2_realismpenfix_1.3_CSSniper_morecvar.sp - 406 views - 16.0 KB)
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SEGA EMPRESS ERIS
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Join Date: Sep 2010
Location: THE-MILKY-WAY-GALAXY
Old 01-31-2021 , 20:08   Re: [L4D2] Realism Penetration Fix (v1.3 bugfix, 2014 Oct 5)
Reply With Quote #22

With this plugin enabled and putting the realism factors on coop also make explosive rounds for military sniper take 3 shots to kill common infected as opposed to 1. is this intended for explosive rounds with realism factors in coop? or was that always 1 hit kill in realism unless it has no special rounds in which case its 3 shots to kill a common infected?
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Last edited by SEGA EMPRESS ERIS; 01-31-2021 at 20:09.
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