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Join Date: Dec 2009
Location: UK
Old 05-22-2011 , 13:23   Re: [TF2] VS Saxton Hale Mode
#981

Quote:
Originally Posted by snelvuur View Post
What class limiter are you guys using? I had the tf2maxclass one running, but it doesn't seem to limit the classes anymore for me. Thanks.
I'm using this one: http://forums.alliedmods.net/showthread.php?t=73104 works perfectly, here's my config:
Code:
sm_classrestrict_enabled 1
sm_classrestrict_immunity 1
sm_classrestrict_flags b
sm_classrestrict_blu_demomen -1
sm_classrestrict_blu_engineers 3
sm_classrestrict_blu_heavies -1
sm_classrestrict_blu_medics -1
sm_classrestrict_blu_pyros 3
sm_classrestrict_blu_scouts 4
sm_classrestrict_blu_snipers -1
sm_classrestrict_blu_soldiers -1
sm_classrestrict_blu_spies 3
sm_classrestrict_red_demomen -1
sm_classrestrict_red_engineers 3
sm_classrestrict_red_heavies -1
sm_classrestrict_red_medics -1
sm_classrestrict_red_pyros 3
sm_classrestrict_red_scouts 4
sm_classrestrict_red_snipers -1
sm_classrestrict_red_soldiers -1
sm_classrestrict_red_spies 3
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snelvuur
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Join Date: Jun 2008
Location: Netherlands
Old 05-22-2011 , 14:09   Re: [TF2] VS Saxton Hale Mode
#982

Yeah, we used to have that one but the tf2maxclass had more options, so its easier to do for isntance, between 1 and 10 people limit to xx, including maps too.

btw, it does work normal tf2maxclass on our other servers, must be a config error on our side i think.
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Last edited by snelvuur; 05-22-2011 at 14:27.
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Drixevel
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Join Date: Sep 2009
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Old 05-23-2011 , 11:47   Re: [TF2] VS Saxton Hale Mode
#983

Well besides the few crashes i get once a day, this plugin works the way it's supposed too. Cap Point works the way it's supposed too and everything is perfect so i have no idea why it crashes. Can't wait for the upcoming update, staying posted.
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snelvuur
Veteran Member
Join Date: Jun 2008
Location: Netherlands
Old 05-23-2011 , 11:53   Re: [TF2] VS Saxton Hale Mode
#984

i did see some crashes, but after checking the dumps via asherkins page it was related to replays.
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Drixevel
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Old 05-23-2011 , 11:55   Re: [TF2] VS Saxton Hale Mode
#985

well that error still arises on server start where replay shows up to give some love on the battlefield but doesn't move so that might be it. After a map change, he disappears and replays work normal but eh.
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nineteeneleven
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Join Date: Nov 2010
Old 05-23-2011 , 22:35   Re: [TF2] VS Saxton Hale Mode
#986

plugin failed to compile....
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Cookies.net
Senior Member
Join Date: Jan 2011
Old 05-24-2011 , 01:48   Re: [TF2] VS Saxton Hale Mode
#987

Quote:
Originally Posted by nineteeneleven View Post
plugin failed to compile....
I guess you're trying to compile it yourself, so all I can say is, it's a problem at your end.
Don't forget you need the includes from sdkhooks, tf2items and you also need the colors include found here
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nineteeneleven
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Join Date: Nov 2010
Old 05-24-2011 , 11:11   Re: [TF2] VS Saxton Hale Mode
#988

Quote:
Originally Posted by Cookies.net View Post
I guess you're trying to compile it yourself, so all I can say is, it's a problem at your end.
Don't forget you need the includes from sdkhooks, tf2items and you also need the colors include found here
ahhhh ok thankyou, i just uploaded the.sp file though SM's built in compiler, i guess ill have to figure out how to add the includes.

thankyou
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Unreal1
AlliedModders Donor
Join Date: Dec 2010
Old 05-24-2011 , 12:33   Re: [TF2] VS Saxton Hale Mode
#989

place the .inc files on the include folder and you should be fine.
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Drixevel
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Old 05-25-2011 , 12:06   Re: [TF2] VS Saxton Hale Mode
#990

Why do you need to compile anyways? It's already compiled unless you're trying to change certain things around in the coding.
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