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VSH VSH, old thread (v1.42) - Information/etc.


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hamza47sohail
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Join Date: Jan 2014
Old 03-28-2014 , 15:21   Re: VS Saxton Hale Mode, main thread (current v1.42)
#4221

Quote:
Originally Posted by nergal View Post
VSH is alot more stable though; besides, all VSH needs is some rewriting and it'll be as good as new.
I disagree with your fact that VSH is more stable.
FF2 stability issues have been fixed since 1.07
We are know at 1.9.2 and 2.0 is being worked on by Wliu.

Quote:
Originally Posted by Blitz1337 View Post
Hello,

I have the problem that since I installed vsh on my new Server the uber isnt working for medic. He only gets crits and 150% but the uber is missing. This is not the first time I'm installing vsh. I have done everything like last time. It would be kind if someone helps me c:
Yes. VSH is broken at the moment.
I highly suggest you use FF2 1.9.2

Last edited by hamza47sohail; 03-28-2014 at 15:22.
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Blitz1337
Junior Member
Join Date: Feb 2014
Location: Germany
Old 03-28-2014 , 15:45   Re: VS Saxton Hale Mode, main thread (current v1.42)
#4222

Quote:
Originally Posted by hamza47sohail View Post
I disagree with your fact that VSH is more stable.
FF2 stability issues have been fixed since 1.07
We are know at 1.9.2 and 2.0 is being worked on by Wliu.



Yes. VSH is broken at the moment.
I highly suggest you use FF2 1.9.2
Thanks! so well gotta reinstall the server again :c
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BBG_Theory
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Location: NC USA
Old 03-28-2014 , 20:00   Re: VS Saxton Hale Mode, main thread (current v1.42)
#4223

what do you mean vsh is broken at the moment? what is broken about it?
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WildCard65
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Join Date: Aug 2013
Location: Canada
Old 03-28-2014 , 20:09   Re: VS Saxton Hale Mode, main thread (current v1.42)
#4224

Last time this thread was editted was in 2013: 11-06-13
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MasterOfTheXP
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Join Date: Aug 2011
Location: Cloudbank
Old 03-28-2014 , 20:12   Re: VS Saxton Hale Mode, main thread (current v1.42)
#4225

VSH has been working fine for me in my small-scale tests with friends. The only problem I've seen has been that Demoman bosses (HHH Jr., Easter Bunny) for some reason still have their Demo shields if they have them equipped in their loadouts, but that's probably just a problem on my end.
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Wliu
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Join Date: Apr 2013
Old 03-28-2014 , 20:33   Re: VS Saxton Hale Mode, main thread (current v1.42)
#4226

Quote:
Originally Posted by MasterOfTheXP View Post
VSH has been working fine for me in my small-scale tests with friends. The only problem I've seen has been that Demoman bosses (HHH Jr., Easter Bunny) for some reason still have their Demo shields if they have them equipped in their loadouts, but that's probably just a problem on my end.
Broken wearable removal probably?
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nergal
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Join Date: Apr 2012
Old 03-28-2014 , 21:39   Re: VS Saxton Hale Mode, main thread (current v1.42)
#4227

Quote:
Originally Posted by MasterOfTheXP View Post
VSH has been working fine for me in my small-scale tests with friends. The only problem I've seen has been that Demoman bosses (HHH Jr., Easter Bunny) for some reason still have their Demo shields if they have them equipped in their loadouts, but that's probably just a problem on my end.
Yea im getting the same issue, the only thing I can deduce is that it's probably the wearables SDK call? I'm not 100% but I'm kinda feeling that that is what seems to be causing it.

again not 100%.
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MasterOfTheXP
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Old 03-28-2014 , 22:33   Re: VS Saxton Hale Mode, main thread (current v1.42)
#4228

I thought the RemoveWearable issue only happened to custom-applied items with associated wearables (like Vaccinator, Buff Banner)...does the first-round-no-shield bug for Demomen (non-bosses) still happen? If not, that might be why...just a guess.
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FlaminSarge
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Join Date: Jul 2010
Old 03-28-2014 , 23:59   Re: VS Saxton Hale Mode, main thread (current v1.42)
#4229

Quote:
Originally Posted by nergal View Post
VSH is alot more stable though; besides, all VSH needs is some rewriting and it'll be as good as new.
Understatement of the century.

I'll see if I ever ever ever get time to do a rewrite. Things still working here, except for a few minor bugs that I think are just because I haven't even updated to 1.42 on my own server. Ah well.
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nergal
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Join Date: Apr 2012
Old 03-29-2014 , 00:07   Re: VS Saxton Hale Mode, main thread (current v1.42)
#4230

Quote:
Originally Posted by FlaminSarge View Post
Understatement of the century.

I'll see if I ever ever ever get time to do a rewrite. Things still working here, except for a few minor bugs that I think are just because I haven't even updated to 1.42 on my own server. Ah well.
ahhhh don't sweat it Sarge, If necessary, I can try to do some rewrite of the saxton hale while away from school.

I was also thinking of implementing some features from FF2 to VSH such as the 2 minute round timer for the last red player alive. Also was wondering about hardcoding my VSH Set Boss code as well?
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Last edited by nergal; 03-29-2014 at 00:07.
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