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VSH VSH, old thread (v1.42) - Information/etc.


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Newbie1992
Senior Member
Join Date: Jan 2013
Location: Germany
Old 01-23-2014 , 13:59   Re: VS Saxton Hale Mode, main thread (current v1.42)
#4151

Hello guys,

I got some 'hopefully' simple questions about the saxton hale plugin.

* How i can change the Collision Group for the (hhh) on teleport to prevent stuck in enemies?
* Is there a reason, why the plugin changed mp_teams_unbalance_limit every time to "0" in my server.cfg is this "1" Because? I blocked the kill and explode command to prevent selfkill as hale but with team switch you can kill yourself too

And i used this in my server.cfg
Quote:
mp_idledealmethod "1"
mp_idlemaxtime "6"
* But afk player get kicked after 1-2 minutes my server runs only vsh_ maps. Is this a bug?

*** REALLY SRY FOR THAT ENGLISH ***
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nergal
Veteran Member
Join Date: Apr 2012
Old 01-25-2014 , 22:51   Re: VS Saxton Hale Mode, main thread (current v1.42)
#4152

sorry for the off topic; has anyone seen this?

The Vicious Cycle of Saxton Hale
https://www.youtube.com/watch?v=rqlrRocu9O0
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Last edited by nergal; 01-25-2014 at 22:52.
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Chdata
Veteran Member
Join Date: Aug 2012
Location: Computer Chair, Illinois
Old 01-30-2014 , 04:13   Re: VS Saxton Hale Mode, main thread (current v1.42)
#4153

You forgot the part where I solo Hale as every class in a row.
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xSpeced
AlliedModders Donor
Join Date: Aug 2013
Old 02-02-2014 , 16:09   Re: VS Saxton Hale Mode, main thread (current v1.42)
#4154

Quick fix for the festive eyelander and festive crusader crossbow
F eyelander does get heads now
F xbow gets crits and stats just like the normal one
Attached Files
File Type: smx saxtonhale.smx (97.5 KB, 82 views)
File Type: sp Get Plugin or Get Source (saxtonhale.sp - 82 views - 225.9 KB)

Last edited by xSpeced; 02-02-2014 at 16:13. Reason: fixing something
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Newbie1992
Senior Member
Join Date: Jan 2013
Location: Germany
Old 02-04-2014 , 08:43   Re: VS Saxton Hale Mode, main thread (current v1.42)
#4155

Hello guys, i'll found a new strange bug in vsh ...

When you start as Demo in the warmup time (countdown 5, 4, 3, 2, 1), and when you switch to any other class than like spy or sniper.

NOTE: Only sometimes !!!

The demo shield will not removed really strange, and the spy can hold it and will get no damage by one hit.



Any Idea? Thanks!
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Last edited by Newbie1992; 02-04-2014 at 08:44.
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nergal
Veteran Member
Join Date: Apr 2012
Old 02-09-2014 , 12:28   Re: VS Saxton Hale Mode, main thread (current v1.42)
#4156

Why is it that when I try to replace the ammokit models, the server crashes with no free edicts error?

PHP Code:
    while ((ent FindEntityByClassname2(ent"item_healthkit_full")) != -1)
    {
        
GetEntPropVector(entProp_Send"m_vecOrigin"pos);
        
AcceptEntityInput(ent"Kill");
        new 
ent3 CreateEntityByName("item_healthkit_medium");
        
//DispatchKeyValue(ent3, "powerup_model", MedHealthMDL);
        
TeleportEntity(ent3posNULL_VECTORNULL_VECTOR);
        
DispatchSpawn(ent3);
        
foundHealth true;
    } 
I didn't change any part of the code accept adding DispatchKeyValue with the model path.
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Last edited by nergal; 02-09-2014 at 12:28.
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Chdata
Veteran Member
Join Date: Aug 2012
Location: Computer Chair, Illinois
Old 02-09-2014 , 15:33   Re: VS Saxton Hale Mode, main thread (current v1.42)
#4157

idk if it means anything, but look at how eggs are spawned for bunny

He attaches the model to it instead of setting the model to it
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x6herbius
Senior Member
Join Date: May 2011
Location: West Sussex, UK
Old 02-09-2014 , 15:38   Re: VS Saxton Hale Mode, main thread (current v1.42)
#4158

Do you know on which line specifically you run out of edicts (I'm assuming CreateEntityByName or DispatchSpawn)? Or how many you manage to successfully replace before it crashes?
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darkboy245
Senior Member
Join Date: Feb 2014
Old 02-12-2014 , 13:57   Re: VS Saxton Hale Mode, main thread (current v1.42)
#4159

I got this error spamming the console and much more .WMA sounds:
Quote:
Failed to load sound "saxton_hale\saxton_hale_responce_jump2.w av", file probably missing from disk/repository
Failed to load sound "saxton_hale\saxton_hale_responce_jump2.w av", file probably missing from disk/repository
Failed to load sound "saxton_hale\saxton_hale_responce_jump2.w av", file probably missing from disk/repository
Failed to load sound "saxton_hale\saxton_hale_responce_jump2.w av", file probably missing from disk/repository
Failed to load sound "saxton_hale\saxton_hale_responce_win1.wa v", file probably missing from disk/repository
Hale/HHHH/CBS/Vagineer sounds don't work properly on my server.
Can someone help?
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WildCard65
Veteran Member
Join Date: Aug 2013
Location: Canada
Old 02-12-2014 , 13:58   Re: VS Saxton Hale Mode, main thread (current v1.42)
#4160

For the console spam, you go a space in the .wav part(".wa v" change it to ".wav")
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