Raised This Month: $12 Target: $400
 3% 

VSH VSH, old thread (v1.42) - Information/etc.


Post New Thread Closed Thread   
 
Thread Tools Display Modes
Drixevel
AlliedModders Donor
Join Date: Sep 2009
Location: Somewhere headbangin'
Old 05-19-2013 , 13:54   Re: VS Saxton Hale Mode, main thread (current v1.42)
#3881

Quote:
Originally Posted by josko View Post
Hey there,

I'm using multiplay gameservers and the support claims that they installed the saxton hale plugin correctly ( Saxton Hale 1.42 )but yet the plugin is failing to load correctly with the following errors:

L 05/14/2013 - 22:28:07: [SM] Plugin encountered error 25: Call was aborted
L 05/14/2013 - 22:28:07: [SM] Native "SetFailState" reported: [VSH] Failed to initialize call to CTFAmmoPack::SetInitialVelocity
L 05/14/2013 - 22:28:07: [SM] Displaying call stack trace for plugin "optional\saxtonhale.smx":
L 05/14/2013 - 22:28:07: [SM] [0] Line 498, C:\sourcemod\saxtonhale.sp::InitGamedata()
L 05/14/2013 - 22:28:07: [SM] [1] Line 511, C:\sourcemod\saxtonhale.sp::OnPluginStart()
[SM] Loaded plugin optional\saxtonhale.smx successfully.



I hope someone can help
Download 'saxtonhale.txt' from the 1st post and place it in the 'gamedata' folder.
Drixevel is offline
Cerise
Senior Member
Join Date: Jun 2009
Location: debug_backtrace()
Old 05-21-2013 , 14:59   Re: VS Saxton Hale Mode, main thread (current v1.42)
#3882

Nevermind,

I opened my own topic to let this one clearer.
__________________

Last edited by Cerise; 05-27-2013 at 08:25. Reason: asdasd
Cerise is offline
snelvuur
Veteran Member
Join Date: Jun 2008
Location: Netherlands
Old 05-29-2013 , 03:17   Re: VS Saxton Hale Mode, main thread (current v1.42)
#3883

If you get issues with downloading some bosses (hhh/cbs) when your using a multiple server installation based on 1 install or for any reason, you can find the parts where it says:

if (FileExists(s, true)) AddFileToDownloadsTable(s);

And change that to:

AddFileToDownloadsTable(s);

Basicly the way tf2 looks for the files or the plugin cant really tell correctly where the files are. This way it just tells the server to offer these files to the client without checking them on the filesystem.

In my case i had a custom/tf/saxton/models/etc folder, i dont know if other people have some issues with this too (you can test your server by just deleting your download folder on your client and reconnecting) but as far as i can tell most servers are ok (i tested a few on the master server list)

Version 1.41 didn't had this check build in for the file exists so it wont happen on that version.
__________________
Arguing with a fool only proves there are two
snelvuur is offline
snelvuur
Veteran Member
Join Date: Jun 2008
Location: Netherlands
Old 05-30-2013 , 02:48   Re: VS Saxton Hale Mode, main thread (current v1.42)
#3884

Thanks for that Nergal, some pictures would be nice to go with it ;) i mean "Captain Kinky" almosts asks for it.
__________________
Arguing with a fool only proves there are two
snelvuur is offline
nergal
Veteran Member
Join Date: Apr 2012
Old 05-30-2013 , 03:54   Re: VS Saxton Hale Mode, main thread (current v1.42)
#3885

Quote:
Originally Posted by snelvuur View Post
Thanks for that Nergal, some pictures would be nice to go with it ;) i mean "Captain Kinky" almosts asks for it.
I would've put pictures, but I wanted Captain Kinky to be a surprise.

however, if anyone else wants to add pictures, I wholly welcome it.
__________________

Last edited by nergal; 05-30-2013 at 03:55.
nergal is offline
Deity Link
Junior Member
Join Date: Jan 2013
Old 06-01-2013 , 01:48   Re: VS Saxton Hale Mode, main thread (current v1.42)
#3886

Hi people, today I release a new map for VSH, after having spent 5 months working on it: the Palanquin Ship!



http://www.youtube.com/watch?v=MHMbDkMBgBY

map download (Game Banana): http://tf2.gamebanana.com/maps/174423
map download (TF2maps.net): http://forums.tf2maps.net/downloads.php?do=file&id=5367

The boss spawns off the ship and uses a UFO to fly toward it. Only the mercenaries die from falling off the ship (though the boss will die too if he spends over 30 seconds off the ship). The map is full of small (and bigger) easter eggs. One of them even allow players to change the time of day, the weather, or the type of world the ship is sailing in. (the Time of Day and Weather are randomized every new round though)
Deity Link is offline
Trosty
Member
Join Date: Oct 2011
Location: Romania
Old 06-01-2013 , 04:05   Re: VS Saxton Hale Mode, main thread (current v1.42)
#3887

Nice map dude I will put on my server
__________________


-


You need a WebDesigner? Hire me!
Trosty is offline
Send a message via Skype™ to Trosty
Mayu
SourceMod Donor
Join Date: Feb 2011
Location: Germany
Old 06-01-2013 , 05:34   Re: VS Saxton Hale Mode, main thread (current v1.42)
#3888

hi there; it seems my server is kinda broken, just noticed because someone contacted me.

this is the error i have in my logs:

Code:
L 06/01/2013 - 01:54:29: [SM] Native "TF2_RemovePlayerDisguise" reported: Failed to locate function
L 06/01/2013 - 01:54:29: [SM] Displaying call stack trace for plugin "saxtonhale.smx":
L 06/01/2013 - 01:54:29: [SM]   [0]  Line 2129, C:\sourcemod\saxtonhale.sp::StartRound()
L 06/01/2013 - 01:54:29: [SM] Native "TF2_RemovePlayerDisguise" reported: Failed to locate function
L 06/01/2013 - 01:54:29: [SM] Displaying call stack trace for plugin "saxtonhale.smx":
L 06/01/2013 - 01:54:29: [SM]   [0]  Line 2360, C:\sourcemod\saxtonhale.sp::MakeHale()
hope u can work with this information ;)
Mayu is offline
snelvuur
Veteran Member
Join Date: Jun 2008
Location: Netherlands
Old 06-01-2013 , 08:04   Re: VS Saxton Hale Mode, main thread (current v1.42)
#3889

@Deity Link: really nice map, nice usage of things all around. Although 30% of the players complain about lag.. but thats because their pc cant handle it..
__________________
Arguing with a fool only proves there are two
snelvuur is offline
Trosty
Member
Join Date: Oct 2011
Location: Romania
Old 06-01-2013 , 08:43   Re: VS Saxton Hale Mode, main thread (current v1.42)
#3890

Quote:
Originally Posted by nergal View Post
Hello, I have decided to publically release one of my own custom bosses for Saxton Hale.

I'm uploading from sendspace because the .zip is over 5MB (28+ MB to be exact)

Boss' Name: Captain Kinky
right now he's practically a reskin of Saxton Hale.
unless someone wants to modify his rage.
has his own sounds, theme music, and beautifully made custom model with accompanying textures by a professional Brazilian 3D artist.

http://www.sendspace.com/file/y64t3d


released as VSH 1.43
enjoy!
my server does not start with your saxtonhale.smx and I don't have any errors in logs...
when I put 1.42 smx it's works
__________________


-


You need a WebDesigner? Hire me!
Trosty is offline
Send a message via Skype™ to Trosty
Closed Thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 22:31.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode