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[TF2] TF2Attributes (v1.7.2, 2022/09/18)


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nergal
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Join Date: Apr 2012
Old 01-02-2015 , 00:18   Re: [TF2] TF2Attributes (v1.1.1, 08/27/2013)
Reply With Quote #281

Quote:
Originally Posted by FlaminSarge View Post
Is the tagging the only thing that changed for SM1.7?
I retagged stuff because I was getting errors that function prototypes were wrong and when I retagged the .inc, the error was fixed.
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S Partner
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Join Date: Jan 2015
Old 01-26-2015 , 23:26   Re: [TF2] TF2Attributes (v1.1.1, 08/27/2013)
Reply With Quote #282

This is way to complicated to install for me. how do i do it?
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friagram
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Location: Silicon Valley
Old 01-27-2015 , 01:24   Re: [TF2] TF2Attributes (v1.1.1, 08/27/2013)
Reply With Quote #283

Is anyone noticing memory leaks in the HL2.EXE <CLIENT> (not server) when using setbyname and removebyname?
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Chdata
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Location: Computer Chair, Illinois
Old 01-27-2015 , 03:17   Re: [TF2] TF2Attributes (v1.1.1, 08/27/2013)
Reply With Quote #284

I don't even know how you tell if that's memory leaking '`'
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friagram
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Location: Silicon Valley
Old 01-27-2015 , 04:19   Re: [TF2] TF2Attributes (v1.1.1, 08/27/2013)
Reply With Quote #285

open your taskmgr and look at your hl2.exe memory usage on your home pc?
this doesn't affect srcds.exe
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FlaminSarge
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Old 02-01-2015 , 06:00   Re: [TF2] TF2Attributes (v1.1.1, 08/27/2013)
Reply With Quote #286

I am great at being on time.
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93SHADoW
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Old 03-24-2015 , 21:31   Re: [TF2] TF2Attributes (v1.1.1, 08/27/2013)
Reply With Quote #287

Been getting this on a fresh install of TF2Attributes:
Code:
L 03/24/2015 - 21:29:45: [SM] Plugin encountered error 25: Call was aborted
L 03/24/2015 - 21:29:45: [SM] Native "SetFailState" reported: Could not initialize call to GEconItemSchema
L 03/24/2015 - 21:29:45: [SM] Displaying call stack trace for plugin "tf2attributes.smx":
L 03/24/2015 - 21:29:45: [SM]   [0]  Line 87, /home/forums/content/files/8/4/3/0/4/116848.attach::OnPluginStart()
[SM] Loaded plugin tf2attributes.smx successfully.
And yes, the gamedata file is in the gamedata folder.
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FlaminSarge
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Join Date: Jul 2010
Old 04-03-2015 , 03:31   Re: [TF2] TF2Attributes (v1.1.1, 08/27/2013)
Reply With Quote #288

I will see if gamedata changed.

EDIT: Nothing has changed here and it's still working.
I have no idea what could be wrong.
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Last edited by FlaminSarge; 04-03-2015 at 03:35.
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kgbproject
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Join Date: Nov 2014
Location: Russia
Old 04-03-2015 , 13:26   Re: [TF2] TF2Attributes (v1.1.1, 08/27/2013)
Reply With Quote #289

After the upgrade, I can not add attributes to arms what to do?
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Peterpants
Junior Member
Join Date: Jan 2009
Old 04-06-2015 , 18:18   Re: [TF2] TF2Attributes (v1.1.1, 08/27/2013)
Reply With Quote #290

I'm getting the same error:

Code:
L 04/06/2015 - 17:13:16: [SM] Plugin encountered error 25: Call was aborted
L 04/06/2015 - 17:13:16: [SM] Native "SetFailState" reported: Could not initialize call to GEconItemSchema
L 04/06/2015 - 17:13:16: [SM] Displaying call stack trace for plugin "tf2attributes.smx":
L 04/06/2015 - 17:13:16: [SM]   [0]  Line 87, /home/forums/content/files/8/4/3/0/4/116848.attach::OnPluginStart()
And this is after starting completely from scratch, with a brand new install of srcds and tf2, mmsource-1.10.5-git931-windows, sourcemod-1.7.1-git5181-windows, and tf2items-1.6.1-hg264-windows, and TF2Attributes as downloaded from the OP "get plugin" link.
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