Ok so a genius has kindly released an alternative to this plugin. It does not have the class specific qualities the excellent TF2Nades had. But seeing as this plugin has died completely I hope people wont mind my flagging an alternative.
I installed WildeTurkeys Cluster Bom Mod a couple of days a go on my TF2 servers and it is running well and bringing much fun to the community.
http://forums.alliedmods.net/showthread.php?t=194963
For convieninnce here is the cut n paste of my /cfg/sourcemod/sm_cbomb.cfg file. It has switched the very CS looking models with more friendsly TF2 models. I have set the Ullapool Caber as the cluster bomb. Paste the code into your file from below. It works!
Code:
// // This file was auto-generated by SourceMod (v1.5.0-dev+3630)
// ConVars for plugin "sm_cbomb.smx"
// How many bomblets does each clusterbomb contain? (2 - 30)
// -
// Default: "10"
// Minimum: "2.000000"
// Maximum: "30.000000"
sm_cbomb_bomblet_count "10"
// Damage magnitude of each bomblet. 100 is about like a normal grenade. (0 - 500)
// -
// Default: "120"
// Minimum: "0.000000"
// Maximum: "500.000000"
sm_cbomb_bomblet_magnitude "120"
// The model that represents the individual bomblets.
// -
// Default: "models/Weapons/w_grenade.mdl"
sm_cbomb_bomblet_model "models/Weapons/w_grenade.mdl"
// How fast bomblets spread out after they are spawned. (20.0 - 500.0)
// -
// Default: "50.0"
// Minimum: "20.000000"
// Maximum: "1500.000000"
sm_cbomb_bomblet_spreadvel "100.0"
// Vertical and spread speeds will be varied between 1X and this value. (1.0 - 5.0)
// -
// Default: "2.0"
// Minimum: "1.000000"
// Maximum: "5.000000"
sm_cbomb_bomblet_variation "3.0"
// How fast bomblets are thrown in the air when spawned. (20.0 - 500.0)
// -
// Default: "90.0"
// Minimum: "20.000000"
// Maximum: "1500.000000"
sm_cbomb_bomblet_vertvel "500.0"
// The model that holds all of the bomblets in it.
// -
// Default: "models/props_junk/PropaneCanister001a.mdl"
sm_cbomb_canister_model "models/weapons/c_models/c_caber/c_caber.mdl"
// Clusterbomb will detonate this many seconds after throwing it. (1.0 - 5.0)
// -
// Default: "2.5"
// Minimum: "1.000000"
// Maximum: "5.000000"
sm_cbomb_detonation_delay "2.5"
// The sound made when the clusters are spawned.
// -
// Default: "ambient/machines/slicer3.wav"
sm_cbomb_detonation_sound "ambient/machines/slicer3.wav"
// Is the clusterbomb feature enabled? (0|1)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_cbomb_enabled "1"
// Can non-admins use clusterbombs? (0|1)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_cbomb_enabled_plr "1"
// How fast you throw the clusterbombs away from you. (0.0 - 2000.0)
// -
// Default: "500.0"
// Minimum: "0.000000"
// Maximum: "2000.000000"
sm_cbomb_throwspeed "1500.0"
// How many seconds admins must wait between clusterbombs. (1 - 600)
// -
// Default: "5"
// Minimum: "1.000000"
// Maximum: "600.000000"
sm_cbomb_wait_time_admin "25"
// How many seconds non-admins must wait between clusterbombs. (1 - 600)
// -
// Default: "30"
// Minimum: "1.000000"
// Maximum: "600.000000"
sm_cbomb_wait_time_plr "50"
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