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TF2NADES - 1.0.0.7 (28 Aug 2008)


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Roundcat
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Join Date: Feb 2012
Old 09-29-2012 , 15:37   Re: TF2NADES - 1.0.0.7 (28 Aug 2008)
Reply With Quote #271

Quote:
Originally Posted by RStriker69 View Post
J

Those calls address the wrong memory offset now and need to be incorporated, with their new offsets, into a new version of source mod
Well I understand very little of that as I'm not a coder but does is it true that an adjustment to sourcemod would help this plugin to work again?
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RStriker69
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Join Date: Sep 2012
Old 09-30-2012 , 06:28   Re: TF2NADES - 1.0.0.7 (28 Aug 2008)
Reply With Quote #272

Yeah, sourcemod will need an update to understand what the code is supposed to do, since valve changed the way those physics effects work. There's already been a minor update, which prevents crashing, but also prevents the mod from working...it just returns an error with proper handling instead of overwriting memory incorrectly and crashing.

The problem here is just the physics calls, as the mod works fine with those taken out, for varying definitions of fine. There's clearly physics glitches with the version I'm using now that were previously covered by the erroring references, but the core of the mod functions with or without explicit physics handling.
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Roundcat
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Join Date: Feb 2012
Old 10-15-2012 , 13:04   Re: TF2NADES - 1.0.0.7 (28 Aug 2008)
Reply With Quote #273

Ok so a genius has kindly released an alternative to this plugin. It does not have the class specific qualities the excellent TF2Nades had. But seeing as this plugin has died completely I hope people wont mind my flagging an alternative.

I installed WildeTurkeys Cluster Bom Mod a couple of days a go on my TF2 servers and it is running well and bringing much fun to the community.

http://forums.alliedmods.net/showthread.php?t=194963

For convieninnce here is the cut n paste of my /cfg/sourcemod/sm_cbomb.cfg file. It has switched the very CS looking models with more friendsly TF2 models. I have set the Ullapool Caber as the cluster bomb. Paste the code into your file from below. It works!

Code:
// // This file was auto-generated by SourceMod (v1.5.0-dev+3630)
// ConVars for plugin "sm_cbomb.smx"


// How many bomblets does each clusterbomb contain? (2 - 30)
// -
// Default: "10"
// Minimum: "2.000000"
// Maximum: "30.000000"
sm_cbomb_bomblet_count "10"

// Damage magnitude of each bomblet. 100 is about like a normal grenade. (0 - 500)
// -
// Default: "120"
// Minimum: "0.000000"
// Maximum: "500.000000"
sm_cbomb_bomblet_magnitude "120"

// The model that represents the individual bomblets.
// -
// Default: "models/Weapons/w_grenade.mdl"
sm_cbomb_bomblet_model "models/Weapons/w_grenade.mdl"

// How fast bomblets spread out after they are spawned. (20.0 - 500.0)
// -
// Default: "50.0"
// Minimum: "20.000000"
// Maximum: "1500.000000"
sm_cbomb_bomblet_spreadvel "100.0"

// Vertical and spread speeds will be varied between 1X and this value. (1.0 - 5.0)
// -
// Default: "2.0"
// Minimum: "1.000000"
// Maximum: "5.000000"
sm_cbomb_bomblet_variation "3.0"

// How fast bomblets are thrown in the air when spawned. (20.0 - 500.0)
// -
// Default: "90.0"
// Minimum: "20.000000"
// Maximum: "1500.000000"
sm_cbomb_bomblet_vertvel "500.0"

// The model that holds all of the bomblets in it.
// -
// Default: "models/props_junk/PropaneCanister001a.mdl"
sm_cbomb_canister_model "models/weapons/c_models/c_caber/c_caber.mdl"

// Clusterbomb will detonate this many seconds after throwing it. (1.0 - 5.0)
// -
// Default: "2.5"
// Minimum: "1.000000"
// Maximum: "5.000000"
sm_cbomb_detonation_delay "2.5"

// The sound made when the clusters are spawned.
// -
// Default: "ambient/machines/slicer3.wav"
sm_cbomb_detonation_sound "ambient/machines/slicer3.wav"

// Is the clusterbomb feature enabled? (0|1)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_cbomb_enabled "1"

// Can non-admins use clusterbombs? (0|1)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_cbomb_enabled_plr "1"

// How fast you throw the clusterbombs away from you. (0.0 - 2000.0)
// -
// Default: "500.0"
// Minimum: "0.000000"
// Maximum: "2000.000000"
sm_cbomb_throwspeed "1500.0"

// How many seconds admins must wait between clusterbombs. (1 - 600)
// -
// Default: "5"
// Minimum: "1.000000"
// Maximum: "600.000000"
sm_cbomb_wait_time_admin "25"

// How many seconds non-admins must wait between clusterbombs. (1 - 600)
// -
// Default: "30"
// Minimum: "1.000000"
// Maximum: "600.000000"
sm_cbomb_wait_time_plr "50"
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Last edited by Roundcat; 10-15-2012 at 13:10.
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SmackDaddy
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Join Date: Oct 2009
Old 10-26-2012 , 23:25   Re: TF2NADES - 1.0.0.7 (28 Aug 2008)
Reply With Quote #274

On linux servers -- this seems to be now causing random crashes .... can anyone help?!?!
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Roundcat
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Join Date: Feb 2012
Old 10-27-2012 , 13:42   Re: TF2NADES - 1.0.0.7 (28 Aug 2008)
Reply With Quote #275

I have been finding lots of plugins dropping in and out of funtionality in tht last few days. I suspect its to do with Valve drip feeding small file changes in prep for the big halloween update due in a couple of days?
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SmackDaddy
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Old 11-02-2012 , 12:08   Re: TF2NADES - 1.0.0.7 (28 Aug 2008)
Reply With Quote #276

Actually, we've found it was a couple other plugins causing issue.....this seems to still be working just fine for us on Linux.
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nergal
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Join Date: Apr 2012
Old 11-23-2012 , 15:08   Re: TF2NADES - 1.0.0.7 (28 Aug 2008)
Reply With Quote #277

is there anyone who can update/re-code this plugin? maybe people really like it.
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SmackDaddy
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Old 11-23-2012 , 18:19   Re: TF2NADES - 1.0.0.7 (28 Aug 2008)
Reply With Quote #278

Quote:
Originally Posted by nergal View Post
is there anyone who can update/re-code this plugin? maybe people really like it.
Working fine on Linux....
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nergal
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Join Date: Apr 2012
Old 11-25-2012 , 17:52   Re: TF2NADES - 1.0.0.7 (28 Aug 2008)
Reply With Quote #279

Quote:
Originally Posted by SmackDaddy View Post
Working fine on Linux....
which version? 3.1?
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GIANT_CRAB
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Old 11-26-2012 , 01:02   Re: TF2NADES - 1.0.0.7 (28 Aug 2008)
Reply With Quote #280

Those website links are leading me into advertisement pages.
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