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TF2 Instagib 2.0 - Requires Dukehacks


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MrSaturn
SourceMod Donor
Join Date: Jan 2009
Old 07-18-2009 , 13:09   Re: TF2 Instagib 1.1.6 - Requires Dukehacks
Reply With Quote #61

Quote:
Originally Posted by sirmoe View Post
Tried with updated gamedata on linux with latest sourcemod still crashes on join :/
Try these!

Code:
"Games"
{
	"tf"
	{
		"Offsets"
		{
			"GiveNamedItem"
			{
				"windows"	"421"
				"linux"		"426"
			}
			"WeaponEquip"
			{
				"windows"	"234"
				"linux"		"235"
			}
			"ForceStalemate"
			{
				"windows"	"145"
				"linux"		"146"
			}
		}
	}
}
Also, use an ftp program to open the file located on your server and make sure it is being overwritten. Sometimes some ftp programs skip files if they are the same size in bytes. For instance :

If I opened Sourcemod.cfg and changed "sm_trigger_show 1" with "sm_trigger_show 0", and then tried to reupload, my ftp client wont overwrite it because the file is the same exact size in bytes and it thinks they are the same. This only happens in some clients though, and you could also disable it using preference settings, but I think many people might be doing this by accident. To prevent this, each time you change an option and its the same number of digits, add spaces behind the cvar line.
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superkom
Junior Member
Join Date: May 2009
Old 07-22-2009 , 09:58   Re: TF2 Instagib 1.1.6 - Requires Dukehacks
Reply With Quote #62

Tried with fresh install of server with sourcemod 1.2.1 and server crashes when I connect, this is on windows any ideas?
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MikeJS
Senior Member
Join Date: Nov 2008
Old 07-22-2009 , 11:48   Re: TF2 Instagib 1.1.6 - Requires Dukehacks
Reply With Quote #63

Quote:
Originally Posted by superkom View Post
Tried with fresh install of server with sourcemod 1.2.1 and server crashes when I connect, this is on windows any ideas?
Use the latest Dukehacks offsets.

http://forums.alliedmods.net/showpos...&postcount=195
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superkom
Junior Member
Join Date: May 2009
Old 07-22-2009 , 14:19   Re: TF2 Instagib 1.1.6 - Requires Dukehacks
Reply With Quote #64

Thanks for helping Working now, slightly laggy but I am sure I can work it out

Last edited by superkom; 07-22-2009 at 14:50. Reason: Change of situation
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MrSaturn
SourceMod Donor
Join Date: Jan 2009
Old 08-16-2009 , 00:31   Re: TF2 Instagib 1.1.6 - Requires Dukehacks
Reply With Quote #65

These should woooork with the new update

Code:
"Games" 
{ 
    "tf" 
    { 
        "Offsets" 
        { 
            "GiveNamedItem" 
            { 
                "windows"    "357" 
                "linux"        "426" 
            } 
            "WeaponEquip" 
            { 
                "windows"    "235" 
                "linux"        "235" 
            } 
            "ForceStalemate" 
            { 
                "windows"    "145" 
                "linux"        "146" 
            } 
        } 
    } 
}
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james k
New Member
Join Date: Aug 2009
Old 08-22-2009 , 23:06   Re: TF2 Instagib 1.1.6 - Requires Dukehacks
Reply With Quote #66

Hmm.. I'm trying this out and it seems that every weapon except the primaries can be equipped. How can I fix this?
(I used the new off sets by mr.saturn as well and dukehacks_0.0.2.0_(SM_1.2.2).zip)
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MikeJS
Senior Member
Join Date: Nov 2008
Old 09-03-2009 , 08:41   Re: TF2 Instagib 1.1.7 - Requires Dukehacks
Reply With Quote #67

Updated to 1.1.7 so it works again. Replaced instagib_rof with instagib_firedelay incase Valve decide to break removing weapons too.
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lolcatattack
New Member
Join Date: Nov 2009
Old 11-08-2009 , 00:43   Re: TF2 Instagib 1.1.7 - Requires Dukehacks
Reply With Quote #68

Could I use instagib with SDK hooks? I guess not
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MikeJS
Senior Member
Join Date: Nov 2008
Old 11-08-2009 , 07:15   Re: TF2 Instagib 1.1.7 - Requires Dukehacks
Reply With Quote #69

SDK Hooks doesn't have a resupply hook
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lolcatattack
New Member
Join Date: Nov 2009
Old 11-08-2009 , 14:09   Re: TF2 Instagib 1.1.7 - Requires Dukehacks
Reply With Quote #70

I just installed Instagib and the class weapon restrictions do not work 100%. You can change classes and weapons. Also after the round win, the weapons go back to requiring reloads and they do normal damage.
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