AlliedModders

AlliedModders (https://forums.alliedmods.net/index.php)
-   Plugins (https://forums.alliedmods.net/forumdisplay.php?f=108)
-   -   TF2 Instagib 2.0 - Requires Dukehacks (https://forums.alliedmods.net/showthread.php?t=82879)

MikeJS 12-31-2008 11:17

TF2 Instagib 2.0 - Requires Dukehacks
 
2 Attachment(s)
INSTAGIB
Scouts, snipers only.
sm_cvar tf_max_voice_speak_delay 0

Requirements:
Description:
Everyone is a scout with a 1HKO sniper rifle. There are a few niceties, but that's the gist of it.

The niceties:
The plugin is tailored for CTF, because that's the mode everyone settled on 4 years ago. We have touch returns, you can't cap with your flag at home, and the return time is 15s.

We have instant spawns, to go with the instant deaths.

We have railjumps. These aren't the sissy railjumps people included in their remakes while I was gone, these are the beyond imba, horifically physically inaccurate (arbitrary caps which make jumps at 45 degrees to the map grid 150% as strong) railjumps everyone loved.

Config:
The cvars are all gone because nobody used them.

Instagib uses the cookies database so it'll read your config for that.

sm_fov is still about, and lets you change your FOV within the range 10-170, because every FPS should.

Changelog:
3/12/12 - 2.0: Complete rewrite
3/9/09 - 1.1.7: Works since Valve broke GiveNamedItem
14/4/09 - 1.1.6: Should work without CalcPlayerScore
30/3/09 - 1.1.5: Added support for CalcPlayerScore
26/2/09 - 1.1.4: Made it actually work again (thanks CrimsonGT!). Also fixed a few bugs related to disabling/enabling the plugin
7/2/09 - 1.1.3: Fixed "Unassigned" team exploit.
7/2/09 - 1.1.2: Fixed several bugs (CTF bugs, doublejump bug and others), added cvar to disable plugin, added Nalidor's physprop code, fixed elimination and added support for elimination on non arena maps. Also fixed psychostats weaponid bug.
3/2/09 - 1.1.2a: Removed crosshair, separated double jump momentum from bunnyhopping, added option to disable capping with flag home and added some debug text for capping with flag home (on some maps, the flag gets disabled)
21/1/09 - 1.1.1: Fixed a bug
21/1/09 - 1.1.0: Moved some code around and hopefully sped it up, fixed bugs, added bunnyhopping/fullbright/option to disable ig_drop and made the shot that killed you green.
8/1/09 - 1.0.1: Bug fixes and replaced GetMaxClients() with MaxClients
31/12/08 - 1.0.0: Initial release

Some cool maps:
ctf_ig_badlands2: http://www.fpsbanana.com/maps/75513
ctf_ig_redshed: http://www.fpsbanana.com/maps/76916

rotahn 12-31-2008 11:21

Re: TF2 Instagib 1.0.0 - Requires Dukehacks
 
\o/ grats on the first release Mike

sishgupta 01-02-2009 20:38

Re: TF2 Instagib 1.0.0 - Requires Dukehacks
 
Thanks!

Brainstorm 01-05-2009 18:56

Re: TF2 Instagib 1.0.0 - Requires Dukehacks
 
Nice plugin, we've just had lots of fun with it. Additional installation notes:

* Place the materials in /tf/materials/instagib/ and not in /tf/materials/ The zip file contains the wrong path.
* Don't forget to add the materials to your fast download server, if you have one. They'll be downloaded from there.

Works great on Linux (Debian).

MrSaturn 01-06-2009 03:10

Re: TF2 Instagib 1.0.0 - Requires Dukehacks
 
This may be a stupid question, perhaps i overlooked it

umm... how do i turn this plugin off?

I couldnt find out how so I had to end up just deleting it from my plugins folder or 'rcon sm plugins unload' it.

Also, even with Brainstorm's reccomended materials move I havent been able to get the crosshairs to show up on my server. I download them alright, but they dont show up for some reason.

Besides that, this plugin is alot of fun! Whenever I turned it on random people would join and go "wow wtf is this" and somehow I ended up with their entire clan in my server, though it does get tiresome after awhile with a bad map and bad players.

MikeJS 01-06-2009 11:52

Re: TF2 Instagib 1.0.0 - Requires Dukehacks
 
There's no cvar to disable the plugin yet so you have to use the methods you mentioned.

Thanks for the feedback, I'll fix the zip :)

JazzCP 01-06-2009 13:50

Re: TF2 Instagib 1.0.0 - Requires Dukehacks
 
Only one flaw with this whole plugin: The CVAR to control off and on, but that isn't a real problem
Plus we have some problems with Arena mode with that either everyone is stuck on 'Waiting to Play' or only 2 players are allowed in the active game at one time. But that should be easy to fix too
But, here is the important point:
Last night, we played this on ctf_turbine, and our regulars (and new players) were in hysterics at how awesome this was. Kudos to you sir!

Brainstorm 01-06-2009 15:18

Re: TF2 Instagib 1.0.0 - Requires Dukehacks
 
About the crosshairs: one other thing I had to do was add them to my whitelist, since the server is running sv_pure 1.

MikeJS 01-08-2009 14:24

Re: TF2 Instagib 1.0.0 - Requires Dukehacks
 
Updated to 1.0.1, if you were getting long error logs this may fix it.

kustom3 01-09-2009 10:43

Re: TF2 Instagib 1.0.0 - Requires Dukehacks
 
Hi.
We're having a lot of fun with this mod.
I installed it yesterday, and today i tried to set instagib_frags to 60 then instagib_frag to 1. When a player scored the 60th frag, the server froze, no crash.
I had to restart the server to make it unfreeze.

(ps : sorry for my english)


All times are GMT -4. The time now is 20:46.

Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.