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Play or Be Kicked 1.5.243


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taheri6
Member
Join Date: Mar 2006
Old 01-07-2009 , 16:35   Re: Play or Be Kicked 1.5.243
Reply With Quote #311

I found a small bug - well may be a bug.

If I stand still in the game, but am looking arround and shooting people - lets say Im positioned behind a box and shooting people for two minutes with out having to move - it thinks Im afk and kicks me.
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Last edited by taheri6; 01-07-2009 at 16:37.
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benseleet
New Member
Join Date: Jan 2009
Old 01-08-2009 , 16:44   Re: Play or Be Kicked 1.5.243
Reply With Quote #312

im getting "ben has been kicked for beeing for 2 minutes" twice, you know why?
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jsterling
SourceMod Donor
Join Date: Mar 2004
Location: Denver, CO, USA
Old 01-08-2009 , 17:57   Re: Play or Be Kicked 1.5.243
Reply With Quote #313

Quote:
Originally Posted by benseleet View Post
im getting "ben has been kicked for beeing for 2 minutes" twice, you know why?
http://forums.alliedmods.net/showpos...&postcount=288
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taheri6
Member
Join Date: Mar 2006
Old 01-09-2009 , 20:48   Re: Play or Be Kicked 1.5.243
Reply With Quote #314

additionally, it would be nice to not have the "you must pick a team...", "you will be kicked for being afk.." and those types of messages displayed to people who have the flag set since they wont be kicked anyways.

EDIT
Also, would it be possible that instead of kicking AFK players you have an option to transfer them to spec - this way they can retain their slots if they have to go to the bathroom, get a fresh beer, shut the wife up, help the kid, that kind of stuff.

Then after they go to spec, then they will hit the spectator conditions once their time and player count is met.
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Last edited by taheri6; 01-11-2009 at 05:00.
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quicksuper
Member
Join Date: Dec 2008
Old 01-15-2009 , 06:00   Re: Play or Be Kicked 1.5.243
Reply With Quote #315

Nice plugin... Its very useful
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chp'
Senior Member
Join Date: Nov 2008
Old 01-19-2009 , 00:33   Re: Play or Be Kicked 1.5.243
Reply With Quote #316

I'm having a problem in which I have no idea of how to resolve, I am running on a server plugin BIOHAZARD where all humans have infinite ammo, but if the human being stopped pressing the button to shoot the plugin identifies it as missing.

It would have a solution to this case?
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Brad
AMX Mod X Team Member
Join Date: Jun 2004
Old 01-19-2009 , 07:43   Re: Play or Be Kicked 1.5.243
Reply With Quote #317

Quote:
Originally Posted by chp' View Post
I'm having a problem in which I have no idea of how to resolve, I am running on a server plugin BIOHAZARD where all humans have infinite ammo, but if the human being stopped pressing the button to shoot the plugin identifies it as missing.

It would have a solution to this case?
What does this have to do with "Play or Be Kicked"?
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chp'
Senior Member
Join Date: Nov 2008
Old 01-19-2009 , 11:37   Re: Play or Be Kicked 1.5.243
Reply With Quote #318

The player is not AFK, it is but stopped shooting in zumbies plugin and identifies the player as AFK.
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Brad
AMX Mod X Team Member
Join Date: Jun 2004
Old 01-21-2009 , 07:38   Re: Play or Be Kicked 1.5.243
Reply With Quote #319

As it is right now, if the plugin is in a single spot, without moving, for however long you have it set to detect AFK players, the player will be detected as AFK. At this time, this plugin doesn't take into account if a player is firing a gun or not.
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themich
New Member
Join Date: Jan 2009
Old 01-23-2009 , 06:45   Re: Play or Be Kicked 1.5.243
Reply With Quote #320

i downloaded this plugin put everything on the right place, but if i restart my server with the plugin loaded my server doesn't start up anymore. if i unload it it just starts normal.

My plugins:
; AMX Mod X plugins
; Admin Base - Always one has to be activated
admin.amxx ; admin base (required for any admin-related)
;admin_sql.amxx ; admin base - SQL version (comment admin.amxx)
; Basic
admincmd.amxx ; basic admin console commands
adminhelp.amxx ; help command for admin console commands
adminslots.amxx ; slot reservation
multilingual.amxx ; Multi-Lingual management
; Menus
menufront.amxx ; front-end for admin menus
cmdmenu.amxx ; command menu (speech, settings)
plmenu.amxx ; players menu (kick, ban, client cmds.)
;telemenu.amxx ; teleport menu (Fun Module required!)
mapsmenu.amxx ; maps menu (vote, changelevel)
pluginmenu.amxx ; Menus for commands/cvars organized by plugin
; Chat / Messages
adminchat.amxx ; console chat commands
antiflood.amxx ; prevent clients from chat-flooding the server
scrollmsg.amxx ; displays a scrolling message
imessage.amxx ; displays information messages
adminvote.amxx ; vote commands
; Map related
nextmap.amxx ; displays next map in mapcycle
mapchooser.amxx ; allows to vote for next map
timeleft.amxx ; displays time left on map
; Configuration
pausecfg.amxx ; allows to pause and unpause some plugins
statscfg.amxx ; allows to manage stats plugins via menu and commands
; Counter-Strike
restmenu.amxx ; restrict weapons menu
statsx.amxx ; stats on death or round end (CSX Module required!)
miscstats.amxx ; bunch of events announcement for Counter-Strike
stats_logging.amxx ; weapons stats logging (CSX Module required!)
; Enable to use AMX Mod plugins
;amxmod_compat.amxx ; AMX Mod backwards compatibility layer
; Custom - Add 3rd party plugins here
ps_heatmaps.amxx ; heatmaps
ptb.amxx ; team balancer
bad_camper.amxx ; camper
;pbk.amxx ; afk kicker

my modules:

;;;
; To enable a module, remove the semi-colon (;) in front of its name.
; If it's not here, simply add it its name, one per line.
; You don't need to write the _amxx part or the file extension.
;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;
;; SQL Modules usually need to be enabled manually ;;
;; You can have any number on at a time. Use ;;
;; amx_sql_type in sql.cfg to specify the default ;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;
;mysql
;sqlite
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;
;; Put third party modules below here. ;;
;; You can just list their names, without the _amxx ;;
;; or file extension. ;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;
;; These modules will be auto-detected and loaded ;;
;; as needed. You do not need to enable them here ;;
;; unless you have problems. ;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;
fun
;engine
fakemeta
;geoip
;sockets
;regex
;nvault
cstrike
csx
;hamsandwich
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