Bad Camper 1.4.239 (released: July 21, 2008 )
This plugin punishes players that camp too long. Camping is a strategy, no doubt about it. However, like most things in life, it's best done in moderation. That's why Bad Camper exists. It allows players to camp but encourages them to not pitch a tent.
There can be a combination of punishments that get applied to a player that camps too long. Punishments start when the player's camping meter reaches 80%. They get worse at 90%. They finally come to a crescendo at 100%.
Table of Contents
Support
Installation
Options (CVARS)
Commands
Installation Files
Notes
Change Log
Credits
Previous Versions (unsupported)
Support
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You can receive support for this plugin either within this thread or on the GameSurge IRC network, channel
#mixedberry. Non-Steam servers are not supported.
If you visit the IRC channel, be aware that I am most likely the only one who will be able to help you on it. Most of the other people there are just players from my CS servers. If there is any useful information information discussed on the channel, I will post at least a partial transcript here so others may benefit from the knowledge.
If you are posting in this thread because the plugin or a feature of the plugin isn't working for you, please do all of the following so that we can more efficiently figure out what's going on:
Quote:
If you have access to your game server's console, type the following in the server console:- status
- meta list
- amxx plugins
- amxx cvars
If you don't have access the your game server's console, join your server and type the following in your game console:- status
- rcon_password your_rcon_password
- rcon meta list
- rcon amxx plugins
- rcon amxx cvars
Paste everything from the status command *except* the player list.
Paste the entire result from the meta list and amxx plugins commands.
Paste *only* the CVARs that contain "bad_camper.amxx" in the last column from the amxx cvars command. They will be grouped together.
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Installation
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File Locations:- .\gamemod\addons\amxmodx\plugins\bad_camper.amxx
- .\gamemod\addons\amxmodx\data\lang\bad_camper.txt
- .\gamemod\sounds\misc\snore.wav
Modules:- fun (required)
- fakemeta (required)
- cstrike (optional; required if utilizing money reduction punishment)
- csx (required if running CS or CS:CZ)
- dodx (required if running DoD)
- tfcx (required if running TFC)
Options (CVARS)
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badcamper_punish <iFlags>
Specifies how a player is to be punished when they camp too long. A value of 0 will disable this plugin.
The flags are additive.
- 1: Slap
- 2: Health Reduction
- 4: Sound (set sound via badcamper_sound)
- 8: Blind
- 16: Money Reduction (requires CSTRIKE module)
- 32: Snark Attack (requires Monster Mod with Snarks enabled)
The default is
12 (snore and blind).
badcamper_sound <iFlag>
Specifies the sound to use as a punishment when the
badcamper_punish flag includes the "sound" punishment.
The default is
1 (snore).
badcamper_money <iPercentage>
Specifies the percentage of money taken away when a player's meter reaches 100% when using the "money reduction" punishment.
The default is
10 percent.
badcamper_limit <iSeconds>
Specifies the number of seconds a player can camp in one spot before their camping meter will reach 100%.
The default is
35 seconds.
badcamper_display <iPercentage>
Specifies the percentage at which the meter is displayed to the player. Valid values range from 0 (never show) to 100.
The default is
1 percent.
badcamper_show_spec <0|1>
Specifies whether to allow spectators to see other player's meters.
The default is 1, to allow it.
badcamper_check_all <0|1>
Specifies whether only the team with the current primary objective should be checked for camping or if both teams should.
- 0: only check the team with the current primary objective
- 1: always check both teams
The default is
1.
The current primary objective is defined as follows:
- if the map is not a "de" map, the CTs have the primary objective
- if the map is a "de" map and the bomb hasn't been planted, the Ts have the primary objective
- if the map is a "de" map and the bomb has been planted, the CTs have the primary objective
badcamper_immunity_flags <cAccessLevels>
Specifies the access level flags needed for a player to have immunity.
Immunity is achieved by standing completely still and not looking around for approximately 6 seconds. The camp meter will still increase until it reaches 65% or more at which time it'll stop until they move or look around again. If the meter is already at 80% or higher, the meter won't stop.
Set this CVAR to blank to disallow immunity.
For available flags,
http://wiki.amxmodx.org/index.php/Ad...#Access_Levels
The default is blank (no immunity).
A common value, when admin immunity is desired, is to use the "a" flag (ADMIN_IMMUNITY).
badcamper_start <iSeconds>
Specifies how many seconds after the freeze time ends each round that the meter will start.
The default is
4 seconds.
Note that camping is checked every 2 seconds so any value you put in here will effectively be rounded up as such.
badcamper_damage_reset <iResetType>
Specifies if the attacker's or defender's meter gets reset when the player is injured by another.
- 0: No meters are reset.
- 1: The attacker's meter is reset.
- 2: The defender's meter is reset.
- 3: Both meters are reset.
The default is
3.
badcamper_damage_restart <iSeconds>
Specifies how many seconds after a player either gives or receives damage that the meter will restart.
The default is
4 seconds.
Note that camping is checked every 2 seconds so any value you put in here will effectively be rounded up as such.
badcamper_health <iHealthPoints>
Specifies how many points of health to remove from the player every 2 seconds once their meter reaches 100% if using the health reduction punishment. If the health reduction punishment is not being used, this CVAR has no effect.
The default is
10 health points.
badcamper_allow <iPlayerCount|iPlayerPercent%>
Specifies when a team that is being checked for camping is allowed to camp. A value of 0 doesn't allow a team to camp.
The default is 0.
The value can either be expressed as a straight count or as a percentage. If the value is being expressed as a percentage, "%" has to follow the value. Examples below. If the value is a count, players can camp when the number of living players on their team falls to this value or lower. If the value is a percentage, players can camp when the percentage of living players on their team is at this value or lower when compared to the living players on the other team.
Examples:
badcamper_allow 2
Pretty straight-forward. Once there are 2 or fewer players left alive on your team, you can camp.
badcamper_allow 40%
More powerful and complex. Once your team comprises of living players that is 40% or less than the number of living players on the other team, you can camp. For instance (assume your team is listed first) the following match-ups would allow your team to camp: 1v4, 2v5, 3v8, 4v12, 5v13, 6v15.
badcamper_min_players <iPlayers>
Specifies the minimum number of players that have to be connected to the server before players are allowed to camp.
The default is
0 players.
This CVAR affects both
badcamper_check_all and
badcamper_allow functionality.
badcamper_announce <announcementType>
Specifies how to announce to the opposite team that a player is camping.
- 0: Make no announcement.
- 1: Announce via chat.
- 2: Announce via HUD.
- 3: Announce via chat and HUD.
The default is
3 (chat and HUD).
Commands
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badcamper list
Lists the punishments in the console and indicates which of them are active.
Installation Files
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