Originally Posted by Alka
Why are you using a task? -.-'
Cuz it's better than hook knife animation with sequence 0 and loop the task what I'm looping w/o hamsand hook anyway.
Understand me right - it's impossible to change frame rate of weapon animation so I just must refresh frame id each time before animation reached frame when knife is about to move.
Originally Posted by connorr
Have you tried to return false and supercede Ham_Weapon_ShouldWeaponIdle ?
Than it will just repeat last played animation for ever (animation when you switched to knife or slashed something).
P.S. I attached an image for you to understand about what animation movement I'm talking about.