Raised This Month: $ Target: $400
 0% 

Weapon Physics [v2.1] (Nomexous)


Post New Thread Reply   
 
Thread Tools Display Modes
kp_uparrow
Penalized Member
Join Date: Jun 2006
Location: 192.168.0.1
Old 02-04-2008 , 19:22   Re: Weapon Physics (Nomexous)
Reply With Quote #31

hey you should add weapons getting shot at get moved
__________________
I USED A SECOND ACCOUNT TO DO MORE KARMA UPS AND DOWNS UNTIL GREENTRYST CAUGHT ME
kp_uparrow is offline
Voi
Veteran Member
Join Date: Sep 2006
Location: Gdansk, Poland
Old 02-04-2008 , 22:22   Re: Weapon Physics (Nomexous)
Reply With Quote #32

some ideas

merge your plugin with this:
http://forums.alliedmods.net/showthread.php?p=69354

make weapons move when you shoot them
__________________
Voi is offline
Nomexous
Member
Join Date: Oct 2007
Old 02-04-2008 , 23:07   Re: Weapon Physics (Nomexous)
Reply With Quote #33

Quote:
Originally Posted by Voi View Post
make weapons move when you shoot them
I've already written an experimental plugin that moves weapons when you shoot them. It works, but I don't like the method all that much. Maybe I'll release it tomorrow so you guys can test it.
Nomexous is offline
Rafael
Member
Join Date: Dec 2007
Location: localhost
Old 02-05-2008 , 01:04   Re: Weapon Physics (Nomexous)
Reply With Quote #34

Quote:
Originally Posted by Nomexous View Post
Did you put hamdata.ini in the configs folder? And did you try the compiled version first?
I've got hamdata.ini from AMXX 1.8.0 and used it to compile your plugin locally in AMXX 1.76d (which my game host runs)

amxx list result:

Quote:
[ 40] unknown unknown unknown weaponphys.amxx bad load
( 40) Load fails: Plugin uses an unknown function (name "SetHamParamFloat") - check your modules.ini.
40 plugins, 39 running
meta list result:
Quote:
Currently loaded plugins:
description stat pend file vers src load unlod
[ 1] WebMod RUN - w_mm_i386.so v0.48 ini Start Never
[ 2] Adminmod RUN - admin_MM_i386.so v2.50.60 ini Start ANY
[ 3] AMX Mod X RUN - amxmodx_mm_i386. v1.76d ini ANY ANY
[ 4] Ham Sandwich RUN - hamsandwich_amxx v1.77 pl3 ANY ANY
[ 5] Fun RUN - fun_amxx_i386.so v1.76 pl3 ANY ANY
[ 6] Engine RUN - engine_amxx_i386 v1.76 pl3 ANY ANY
[ 7] FakeMeta RUN - fakemeta_amxx_i3 v1.76d pl3 ANY ANY
[ 8] CStrike RUN - cstrike_amxx_i38 v1.76 pl3 ANY ANY
[ 9] CSX RUN - csx_amxx_i386.so v1.76c pl3 ANY ANY
9 plugins, 9 running
Modules.ini:

Quote:
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;
;; Put third party modules below here. ;;
;; You can just list their names, without the _amxx ;;
;; or file extension. ;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;

hamsandwich

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;
What am I doing wrong?
__________________

Last edited by Rafael; 02-05-2008 at 02:20.
Rafael is offline
Nomexous
Member
Join Date: Oct 2007
Old 02-05-2008 , 11:42   Re: Weapon Physics (Nomexous)
Reply With Quote #35

Instead of taking files from 1.8.0, try using the files from this post to compile. I think they're the last update Sawce made for 1.76 before 1.8.0 came out.

Edit: Take a look at the original post. I updated it with information on how to get the plugin on AMX Mod X version 1.76. I haven't tested the binary, so please tell me if there are any problems.

Last edited by Nomexous; 02-05-2008 at 12:18. Reason: Updated info.
Nomexous is offline
Nomexous
Member
Join Date: Oct 2007
Old 02-05-2008 , 15:09   Re: Weapon Physics (Nomexous)
Reply With Quote #36

Weapons can be shot! Look here.
Nomexous is offline
Nomexous
Member
Join Date: Oct 2007
Old 02-06-2008 , 18:29   Re: Weapon Physics [v2.0] (Nomexous)
Reply With Quote #37

Updated!
Nomexous is offline
hoboman
Senior Member
Join Date: Jul 2007
Old 02-06-2008 , 18:45   Re: Weapon Physics [v2.0] (Nomexous)
Reply With Quote #38

Quote:
Originally Posted by Nomexous View Post
Updated!
so, judging from the comments in the .sma, you didn't manage to make it so blasted weapons land flat, but instead you have combined this with the "shooting weapons" plugin, which as you previously stated "has potential to eat up CPU", and added a menu...

i think i will stick with the first release :p
__________________

Last edited by hoboman; 02-06-2008 at 18:47.
hoboman is offline
Nomexous
Member
Join Date: Oct 2007
Old 02-06-2008 , 19:15   Re: Weapon Physics [v2.0] (Nomexous)
Reply With Quote #39

Quote:
Originally Posted by hoboman View Post
so, judging from the comments in the .sma, you didn't manage to make it so blasted weapons land flat, but instead you have combined this with the "shooting weapons" plugin, which as you previously stated "has potential to eat up CPU", and added a menu...

i think i will stick with the first release :p
It's possible to disable shooting of weapons. Not to mention that I've added a sparking effect and ricochet sound. You make this release sound so bad.
Nomexous is offline
hoboman
Senior Member
Join Date: Jul 2007
Old 02-06-2008 , 19:25   Re: Weapon Physics [v2.0] (Nomexous)
Reply With Quote #40

Quote:
Originally Posted by Nomexous View Post
It's possible to disable shooting of weapons. Not to mention that I've added a sparking effect and ricochet sound. You make this release sound so bad.
oh no...don't get me wrong...i love your plugins, but I am already running a lot of plugins on my server so at this point i am just afraid of adding plugins that may eat up a lot of the CPU and maybe cause lag...
__________________
hoboman is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 07:30.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode