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Explosion X


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Plugin Info:     Modification:   ALL        Category:   Fun Stuff        Approver:   SniperBeamer (61)
Johnny got his gun
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Join Date: Jan 2004
Location: Tokyo
Old 11-13-2004 , 05:16   Explosion X
Reply With Quote #1

Adds shockwave effect to pretty much all explosions in your server, except those created by other Metamod/AMX(x) plugins.
Should work for any game mod*.

To other plugin authors:
For your own custom explosions I've made it (hopefully!) easy for you to call the shock effect whenever you need to at specified
origin, power and radius. Just copy and paste the stock function EXAPI_GenerateShock from this code to your code.
Then instruct your plugin users to also install this plugin. :-)

* Actually, this moves the following entities: weaponbox, armoury_entity, player, grenade, hostage_entity. These are of course fairly CS related (hostages etc), and if you want to you could give me a list of movable entities and maybe I can think of a better way to support other mods as well for coming versions of this plugin.
Attached Files
File Type: sma Get Plugin or Get Source (explosionx.sma - 13920 views - 8.8 KB)
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kingpin
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Join Date: Apr 2004
Location: kpsforum.com
Old 11-13-2004 , 09:19  
Reply With Quote #2

uhhuhuh * drool* man Im gonna love this... thankyou JGHG
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Morpheus
Senior Member
Join Date: Mar 2004
Old 11-18-2004 , 11:17  
Reply With Quote #3

Just tried it out...

Whow standard setttings is kinda rough .. Skywalkers options like hell

Though there was some effects in the game like a shockwave shown on the nades exploding or something like it.

Cheers

Morpheus
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TooL
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Join Date: May 2004
Location: NC
Old 11-18-2004 , 14:00  
Reply With Quote #4

What do you mean "Skywalkers options" ?

Has anyone tried this with the war3x MOD? I'm wondering if it will mess things up.
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Morpheus
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Join Date: Mar 2004
Old 11-20-2004 , 06:32  
Reply With Quote #5

Well if u use a nade to "boost" ur self to roofs.. like Assault UPC... Then they can skywalk and swim around where u cant get to!

Morpheus
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MeTaL69
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Join Date: Jun 2004
Location: England
Old 11-21-2004 , 15:30  
Reply With Quote #6

Yeah, this dont work to good.
It dosnt change any effect, just makes the player near the throughn nade jump in the air, lol not good

Using CZ, Amx v1 & metamod 1.17.3
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Johnny got his gun
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Join Date: Jan 2004
Location: Tokyo
Old 11-21-2004 , 15:39  
Reply With Quote #7

Then it works exactly as stated.
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MeTaL69
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Join Date: Jun 2004
Location: England
Old 11-21-2004 , 18:46  
Reply With Quote #8

OMG, I was thinking it made just a graphical effect

Oh well!!!

But that would be nice though to have "say an electrical looking explosion"
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TooL
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Location: NC
Old 11-22-2004 , 12:12  
Reply With Quote #9

JGHG - How do you think this would work with War3x? There is already code built in to enhance the sound and GFX for nades. Would your plugin override these settings?
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Johnny got his gun
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Join Date: Jan 2004
Location: Tokyo
Old 11-22-2004 , 14:47  
Reply With Quote #10

Where do you all get the idea that this adds any gfx or sound fx whatsoever?

It doesn't and never did. :-)

You should think of it as the effect that Valve stole from me for the explosions that makes stuff fly away in Source. ;-)

Also this isn't just for grenades. It's for any (well, most) explosions caused by any mod.
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