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Halo Mod v3.4


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sytremelaker
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Join Date: Jun 2006
Location: Staples Center, Los Ange
Old 04-11-2007 , 18:25   Re: Halo Mod v 1.1
Reply With Quote #51

Maybe not all the models but just the player models so that there would only be one for each time. Plus, without the models, there isn't much left to the plugin unless gameplay additions are implemented.
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ThomasNguyen
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Join Date: May 2006
Old 04-11-2007 , 19:54   Re: Halo Mod v 1.1
Reply With Quote #52

I guess, i just want 1 player model for each team and the weapon models
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jqp122
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Join Date: Jun 2006
Old 04-11-2007 , 20:50   Re: Halo Mod v 1.1
Reply With Quote #53

Yo, i got actual halo models, but i have no idea if they'd work in cs. They're used by me only in sven coop and i have no idea how to convert models to other games.

*edit*
somehow i didn't reallize this was a 4 page thread and i also noticed u already have halo models. lol sorry.

*edit*
check it out. mad nice. I could friggin make bootleg version of the halo maps for cs. if they don't already exist, of course, which seems really unlikely in the first place. And we may have a copyright infringement lawsuit on our hands, but halo on half-life engine = omfglolpwnedwtf?
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Last edited by jqp122; 04-11-2007 at 20:58. Reason: 1st time:blindness 2nd time:reallization/inspiration
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soccdoodcss
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Join Date: Nov 2006
Location: Wisconsin
Old 04-11-2007 , 22:14   Re: Halo Mod v 1.1
Reply With Quote #54

Ok, I will make a separate version with only 2 models. Start with MP5 and pistol. Still trying to find sounds, and will add the new weapon model. I can't find any world models for sword, if any one does, please give me a link or attachment. Lots to do... and very little time. But, I will work on this every chance I get. Now onto doing these things.
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Dark Kingdom
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Join Date: Apr 2007
Location: VT
Old 04-11-2007 , 22:19   Re: Halo Mod v 1.1
Reply With Quote #55

Damn, I love this one.
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sytremelaker
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Join Date: Jun 2006
Location: Staples Center, Los Ange
Old 04-11-2007 , 22:54   Re: Halo Mod v 1.1
Reply With Quote #56

I couldn't find a p_model but I was able to find a much better v_model.

There's a screenshot here.
http://www.fpsbanana.com/skins/17454
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sytremelaker
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Old 04-11-2007 , 22:57   Re: Halo Mod v 1.1
Reply With Quote #57

Quote:
Originally Posted by jqp122 View Post
*edit*
check it out. mad nice. I could friggin make bootleg version of the halo maps for cs. if they don't already exist, of course, which seems really unlikely in the first place. And we may have a copyright infringement lawsuit on our hands, but halo on half-life engine = omfglolpwnedwtf?
I wouldn't know much about copyrighting but if you totally remake the map, I don't think there would be much trouble. People have made cs versions of maps for other games and nothing happened.

I haven't been able to find any Halo maps for CS 'cept Hang Em High. Wouldn't mind seeing a "Death Island", "Battle Creek" or "Blood Gulch" be made.

soccdoodcss, never answered my question If a run another plugin that what increase the HP beyond this plugin's default, would the HP regen to this plugins default or would it regen to the new max HP.
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Last edited by sytremelaker; 04-11-2007 at 23:09.
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soccdoodcss
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Join Date: Nov 2006
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Old 04-11-2007 , 23:10   Re: Halo Mod v 1.1
Reply With Quote #58

That is the model I used, lol.
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soccdoodcss
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Old 04-11-2007 , 23:29   Re: Halo Mod v 1.1
Reply With Quote #59

Ive decided not make you people wait, lots to do on plugin and just give the no 2 model version, check first post.

EDIT: If someone wants to make a video of them playing this mod using some of the multiple features I may put it in the main post and give props.
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Last edited by soccdoodcss; 04-12-2007 at 00:13.
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sytremelaker
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Old 04-12-2007 , 00:43   Re: Halo Mod v 1.1
Reply With Quote #60

Is the "2 model" version still in this plugins future?
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