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-   -   Halo Mod v3.4 (https://forums.alliedmods.net/showthread.php?t=53500)

soccdoodcss 04-05-2007 00:04

Halo Mod v3.4
 
28 Attachment(s)
Halo Mod
Halo Modification for Counter-Strike



Gameplay Video

Servers Running Halo Mod



Information:
. Only enable the plugins you want. You don't need to have any installed except halomodmisc.amxx. If you want healing, respawn, etc. install the correct plugin.

Client Commands:
. say /respawn - to respawn


Admin Commands (ADMIN_LEVEL_H)
. halo_ts_restart - resets the scores for team slayer
. halo_slayer_restart - resets the scores for slayer
. halo_jug_restart - resets the scores for juggernaut

Cvars:
. halo_on <def:1> - enables halo mod
. halo_gravity <def:400> - player gravity
. halo_speed <def:300> - maximum player speed
. halo_stickynades <def:1> - enables stickynades
. halo_nades <def:4> - number of he nades you can pick up

. halo_type <def:0> 0: team slayer | 1: slayer | 2: juggernaut
. halo_ts_score <def:50> - combined team score required to win team
. halo_slayer_score <def:25> - score required to win
. halo_jug_score <def:10> - score the juggernaut must reach before dying to win

. halo_jug_health <def:500> - health per player (alive) that is given to juggernaut
. halo_jug_speed <def:500> - juggernaut's maximum speed
. halo_jug_random <def:0> - 0: whoever killed the jug is next | 1: random juggernaut next round
. halo_protection <def:1> - enables spawn protection
. halo_protection_time <def:3.0> - time that you are protected after spawn

Credits:
. Emp` / Bail - Halo Style Respawning / CSDM
. VEN - Sticky Nades (I converted to hamsandwich and fakemeta)

Quote:

Changelog:
. 3.2:
- Added halo_speed
- Added halomodstickynades.amxx
- Stable Release

.3.2a:
- Fixed game freeze on buymenu

.3.3:
- Added multiple grenade use
- Fixed stickynades not working with custom weapon models
- Redid buymenu blocking
- Slightly optimized

.3.3a:
- Fixed multiple grenades (could pick up one too many)
- Changed grenade chat message to hud display
- Added version cvar

.3.3b:
- Fixed the shooting bug (failed to fix)

.3.3c:
- Removed No Fall Damage (fixed shooting bug successfully)
- Fixed respawn as spectator
- Added Team Slayer gameplay
- Added HUD display
- Added sounds

.3.4:
- Added Slayer
- Added Juggernaut
- Added spawn protection (doesn't glow because the glow from healing interferes)
- Added corresponding sounds
- Fixed speed limit
- Fixed other minor things
If you don't want objectives (bomb, hostages, etc.) I suggest VEN's "No Objectives".

If you want FFA enabled: Download csdm module, csdm_main.amxx, csdm_ffa.amxx. Make sure csdm is enabled and csdm_ffa is enabled.

Servers Running Halo Mod


Jheshka 04-05-2007 00:21

Re: Halo Mod v1.0
 
Wow, you actually did it!

Congrats!

Liquidz 04-05-2007 00:36

Re: Halo Mod v1.0
 
i like the idea ill test it early tomorrow morning. Goin to bed now :wink:

just taking a little guess here but
Quote:

Sometimes when sticky grenades are on and a kill is made, the game will crash. USE STICKY GRENADES AND OWN RISK.
would probably have to be fixed for this to be approved i dont know tho just taking a guess

soccdoodcss 04-05-2007 01:04

Re: Halo Mod v1.0
 
Thanks, and
Quote:

Sometimes when sticky grenades are on and a kill is made, the game will crash. USE STICKY GRENADES AND OWN RISK.
makes me mad because i don't know what is going wrong, I've been testing all day... if anyone can help, please lend me some info.

godlike 04-05-2007 07:53

Re: Halo Mod v 1.0a
 
ask help in the scripting help forum. The plugin seems ok for me now.

soccdoodcss 04-05-2007 12:12

Re: Halo Mod v 1.0a
 
Thanks, will do. :)

EDIT: v 1.0b

Da_sk8rboy 04-05-2007 16:02

Re: Halo Mod v 1.0b
 
Could I get a screenshot of this? If so get a screeny also of the sticky nades!

zenix 04-05-2007 17:13

Re: Halo Mod v 1.0b
 
Hey, love this mod (idea anyways, haven't downloaded/tested it yet). May I ask for another feature? One thing I love about halo that I miss in CS is the after-spawn guns/bodies. Is this already in effect because of the Halo Respawn? I don't know as I haven't tested it yet, but I think it may. I just want to be sure :)

Liquidz 04-05-2007 18:28

Re: Halo Mod v 1.0b
 
Quote:

Originally Posted by Da_sk8rboy (Post 461215)
Could I get a screenshot of this? If so get a screeny also of the sticky nades!

good idea

vvg125 04-05-2007 19:12

Re: Halo Mod v 1.0b
 
YES!!! IT'S HERE!!!! Testing now...


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