Raised This Month: $ Target: $400
 0% 

[L4D2] Bots stopping?? Help


Post New Thread Reply   
 
Thread Tools Display Modes
Author Message
laurauwu
Member
Join Date: Feb 2022
Location: Curitiba / PR - Brazil
Old 03-17-2022 , 17:16   [L4D2] Bots stopping?? Help
Reply With Quote #1

help please, the bots keep stopping they don't follow the map, I don't know what to do, they die in the fire, and sometimes they stop in the middle of the map and don't advance
laurauwu is offline
laurauwu
Member
Join Date: Feb 2022
Location: Curitiba / PR - Brazil
Old 03-18-2022 , 11:40   Re: [L4D2] Bots stopping?? Help
Reply With Quote #2

Please help???

things like that happen, bots don't know how to jump and go

even with survivors advancing they stay still, I'm using sb_unstick 0 so they don't teleport around the map I find it annoying, the only way for them to leave is to activate this command, but I don't want bots teleporting objects




Last edited by laurauwu; 03-18-2022 at 11:46.
laurauwu is offline
Toranks
Senior Member
Join Date: Dec 2021
Location: Spain
Old 03-18-2022 , 17:03   Re: [L4D2] Bots stopping?? Help
Reply With Quote #3

To prevent bots teleport, you need to change this cvar
sb_enforce_proximity_range 1500
to any bigger value, for example 3000-5000
sb_unstick 1 is neccesary to unstuck bots, and only teleports short distances, (1-2 m.)
Toranks is offline
laurauwu
Member
Join Date: Feb 2022
Location: Curitiba / PR - Brazil
Old 03-18-2022 , 17:13   Re: [L4D2] Bots stopping?? Help
Reply With Quote #4

Quote:
Originally Posted by Toranks View Post
To prevent bots teleport, you need to change this cvar
sb_enforce_proximity_range 1500
to any bigger value, for example 3000-5000
sb_unstick 1 is neccesary to unstuck bots, and only teleports short distances, (1-2 m.)
Really appreciate your reply, thanks!
but this command breaks some things on my server, I have a plugin that if everyone doesn't enter in a few seconds after opening the final door, whoever is outside dies, and what happens is that the bots teleport out to help someone who got dropped, and everyone dies, we lose a lot of points, another thing that happens if I activate this, is that the bots teleport through the initial door, and when players connect the bots have already advanced a lot on the map, I'm using a plugin that blocks the door initialization for a certain time to wait for players to connect
laurauwu is offline
Toranks
Senior Member
Join Date: Dec 2021
Location: Spain
Old 03-18-2022 , 17:44   Re: [L4D2] Bots stopping?? Help
Reply With Quote #5

Ideally, that plugin will change sb_unstick to 0 during those events, by itself, and reverse to 1 when events ends. Contact the original author of the plugin, as this is a major bug.

Last edited by Toranks; 03-18-2022 at 17:45.
Toranks is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 14:30.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode