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[TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)


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Maximilian_
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Join Date: Oct 2014
Old 12-22-2015 , 09:49   Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Reply With Quote #791

Quote:
Originally Posted by Mr.Orion View Post
Remove sniper and it'll work.
I just want test it on sniper lol

Last edited by Maximilian_; 12-22-2015 at 09:49.
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Zethax
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Join Date: Sep 2015
Location: In my couch
Old 01-04-2016 , 15:23   Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Reply With Quote #792

Hey, I'm trying to add custom models to my custom weapons but every time I try the model is always invisible. I'm adding my custom models into tf/models/weapons directory. I'm assuming that's where they go.
Could someone possibly give me a piece of the code used to apply a custom model and where I'm supposed to put the custom model files?
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Theray070696
Senior Member
Join Date: Sep 2014
Old 01-04-2016 , 15:59   Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Reply With Quote #793

Quote:
Originally Posted by Zethax View Post
Hey, I'm trying to add custom models to my custom weapons but every time I try the model is always invisible. I'm adding my custom models into tf/models/weapons directory. I'm assuming that's where they go.
Could someone possibly give me a piece of the code used to apply a custom model and where I'm supposed to put the custom model files?
Are you using the latest files from the github?
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Zethax
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Location: In my couch
Old 01-04-2016 , 18:00   Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Reply With Quote #794

Quote:
Originally Posted by Theray070696 View Post
Are you using the latest files from the github?

Yes. I update my Custom Weapons plugin whenever I can.
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Theray070696
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Join Date: Sep 2014
Old 01-04-2016 , 18:03   Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Reply With Quote #795

Quote:
Originally Posted by Zethax View Post
Yes. I update my Custom Weapons plugin whenever I can.
Did you also update your tf2items.randomizer.txt from the github? It needed an update due to tough break.
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Zethax
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Join Date: Sep 2015
Location: In my couch
Old 01-04-2016 , 18:04   Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Reply With Quote #796

Quote:
Originally Posted by Theray070696 View Post
Did you also update your tf2items.randomizer.txt from the github? It needed an update due to tough break.
Might not have caught that one.
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Theray070696
Senior Member
Join Date: Sep 2014
Old 01-04-2016 , 18:08   Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Reply With Quote #797

Quote:
Originally Posted by Zethax View Post
Might not have caught that one.
Yeah, that's the one thing we never tried when we tried fixing models. Someone on our steam group posted updated values, so I pushed it. Just shows how rarely that file is updated.
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404UserNotFound
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Join Date: Dec 2011
Old 01-04-2016 , 18:13   Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Reply With Quote #798

I'd like to take this time to apologize to Theray and Chdata and anyone else doing coding on the plugin. I've not done a damn thing, plugin-wise in a while. Up until 2 weeks ago, the reason why was because I was working on my own private plugin stuff for my servers. As of 2 weeks ago however, my time is now split 80/20 between my new girlfriend (80%, and the first girlfriend I've had in 10 years since the death of my first girlfriend from cancer) and coding/other life stuff (20%).

I also have no ideas right now for new things to add to the plugin but I'm always thinking. I really should put some effort into helping port some AW2 attributes over to CW2.
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Theray070696
Senior Member
Join Date: Sep 2014
Old 01-04-2016 , 18:19   Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Reply With Quote #799

Quote:
Originally Posted by abrandnewday View Post
I'd like to take this time to apologize to Theray and Chdata and anyone else doing coding on the plugin. I've not done a damn thing, plugin-wise in a while. Up until 2 weeks ago, the reason why was because I was working on my own private plugin stuff for my servers. As of 2 weeks ago however, my time is now split 80/20 between my new girlfriend (80%, and the first girlfriend I've had in 10 years since the death of my first girlfriend from cancer) and coding/other life stuff (20%).

I also have no ideas right now for new things to add to the plugin but I'm always thinking. I really should put some effort into helping port some AW2 attributes over to CW2.
It's fine dude. Life comes first, hobbies second. I spent some time working on a (hopefully not for long) private plugin, so I'm also at fault
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Zethax
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Join Date: Sep 2015
Location: In my couch
Old 01-04-2016 , 21:02   Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Reply With Quote #800

Could someone please make a guide or something for making custom weapon models work? I really don't understand how this stuff works.
I just tried again and the weapon model was the base weapon (in my case the Quickiebomb Launcher).
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