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[TF2] Deathrun Redux - Updated 2015-02-15


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misterG
Senior Member
Join Date: May 2015
Location: Romania
Old 07-03-2015 , 05:25   Re: [TF2] Deathrun Redux - Updated 2015-02-15
Reply With Quote #111

This is f****d up since the last tf2 update, server is crashing random at begging/ending of a round. I tried to unload this and no more crashing, so i assume this is the problem.

Edit: The bug is caused by tf2items extension and can be fixed by updating to last version. (link)
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Last edited by misterG; 07-03-2015 at 06:40.
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93SHADoW
AlliedModders Donor
Join Date: Jul 2014
Location: Houston, TX
Old 07-04-2015 , 11:47   Re: [TF2] Deathrun Redux - Updated 2015-02-15
Reply With Quote #112

I've been using this lately to strip players to melee weapons instead of RemoveWeaponSlot.

Code:
/* TF2Items_OnGiveNamedItem()
**
** We block non-melee weapons for melee-only mode.
** ------------------------------------------------*/

public Action:TF2Items_OnGiveNamedItem(client, String:classname[], iItemDefinitionIndex, &Handle:item)
{
	if(g_isDRmap && g_MeleeOnly)
	{
		if(IsRangedWeapon(classname, iItemDefinitionIndex))
			return Plugin_Stop;
		return Plugin_Continue;
	}
	return Plugin_Continue;
}

stock bool:IsRangedWeapon(const String:classname[], index)
{
	if(!StrContains(classname, "tf_weapon_bat")) return false;
	if(!StrContains(classname, "tf_weapon_shovel")) return false;
	if(!StrContains(classname, "tf_weapon_katana")) return false;
	if(!StrContains(classname, "tf_weapon_fireaxe")) return false;
	if(!StrContains(classname, "tf_weapon_bottle")) return false;
	if(!StrContains(classname, "tf_weapon_sword")) return false;
	if(!StrContains(classname, "tf_weapon_fists")) return false;
	if(!StrContains(classname, "tf_weapon_wrench")) return false;
	if(!StrContains(classname, "tf_weapon_bonesaw")) return false;
	if(!StrContains(classname, "tf_weapon_club")) return false;
	if(!StrContains(classname, "tf_weapon_knife")) return false;
	if(!StrContains(classname, "tf_wearable") && (index!=57 || index!=133 || index!=231 || index!=405 || index!=444 || index!=608 || index!=642)) return false;
	if(!StrContains(classname, "tf_wearable_demoshield")) return true;
	return true;
}
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Last edited by 93SHADoW; 07-04-2015 at 11:52.
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Synthax
Member
Join Date: Mar 2015
Old 07-04-2015 , 22:42   Re: [TF2] Deathrun Redux - Updated 2015-02-15
Reply With Quote #113

This hasn't even been loading on my server. Half the time it works alright, other times it won't even start itself. When I'm lucky enough for it to load it throws errors like crazy when a player dies, not to mention allowing players to respawn by switching teams (if still alive, switching team respawns them at the spawn point), or move before round start by switching class. At the moment, this plugin is practically unusable for me.

Edit: The loading issue appears to have been solved by other updates, but the other issues still stand.
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Last edited by Synthax; 07-06-2015 at 19:25.
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ClassicGuzzi
Veteran Member
Join Date: Oct 2013
Location: Argentina
Old 07-04-2015 , 22:49   Re: [TF2] Deathrun Redux - Updated 2015-02-15
Reply With Quote #114

Quote:
Originally Posted by Synthax View Post
This hasn't even been loading on my server. Half the time it works alright, other times it won't even start itself. When I'm lucky enough for it to load it throws errors like crazy when a player dies, not to mention allowing players to respawn by switching teams (if still alive, switching team respawns them at the spawn point), or move before round start by switching class. At the moment, this plugin is practically unusable for me.
Edit: Forgot to mention that half the time, 2 deaths spawn.
Wow I'm so sorry, I have exams this week I'll fix this plugin and my dodgeball too next weekend.

Again, I'm sorry >.<
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Synthax
Member
Join Date: Mar 2015
Old 07-05-2015 , 13:23   Re: [TF2] Deathrun Redux - Updated 2015-02-15
Reply With Quote #115

Quote:
Originally Posted by ClassicGuzzi View Post
Wow I'm so sorry, I have exams this week I'll fix this plugin and my dodgeball too next weekend.

Again, I'm sorry >.<
I'll be happy to see this updated. Looking forward to the new features and getting my server to a good stable point.
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93SHADoW
AlliedModders Donor
Join Date: Jul 2014
Location: Houston, TX
Old 07-09-2015 , 20:08   Re: [TF2] Deathrun Redux - Updated 2015-02-15
Reply With Quote #116

Quote:
Originally Posted by Synthax View Post
This hasn't even been loading on my server. Half the time it works alright, other times it won't even start itself. When I'm lucky enough for it to load it throws errors like crazy when a player dies, not to mention allowing players to respawn by switching teams (if still alive, switching team respawns them at the spawn point), or move before round start by switching class. At the moment, this plugin is practically unusable for me.

Edit: The loading issue appears to have been solved by other updates, but the other issues still stand.
Any plugins that may be conflicting with DR Redux? I hadn't seen any ill effects lately on my end.
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Last edited by 93SHADoW; 07-09-2015 at 20:09.
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marlonsw
Senior Member
Join Date: Apr 2013
Old 07-29-2015 , 14:57   Re: [TF2] Deathrun Redux - Updated 2015-02-15
Reply With Quote #117

A question and suggestion, as is selected the death among players? have a list or is it random?

Suggestion to do this plugin a popup showing the placement of every player on the server and see who will be the next player to be death, like in FF2?
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ClassicGuzzi
Veteran Member
Join Date: Oct 2013
Location: Argentina
Old 07-29-2015 , 15:12   Re: [TF2] Deathrun Redux - Updated 2015-02-15
Reply With Quote #118

Quote:
Originally Posted by marlonsw View Post
A question and suggestion, as is selected the death among players? have a list or is it random?

Suggestion to do this plugin a popup showing the placement of every player on the server and see who will be the next player to be death, like in FF2?
The death is selected randomly in a list made of people who didn't played as death yet and people who didn't select to not be death on the popup menu.

I would like to add a point-like system in the future.
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lionheart1066
Senior Member
Join Date: Aug 2009
Old 07-31-2015 , 15:49   Re: [TF2] Deathrun Redux - Updated 2015-02-15
Reply With Quote #119

Wondering if the issue where players could respawn themselves by just trying to switch to blue whenever death gets them stuck in a trap. Or do I just need to enable the team balance limits.
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Synthax
Member
Join Date: Mar 2015
Old 08-01-2015 , 05:33   Re: [TF2] Deathrun Redux - Updated 2015-02-15
Reply With Quote #120

Quote:
Originally Posted by lionheart1066 View Post
Wondering if the issue where players could respawn themselves by just trying to switch to blue whenever death gets them stuck in a trap. Or do I just need to enable the team balance limits.
My server has the same problem. Definitely needs to be fixed.
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