Originally Posted by abrandnewday
With this, I may be able to re-code the Annotations plugin to use a database to store locations of placed annotations
One of my objectives was to learn about SQL in sourcemod, that's why it's most of the SQL-related part is commented (I got part of the code from another post about SQL examples, I don't remember which right now). Also I would love to get a database-based annotations plugin!
Originally Posted by friagram
You could just edit the map with entspy on the server to add the entities yourself, or use stripper source.
Either is a better solution for one time map fixes.
I wasn't going to post this as a new plugin at first, because it was just a quick fix for some maps. I didn't know about entspy (and for what you are saying people would have to download the map again?), and I have never used stripper source (I want to learn how to use it in order to play FF2 in normal maps).
This is heavily based on the auto pumpkin plugin so it wasn't that hard, and my main objective was to learn about queries in sm. After I got this code working exactly as I wanted, I was going to post it as a snippet, but it ended as a new plugin because I really wanted feedback and help to improve it.
This plugin is easy to install, you just need the plugin and the database cfg, and to spawn&save a kit it's a matter of one button in a menu. It can't get simpler than that, you say that you have two solution that are better than this, but that's relative. This a simple solution that don't requires any extension or map re-download.