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[CS:GO] Up to date player models for Zombie Reloaded


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Morell
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Old 04-03-2015 , 10:07   Re: [CS:GO] Up to date player models for Zombie Reloaded
Reply With Quote #11

Quote:
Originally Posted by nelioneil View Post
Thank you very much. But the new ghoul some reason is not glowing. Why is that? What setting do I need to change. Ive delted the old ghoul models and materials from the server and uploaded from the zip file.
The first version had the path to the bump map broken, it's fixed now. The glow it had is 'correct' now, it used to glow over the whole model.

You need to change this "model_skin_index" "0" to "model_skin_index" "1" in playerclasses.txt.
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Last edited by Morell; 04-03-2015 at 10:07.
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bebe9b
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Old 04-03-2015 , 23:43   Re: [CS:GO] Up to date player models for Zombie Reloaded
Reply With Quote #12

Salut ,

And your server Morell cresh

Server does not work correctly with more zombies.
No server cresh , but it cresh disconnect player.

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Last edited by bebe9b; 04-03-2015 at 23:47.
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Morell
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Old 04-04-2015 , 05:53   Re: [CS:GO] Up to date player models for Zombie Reloaded
Reply With Quote #13

Quote:
Originally Posted by bebe9b View Post
Salut ,

And your server Morell cresh

Server does not work correctly with more zombies.
No server cresh , but it cresh disconnect player.

Client crashes aren't related to the playermodels from what I've seen, they're related with maps that are mapped/ported wrong.
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Last edited by Morell; 04-04-2015 at 05:53.
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bebe9b
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Old 04-04-2015 , 07:13   Re: [CS:GO] Up to date player models for Zombie Reloaded
Reply With Quote #14

Salut,

This option "model_skin_index 0/1" does not exist in the file playerclasses.txt. , add us ??


"classes"
{
// ------------------------------------------
//
// Zombie classes
//
// ------------------------------------------
"zombie_classic"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "yes"
"flags" "2"
"group" ""

"name" "Classic"
"description" "Classic"

// Model
"model_path" "models/player/others/zombie.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "no"
"napalm_time" "7.0"

// Player behavior
"immunity_mode" "none"
"immunity_amount" "1"
"immunity_cooldown" "60"
"no_fall_damage" "yes"

"health" "6000"
"health_regen_interval" "1"
"health_regen_amount" "10"
"health_infect_gain" "500"
"kill_bonus" "0"

"speed" "310"
"knockback" "3.5"
"jump_height" "1.0"
"jump_distance" "1.0"
}
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Last edited by bebe9b; 04-04-2015 at 07:14.
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Morell
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Old 04-04-2015 , 07:15   Re: [CS:GO] Up to date player models for Zombie Reloaded
Reply With Quote #15

Quote:
Originally Posted by bebe9b View Post
Salut,

This option "model_skin_index 0/1" does not exist in the file playerclasses.txt. , add us ??
This is the old version of playerclasses.txt, add model index:

// Model
"model_path" "models/player/others/zombie.mdl"
"model_skin_index" "0"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"
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Last edited by Morell; 04-04-2015 at 07:16.
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bebe9b
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Old 04-04-2015 , 07:18   Re: [CS:GO] Up to date player models for Zombie Reloaded
Reply With Quote #16

Quote:
Originally Posted by Morell View Post
This is the old version of playerclasses.txt, add model index:

// Model
"model_path" "models/player/others/zombie.mdl"
"model_skin_index" "0"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"
Thx man
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poel
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Join Date: Mar 2013
Old 04-04-2015 , 17:25   Re: [CS:GO] Up to date player models for Zombie Reloaded
Reply With Quote #17

wtf? since when there is an "old" playerclass.txt ?!

And, can you explain why we need ""model_skin_index" "0" ?

ty.

Last edited by poel; 04-04-2015 at 17:26.
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Jargon
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Join Date: Jun 2012
Location: Sydney, Australia
Old 04-04-2015 , 17:55   Re: [CS:GO] Up to date player models for Zombie Reloaded
Reply With Quote #18

Quote:
Originally Posted by poel View Post
wtf? since when there is an "old" playerclass.txt ?!

And, can you explain why we need ""model_skin_index" "0" ?

ty.
It may have been removed in Z:R 3.1, this is the first time I've ever seen it used.

You change it to 0/1 to choose the skin version of the ghoul you want, normal or glowing.
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Morell
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Old 04-05-2015 , 02:37   Re: [CS:GO] Up to date player models for Zombie Reloaded
Reply With Quote #19

Quote:
Originally Posted by poel View Post
wtf? since when there is an "old" playerclass.txt ?!

And, can you explain why we need ""model_skin_index" "0" ?

ty.
https://code.google.com/p/zombierelo...f9&repo=zr-3-1
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rhelgeby
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Old 04-05-2015 , 05:42   Re: [CS:GO] Up to date player models for Zombie Reloaded
Reply With Quote #20

Or this one, since the repository has been moved: https://github.com/rhelgeby/sm-zombi...7ab4def2f89e6a

There's no "old" playerclasses.txt, it's just older versions, as Morell wrote. I'll make a migration guide next time.

Also, this appears to be in a snapshot. Last release was in January 2013, this change is from April 2013.
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