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[CS:GO] WarMod [BFG] <22.09.26.1915, 26-Sept-2022>


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gpadmin
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Join Date: Oct 2006
Old 09-29-2014 , 09:45   Re: [CS:GO] WarMod [BFG] <Beta v0.2.5.7, 27-Aug-2014>
Reply With Quote #341

Sry never use it... We have method start overtime like command from console or somthing?

Beta v0.2.0 10-Jan-2014
- Fixed Overtime command

?

Last edited by gpadmin; 09-29-2014 at 09:45.
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versatile_bfg
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Join Date: Feb 2012
Old 09-29-2014 , 19:07   Re: [CS:GO] WarMod [BFG] <Beta v0.2.5.7, 27-Aug-2014>
Reply With Quote #342

Quote:
Originally Posted by gpadmin View Post
Sry never use it... We have method start overtime like command from console or somthing?

Beta v0.2.0 10-Jan-2014
- Fixed Overtime command

?
wm_overtime "0" - Sets overtime mode: 0 = off, 1 = Maxrounds (based on wm_overtime_max_rounds), NOTE: UNSUPPORTED - 2 = Sudden Death
wm_overtime_max_rounds "3" - Sets overtime maxrounds
wm_overtime_start_money "10000" - Sets overtime startmoney

All this is going to change in the next version. I'm getting rid of alot of the server commands as they have native ones from CS:GO.
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gpadmin
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Join Date: Oct 2006
Old 09-29-2014 , 22:34   Re: [CS:GO] WarMod [BFG] <Beta v0.2.5.7, 27-Aug-2014>
Reply With Quote #343

I mean start overtime in match like type in chat /overtime for start / restart overtime in game.
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versatile_bfg
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Join Date: Feb 2012
Old 09-30-2014 , 19:15   Re: [CS:GO] WarMod [BFG] <Beta v0.2.5.7, 27-Aug-2014>
Reply With Quote #344

Quote:
Originally Posted by gpadmin View Post
I mean start overtime in match like type in chat /overtime for start / restart overtime in game.
not at the moment.

Change one of the ruleset_MR#.cfg files with overtime details then call that file instead of the MR15 one.

something like this should work:

alias overtime "wm_match_config warmod/ruleset_mr3.cfg; say Set Match Config to MR3"

Then I think you need to do !rcon overtime & !fs
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nguyenbaodanh
AlliedModders Donor
Join Date: Jun 2007
Location: HCMC, Vietnam
Old 10-05-2014 , 23:55   Re: [CS:GO] WarMod [BFG] <Beta v0.2.5.7, 27-Aug-2014>
Reply With Quote #345

anyone made website display for this yet?
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versatile_bfg
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Join Date: Feb 2012
Old 10-07-2014 , 00:52   Re: [CS:GO] WarMod [BFG] <Beta v0.2.5.7, 27-Aug-2014>
Reply With Quote #346

http://csgostats.pgord.com/

He does the stats for Australia
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tokyolife
Junior Member
Join Date: Sep 2010
Old 10-07-2014 , 02:19   Re: [CS:GO] WarMod [BFG] <Beta v0.2.5.7, 27-Aug-2014>
Reply With Quote #347

Hi! This is a good plugin! It helps a lot for clanwars. But when the match began and one player disconnected after some time, no one can join the server. Is it possible to turn off the lock?
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versatile_bfg
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Join Date: Feb 2012
Old 10-07-2014 , 02:23   Re: [CS:GO] WarMod [BFG] <Beta v0.2.5.7, 27-Aug-2014>
Reply With Quote #348

Quote:
Originally Posted by tokyolife View Post
Hi! This is a good plugin! It helps a lot for clanwars. But when the match began and one player disconnected after some time, no one can join the server. Is it possible to turn off the lock?
wm_lock_teams "1" - Enable or disable locked teams when a match is running

That is the only lock. It shouldn't stop people from joining the server though.
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nguyenbaodanh
AlliedModders Donor
Join Date: Jun 2007
Location: HCMC, Vietnam
Old 10-07-2014 , 03:34   Re: [CS:GO] WarMod [BFG] <Beta v0.2.5.7, 27-Aug-2014>
Reply With Quote #349

Quote:
Originally Posted by versatile_bfg View Post
http://csgostats.pgord.com/

He does the stats for Australia

is it published or we need to buy ?
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versatile_bfg
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Join Date: Feb 2012
Old 10-07-2014 , 04:03   Re: [CS:GO] WarMod [BFG] <Beta v0.2.5.7, 27-Aug-2014>
Reply With Quote #350

Quote:
Originally Posted by nguyenbaodanh View Post
is it published or we need to buy ?
You will have to ask him. http://csgostats.pgord.com/contact.php
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